lockfu
Abrams
Brawler · Shotgun

Abrams

Charges into close combat

Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.

TankBrawlerBull-Headed
DgunDspiritDhybridB51.1% win rateOpen in simulator

Builds

optimised by the simulator · generated 2026-10-23
≥ 25% of offensive souls in each; vitality is free.

Lane

5k≈ 6–9 min
81 DPS1,751 EHP> 10 s TTKSimulate
Buy
38%ActiveAlchemical Fire3,20021%ActiveCold Front1,600
Abilities
Inventory
4.8k

Early mid

12k≈ 13–16 min
147 DPS3,264 EHP> 10 s TTKSimulate
Buy next
12%Mystic Shot1,6006%Extra Health80014%Enchanter's Emblem1,60024%Torment Pulse3,200
Abilities
Inventory
12k

Mid game

20k≈ 20–24 min
224 DPS5,797 EHP> 10 s TTKSimulate
Buy next
10%Kinetic Dash1,60013%Battle Vest1,60013%Spirit Shielding1,6009%Bullet Resist Shredder1,6009%Mystic Vulnerability1,60016%ActiveDecay3,200
Sold:
Abilities
Inventory
19.2k

Late game

32k≈ 30–35 min
428 DPS7,193 EHP6.7 s TTKSimulate
Buy next
16%Titanic Magazine1,60022%Spirit Rend3,20020%Tesla Bullets3,20021%Toxic Bullets3,20013%Spirit Lifesteal1,6008%Suppressor1,600Upgrade29%Escalating Exposure6,40034%Mercurial Magnum6,400
Upgraded: Sold:
Abilities
Inventory
32k

Very late

45k≈ 40 min +
644 DPS8,233 EHP5 s TTKSimulate
Buy next
8%Swift Striker1,60015%ActiveAlchemical Fire3,20011%Sharpshooter3,200Upgrade28%ActiveCapacitor6,400Upgrade34%ActiveInfuser6,400
Upgraded: Sold:
Abilities
Inventory
44.8k

Each phase lists what to buy since the previous one; the % on a card is how much of the build's score you lose without it. Lit pips under an ability are its upgrade tiers (green: new in this phase). Hover anything for details.

How builds are chosen

For each net worth, the optimiser searches items and ability upgrades that maximise the score: damage per second against the reference enemy × effective health^weight, averaged over short, standard and long fights, each both fresh and mid-match (long cooldowns still recovering from the previous fight). Each checkpoint starts from the previous one's items, so the builds read as a path.

Gun, spirit and hybrid differ only in where the offensive souls go. The fight assumptions (accuracy, distance, the target…) are on the Data page and adjustable in the simulator.

Abilities

Ability 1
Siphon Life
42s

Drain health from nearby enemies, dealing
spirit damage over time and
healing for a portion of the damage dealt.

22
Damage Per Second
+0.6 × spirit power
4s
Duration
scales with ability duration
70%
Lifesteal
scales with healing output
Lifesteal vs Non-Heroes
35%
scales with healing output
  1. 1Tier 1
    —
  2. 2Tier 2
    —
  3. 5Tier 3
    +2m Radius and +18.0 DPS with improved Spirit scaling
Fully simulated

• He keeps shooting while it drains. The target stays within the radius for the zone uptime share of its duration (assumption zone-uptime).

• Heals HealingFactor of the damage dealt to heroes (every target in multi-target scenarios).

Values are base values with their scaling; the simulator shows them at a chosen net worth and build.

Growth without items

HealthGun DPS ×10Spirit power ×10
01,0002,0003,00008k16k24k32k40k48k
Value by net worth

Boons come with net worth; gun DPS is every bullet hitting at close range, no headshots. Items and investment bonuses come on top (see builds).

