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Patches

Valve's patch notes with every line linked to the hero or item it changes, and what the game files themselves show changed between captured builds — which includes the changes notes leave out.

Include hero releases & news

Game files: build 6782 → 6815

28 changes · captured 2026-10-22
  • •Violet added: — → Violet
  • •Nurse Harrow added: — → Nurse Harrow
  • ▼bullet armor damage reduction: 0 → -7
  • ▼Baba's Brew: Barrier (spirit scaling): 1.2 → 0.7
  • ▲Baba's Brew T2: Cooldown: -12 → -14
  • ▼TechArmorDamageReduction per spirit power: 0.12 → 0.1
  • ▼Baba's Brew: Barrier: 100 → 90
  • ▼Baba's Brew: Cooldown: 25 → 27
  • ▼Threadsap: Cooldown: 26 → 28
  • ▼Granny Long Legs: Cooldown: 30 → 32
  • ▲Chimera Mk1: Cooldown (multi scaling): -0.25 → -0.45
  • ▲Chimera Mk1 T2: Heal On Hit (scaling): 1 → 2
  • ▲Close The Deal T1: Damage: 50 → 90
  • ▲Strix Salvo T3: Marked Damage (scaling): 0.2 → 0.35
  • ▲Strix Salvo T3: Damage (scaling): 0.225 → 0.35
  • ▲Strix Salvo T2: Damage: 20 → 30
  • ▲Close The Deal: Bonus Damage: 50 → 75
  • ▲weapon bullet damage: 12 → 15
  • ▲Strix Salvo T2: Marked Damage: 35 → 45
  • ▼Chimera Mk1 T3: OverheatLockoutDurationReductionOnPlayerHitPercent: 40 → 50
  • ▲Strix Salvo: Marked Damage (spirit scaling): 0.9 → 1.1
  • ▲Chimera Mk1: Explosion Damage (weapon scaling): 1.15 → 1.4
  • ▲base health regen: 2.5 → 3.25
  • ▲Strix Salvo: Cooldown: 30 → 25
  • ▲Chimera Mk1: Self Damage: 12 → 10
  • ▲max health: 680 → 730
  • •Splatter T3: +1 Bounces and improved Spirit Scaling → +1 Bounce and improved Spirit Scaling
  • ▼Regeneration (spirit scaling): 0.04 → 0.035

Computed by comparing the two snapshots property by property; ▲/▼ judge the direction for the hero or item's owner (lower cooldowns are buffs).

Minor Update - 10-14-2026

2026-10-15 · 27 lines · 13 ▲ 11 ▼ · Steam
General (1)
  • •Street Brawl: Baba Threadsap duration lasts 35% less
Items (1)
Heroes (2)
  • ▼Spirit Resistance scaling reduced from 0.12 to 0.1
  • ▼Now has -7% Base Bullet Resistance
  • •Threadsap - Spirit reduction on enemies now ends when Baba dies
  • ▼Threadsap - Cooldown increased from 26s to 28s
  • ▼Granny Long Legs - Cooldown increased from 30s to 32s
  • •Granny Long Legs - Repeat light melees while airborne now have diminishing forward momentum
  • ▼Granny Long Legs - Light melee upward launch reduced (looking up no longer lifts her as high)
  • ▼Granny Long Legs - Heavy melee ground pound no longer gains horizontal speed when landing on slopes
  • ▼Baba's Brew - Barrier scaling reduced from 1.2 to 0.7
  • ▼Baba's Brew - Barrier reduced from 100 to 90
  • ▼Baba's Brew - Cooldown increased from 25s to 27s (moved to T2)
  • ▲Health regen increased from 2.5 to 3.25
  • ▲Base health increased from 680 to 730
  • ▲Gun - Base bullet damage for uncharged shots from 12 to 15 and charged shots from 44 to 48
  • ▲Chimera Mk1 - Cooldown boon scaling increased from -0.25 to -0.45
  • ▲Chimera Mk1 - Heal on hit spirit scaling increased from 1 to 2
  • ▲Chimera Mk1 weapon scaling increased from 1.15 to 1.4
  • ▲Strix Salvo - Cooldown from 30s to 25s
  • ▲Strix Salvo - Damage spirit scaling from 0.9 to 1.1
  • ▲Strix Salvo - T2 increased from "+20 damage / +35 mark damage" to "+30 damage / +45 mark damage"
  • ▲Strix Salvo - T3 increased from +0.2 spirit scaling to +0.35
  • ▲Close the Deal - 1AP increased from +50 to +90
  • ▼Chimera Mk1 - Slow effectiveness in air reduced by 15%
  • ▲Rocket Jumping - Self damage from 6.5% max HP to 5% and is now spirit damage
  • ▲Close The Deal - Bonus damage to under half health targets increased from +50% to +75%