Patch history

  • ▲Infernal Resilience T3 increased from +8% to +9% 2026-09-16
  • ▼Seismic Impact T3 reduced from 6s Unstoppable to 5s 2026-09-16
  • ▼Siphon Life T3 reduced from +3m Radius to +2m 2026-06-30
  • ▼Shoulder Charge T3 reduced from -20s Cooldown to -18s 2026-06-30
  • ▲Infernal Resilience T1 changed from "+1.5 Health Regen" to "+200 Max Health" 2026-05-22
  • ▼Infernal Resilience T2 changed from "200 Max Health" to "+18% Melee Lifesteal" (40% effective vs non-heroes) 2026-05-22
  • ▲Seismic Impact T2 increased from +0.7s Stun Duration to +0.8s 2026-05-22
  • ▲Seismic Impact T3 Unstoppable duration increased from 5s to 6s 2026-05-22
  • ▼Siphon Life heal reduced from 80/40% to 70/35% 2026-04-30
  • •Fixed speed coming out of canceling Shoulder Charge being too high when hitting a hero 2026-04-30
  • ▼Bullet damage reduced from 3.86+0.13/boon to 3.6+0.1/boon 2026-03-06
  • ▼Siphon Life DPS reduced from 29 to 22 2026-03-06
  • ▼Siphon Life range reduced from 10m to 7.5m 2026-03-06
  • •Siphon Life is now circular rather than just in front of him 2026-03-06
  • ▼Siphon Life range no longer increases with Spirit Power 2026-03-06
  • •Siphon Life visual range FX fixed to show larger than default radius values 2026-03-06
  • ▲Siphon Life Lifesteal against heroes increased from 66% to 80% 2026-03-06
  • ▲Siphon Life Lifesteal against non-heroes increased from 33% to 40% 2026-03-06
  • ▲Siphon Life DPS spirit scaling increased from 0.5 to 0.6 2026-03-06
  • ▲Siphon Life T1 increased from -19s to -20s 2026-03-06
  • •Siphon Life T3 now also increases radius by +3.5m 2026-03-06
  • ▼Siphon Life T3 DPS reduced from 20 to 18 2026-03-06
  • ▼Shoulder Charge damage reduced from 37 to 30 2026-03-06
  • ▼Shoulder Charge wall stun duration reduced from 0.6s to 0.3s 2026-03-06
  • ▼Should Charge spirit scaling reduced from 1.9 to 1.4 2026-03-06
  • ▲Shoulder Charge T1 changed from "+2.2 Weapon Damage for 8s" to "+40% Slow for 3s" 2026-03-06
  • ▲Shoulder Charge T2 wall stun duration increased from 0.45s to 0.8s 2026-03-06
  • ▲Shoulder Charge T3 cooldown increased from -18s to -20s 2026-03-06
  • ▲Shoulder Charge T3 now also grants +1.5 Weapon Damage for 6s 2026-03-06
  • ▲Infernal Resilience T2 increased from +150 Health to +200 2026-03-06
  • ▲Infernal Resilience T3 now also grants +20% Debuff Resistance 2026-03-06
  • ▲Seismic Impact is a little faster to target the location when rising 2026-03-06
  • ▲Seismic Impact damage increase from 75 to 100 2026-03-06
  • •Seismic Impact now allows you to use items during it 2026-03-06
  • ▼Seismic Impact radius reduced from 10.5m to 9m 2026-03-06
  • ▼Seismic Impact T2 changed from "Per Hero Hit: +100 HP and +14% Fire Rate" to "+0.6s Stun Duration" 2026-03-06
  • •Seismic Impact T3 now also increases radius by 6m 2026-03-06
  • ▲Melee damage per boon increased by 10% 2026-03-06
  • ▲Siphon Life range increased from 7.5m to 8m 2026-03-06
  • ▼Siphon Life T3 range reduced from +3.5m to +3m 2026-03-06
  • ▲Infernal Resilience T3 increased from +7% Damage Regenerated to +8% 2026-03-06
  • ▲Seismic Impact impact height increased from 4m to 6m 2026-03-06
  • ▲Seismic Impact T2 increased from +0.6s Stun Duration to +0.7s 2026-03-06
  • ▲Seismic Impact T3 Unstoppable duration increased from 4s to 5s 2026-03-06
  • ▲Shoulder Charge cooldown reduced from 37s to 33s 2025-11-21
  • ▼Shoulder Charge T3 reduced from -22s Cooldown to -18s 2025-11-21
  • ▲Seismic Impact T3 duration increased from 3s to 4s 2025-11-21
  • ▼Bullet Damage decreased from 4.68 to 4.5. 2024-12-06
  • ▲Spirit Siphon spirit scaling increased from 0.5 to 0.65. 2024-12-06
  • •Reverted Melee attack speed reduction. 2024-11-08
  • •Shoulder Charge can now again use left/right strafe to slightly change direction. 2024-11-08
  • •Shoulder Charge now carries momentum at the end of the charge. 2024-11-08
  • ▲Siphon Life spirit scaling increased from 0.3 to 0.36. 2024-11-08
  • ▼Infernal Resilience Damage Regen reduced from 15% to 14%. 2024-11-08
  • ▲Infernal Resilience Damage Regen duration increased from 18s to 20s. 2024-11-08
  • ▼Infernal Resilience T3 reduced from +8% to +7%. 2024-11-08
  • •Fixed an issue where Seismic impact would travel more downwards instead of the facing direction. 2024-11-08

Weapon

Case Closed
Bullet damage
3.6 × 9 pellets
Fire rate
1.59 /s
Magazine
9
Reload
3.88 s (shell by shell)
Falloff
17–40 m
Headshot
×1.65
DPS
51.4 / 30.5

Base stats

Health
800
Health regen
1.5
Move speed
6.4
Sprint speed
1.6
Stamina
3
Light melee
50
Heavy melee
116
Headshot damage taken
1

Per boon

Bullet damage
+0.1
Health
+49
Melee damage
+1.738
Spirit power
+1.1

35 boons in all, the last at 49.2k souls.

Investment bonuses

SoulsWeapon dmgBase healthSpirit
800+9%+9%+7
1.6k+12%+12%+11
2.4k+15%+15%+15
3.2k+18%+20%+19
4.8k+46%+38%+38
6.4k+54%+42%+45
8k+62%+46%+52
11.2k+74%+50%+59
16k+86%+54%+66
22.4k+100%+60%+75
28.8k+115%+66%+100

Souls spent in a category (each owned item's full price) unlock the highest tier reached. The biggest step is at 4.8k; after it each tier adds less per soul (weapon: +17.5% per 1k souls up to it, +5% per 1k to the next), so piling souls into one category has diminishing returns. Builds and tier lists include it.