Minor Update - 10-05-2026

2026-10-05 · 25 lines · 4 ▲ 17 ▼ · Steam
General (1)
  • •Fixed bugs that were causing troopers to walk too slowly in lane
Heroes (2)
  • •Scrap Grenade - Fixed some bugs with bouncing targeting
  • ▲Scrap Grenade - Damage increased from 65 to 70
  • ▲Scrap Grenade - T2 Damage increased from 65 to 70
  • ▲Rat Swarm - Base Cooldown reduced from 28s to 24s
  • ▼Rule, Ratannia! - Cooldown increased from 130 to 160
  • ▼Rule, Ratannia! - Damage Reduction reduced from 20% to 15%
  • ▼Rule, Ratannia! - Radius reduced from 24m to 20m
  • ▼Rule, Ratannia! - Charge Duration reduced from 12s to 10s
  • ▼Rule, Ratannia! - Bonus Move speed no longer scales with Spirit
  • ▲Rule, Ratannia! - Now falls faster while charging
  • •Rule, Ratannia! - T1 +1m/s Move Speed to +2m/s Move Speed
  • ▼Rule, Ratannia! - T1 No longer gives -20s cooldown (Total cooldown from 110s to 160s)
  • ▼Rule, Ratannia! - T2 No longer grants +8s Charge Duration (Total charge duration from 20s to 10s)
  • ▼Rule, Ratannia! - T2 Flag Duration reduced from +8s to +5s
  • ▼Rule, Ratannia! - T3 Damage Reduction reduced from 15% to 10% (Total Damage Reduction from 35% to 25%)
  • ▼Base HP Regen reduced from 2 to 1
  • ▼Gun - Falloff range reduced from 25-61 to 20-60
  • ▼Gun - Reduced bullet base damage from 17.76 to 16.5
  • •Vexing Bolt - Now does half damage to objectives
  • ▼Spectral Assistant - Gun falloff range reduced from 25-61 to 20-60
  • ▼Rabbit Hex - Radius reduced from 6.5m to 6m
  • ▼Rabbit Hex - T3 reduced from +3m Radius to +2m
  • ▼Audience Participation - Copy duration reduced from 12s to 9s
  • ▼Audience Participation - Copied cooldown increased from 40% to 60%

Minor Update - 09-16-2026

2026-09-16 · 122 lines · 42 ▲ 59 ▼ · Steam
General (17)
  • •Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
  • ▼Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
  • ▼Slightly reduced comeback bounties in general (this is in addition to the above change)
  • •A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
  • ▲Guardian bounty increased by 10%
  • ▲Walker bounty increased by 5%
  • ▼Share for objectives bounty to nearby heroes reduced from 30% to 25% (the remaining gets split between all 6 players)
  • ▲Respawn Time at 20 minutes increased from 35s to 38s (does not affect the max values later on, just a little higher earlier)
  • •Using parry now pauses reloading
  • •Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
  • •Getting stunned now pauses your reload rather than restarting it
  • ▲Breakables in the underground tunnels initial spawn time increased from 3m to 5m
  • ▲Breakables in the underground tunnels respawn rate increased from 3m to 5m
  • ▼All move slow values reduced by ~20% globally
  • ▼All ground dash slows reduced by ~10% globally
  • •Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag
  • ▼Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)
Items (36)
Heroes (20)
  • ▲Infernal Resilience T3 increased from +8% to +9%
  • ▼Seismic Impact T3 reduced from 6s Unstoppable to 5s
  • ▼Stamina cooldown increased from 5 to 5.3
  • ▼Light Eater spirit lifesteal reduced from 20% to 18%
  • ▼Light Eater T3 decreased from +25 to +22
  • ▼Dazzling Trick cooldown increased from 34s to 38s
  • ▼Radiant Daggers T2 reduced from +80 to +70
  • ▼Shining Wonder radius reduced from 16.5m to 15.5m
  • ▼Shining Wonder T3 Max Bounces reduced from +8 to +6
  • ▲Health per boon increased from 33 to 35
  • ▲Fixation headshot stack count increased from +2 to +3
  • ▲Fixation T3 weapon scaling increased from 0.0003 to 0.00035
  • ▲Health per boon increased from 41 to 43
  • ▲Crackshot T2 now also applies -6% Bullet Resistance for 5s
  • ▲Lasso duration extention by Bounce Pad increased from +1s to +1.25s
  • ▼Stone Form radius reduced from 6m to 5.75m
  • ▼Stone Form T1 max health heal reduced from 7% to 6%
  • •Frozen Shelter base ability health regen now scales with spirit power (0.2)
  • ▲Life Drain T3 spirit scaling increased from +0.3 to +0.45
  • ▲Essence Bomb T3 damage increased from 26% to 30%
  • ▼Gun falloff range reduced from 18m->54m to 16m->48m
  • ▲Ground Strike T3 spirit scaling increased from +0.03 to +0.04
  • ▲Ground Strike T3 damage per meter scaling increased from 110% to 120%
  • ▼Grapple T2 Weapon Damage buff duration reduced from 10s to 6s
  • ▼Flog heal reduced from 50% to 40%
  • ▲Flog angle increased from 38 to 40
  • ▼Flog T3 reduced from +40 degrees angle to +25
  • ▼Flog T3 reduced from +20% heal to +15%
  • ▲Heavy Melee spirit scaling increased from 0.3 to 0.45
  • ▲Captivating Read T1 increased from -11s Cooldown to -14s
  • ▲Captivating Read T3 increased from +1m to +2m
  • •Fixed some collision issues with Rallying Charge
  • ▼Kinetic Carbine min damage multiplier reduced from 25% to 10% (max damage multiplier unaffected)
  • ▼Kinetic Carbine min damage multiplier no longer gets increased by the T3
  • •Fixed a bug where multiple helpers could be sent to follow a single player for no effect
  • •Lil Helpers now have a target UI when instant cast mode is selected
  • ▲Alt fire base damage increased by 4%
  • ▲Alt fire damage per boon increased from +0.2 to +0.24
  • ▲Serrated Knives while rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)
  • ▲Health per boon increased from 28 to 31
  • ▲Sprint speed increased from 1.5 to 2.5
  • ▼Dashes and light melee's no longer pause your gun's cycle time
  • •Boot Kick can only target heroes and objectives now
  • •Entangling Bola can only target heroes now
  • •Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike)
  • •Ira Domini now works with Ricochet, all the shots will bounce
  • •Ira Domini can now split shot (releases 1 extra bolt on each side, 3 total)
  • ▼Alt fire damage growth reduced by 10%
  • ▲Splatter detonation cooldown reduced from 0.15 to 0.12
  • ▼Splatter T1 reduced from +2m to +1.5m
  • ▼The Cube cast range reduced from 26m to 20m
  • ▼Puddle Punch cooldown increased from 21s to 24s
  • •Goo Ball T3 now also increases spirit scaling by 0.2
  • ▼Slither T3 barrier duration reduced from 5s to 4s
  • ▼Petrifying Bola cooldown increased from 105s to 115s
  • ▼Bullet damage per boon reduced from 0.28 to 0.25
  • ▼Fire Rate spirit scaling reduced from 0.25 to 0.21
  • ▼Alchemical Flask projectile range and speed reduced by 30%
  • ▼Willpower T3 spirit scaling reduced from +2.7 to +2.1
  • ▼Willpower T3 debuff resistance reduced from 40% to 30%
  • ▼Card Trick heart heal reduced from 75 to 60
  • ▼Card Trick heart heal spirit scaling reduced from 0.75 to 0.5
  • ▼Card Trick Diamond Bullet and Spirit Resist reduction reduced from -8% to -7%
  • ▼Card Trick T3 Diamond Bullet and Spirit Resist reduction reduced from -5% to -4%
  • ▼Card Trick T3 Clubs slow from +20% to +15%
  • •Fixed Project Mind getting caught on edges/corners when aiming past it
  • ▲Full Auto spirit damage per bullet scaling increased from 0.03 to 0.045
  • •Crimson Slash T3 now also increases the heal spirit scaling by +0.4
  • ▲Flying Slash light melee scaling increased from 1.0 to 1.2

Minor Update - 08-22-2026

2026-08-22 · 12 lines · 2 ▲ 9 ▼ · Steam
Items (2)
Heroes (1)
  • ▼Dazzling Trick cooldown increased from 32s to 34s
  • ▼Dazzling Trick T2 barrier rescaled from "+80 and +0.7 scaling" to "+70 and +0.76"
  • ▲Dazzling Trick T3 cooldown increased from -18s to -20s
  • ▼Dazzling Trick T3 reduced from +1.5s Silence to +1.25s
  • ▼Radiant Daggers Spirit Amp per stack reduced from +8% to +7%
  • ▲Radiant Daggers T3 Spirit Amp per stack increased from +3% to +4%
  • ▼Shining Wonder bounce range reduced from 17.5m to 16.5m
  • ▼Shining Wonder damage reduced from 165 to 140
  • ▼Shining Wonder spirit scaling reduced from 0.9 to 0.6
  • •Shining Wonder T2 now also increases spirit scaling by +0.45

Minor Update - 08-12-2026

2026-08-12 · 31 lines · 8 ▲ 19 ▼ · Steam
General (3)
  • ▼Doorman: Doorway range reduced from 70m to 65m
  • ▼Doorman: Walker will no longer consider Luggage Cart dragged enemies as valid targets to trigger the stomp on until soon after they are dropped off
  • •Doorman: Similar to the Walker change above, the turrets in the healing area in base now also wait on considering valid targets
Heroes (12)
  • ▲Riposte melee resist reduction increased from -22% to -25%
  • ▼Riposte T2 changed from "-30% Melee Resist" to "-25% Melee Resist and +0.4s Stun Duration"
  • ▲Riposte T3 increased from 60% Lifesteal for 7s to 75% Lifesteal for 13s
  • •Fixed Itani Lo Sahn being canceled with movement abilities
  • ▼Base health regen reduced from 2.5 to 2.0
  • ▲Rising Ram T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s"
  • ▼Chain Gang spirit scaling reduced from 1 to 0.7
  • ▼Rend spirit scaling reduced from 1.7 to 1.4
  • ▼Stalker's Mark cooldown increased from 24s to 26s
  • ▼Stalker's Mark T2 reduced from -12s Cooldown to -10s
  • •Powder Keg now does half its damage immediately and half over 3s as a damage over time burn (same overall damage, multiple instances stack)
  • ▼Stone Form T3 stun duration reduced from +1s to +0.75s
  • ▼Falloff range reduced from 20m->58m to 18m->54m
  • ▼Bullet damage base and growth values reduced by 5%
  • ▼Spirit Resist per boon reduced from +0.625% to +0.35%
  • ▼Mini Turrets no longer shoots heroes on ziplines
  • ▼Mini Turrets no longer have 80% decaying resist for the first 6s
  • ▲Mini Turrets health increased from 90 + 7.8/boon to 100 + 9/boon
  • ▼Medicinal Specter T1 changed from "Provides +40% Spirit Resist" to "+1.5s Duration"
  • ▼Medicinal Specter T3 no longer increases duration by +1.5s
  • •Medicinal Specter T3 now also increases spirit resistance by +40%
  • ▲Plot Armor weapon damage scaling increased from 0.2 to 0.3
  • ▲Lightning Ball T3 radius increased from +1.5m to +1.75m
  • ▼Stake T1 reduced from +65 Damage to +45
  • ▲Petrifying Bola radius increased from 8m to 12m
  • ▲Petrifying Bola petrify duration increased from 2s to 2.2s
  • ▼Card Trick Heart heal spirit scaling reduced from 1 to 0.75
  • ▼Full Auto T3 spirit scaling reduced from +0.06 to +0.045

Matchmaking Update

2026-07-30 · 0 lines · 0 ▲ 0 ▼ · Steam

An announcement without change lines. Read it on Steam.

How notes are linked

Lines are parsed from Steam's patch notes: "Hero: Ability - …" and "Item: …" lines link by name (heroes and items of every captured build, so renamed ones still link). "from X to Y" numbers are extracted, and ▲/▼ are judged from the wording and numbers (lower cooldowns and costs are buffs; bigger reductions are stronger).