lockfu
Apollo
Assassin · Spreadshot

Apollo

FinesseMobilityA Cut Above
BgunBspiritBhybridB49.6% win rateOpen in simulator

Builds

optimised by the simulator · generated 2026-10-23
≥ 25% of offensive souls in each; vitality is free.

Lane

5k≈ 6–9 min
140 DPS1,837 EHP7.9 s TTKSimulate
Buy
14%Mystic Shot1,60024%ActiveCold Front1,60025%Improved Spirit1,600
Abilities
Inventory
4.8k

Early mid

12k≈ 13–16 min
225 DPS4,639 EHP6.7 s TTKSimulate
Buy next
5%Extra Health80013%Battle Vest1,60017%Enchanter's Emblem1,60014%Spirit Lifesteal1,60019%Mystic Vulnerability1,600
Abilities
Inventory
12k

Mid game

20k≈ 20–24 min
344 DPS6,059 EHP7.5 s TTKSimulate
Buy next
9%Spirit Shredder1,60015%ActiveAlchemical Fire3,20015%ActiveDecay3,200
Sold:
Abilities
Inventory
19.2k

Late game

32k≈ 30–35 min
511 DPS7,206 EHP4.8 s TTKSimulate
Buy next
Upgrade8%Spirit Rend3,2009%Torment Pulse3,200Upgrade26%Escalating Exposure6,40022%ActiveFocus Lens6,400
Upgraded: Sold:
Abilities
Inventory
32k

Very late

45k≈ 40 min +
675 DPS8,069 EHP4.8 s TTKSimulate
Buy next
7%Toxic Bullets3,200Upgrade22%ActiveArctic Blast6,400Upgrade26%Boundless Spirit6,400
Upgraded:
Abilities
Inventory
44.8k

Each phase lists what to buy since the previous one; the % on a card is how much of the build's score you lose without it. Lit pips under an ability are its upgrade tiers (green: new in this phase). Hover anything for details.

How builds are chosen

For each net worth, the optimiser searches items and ability upgrades that maximise the score: damage per second against the reference enemy × effective health^weight, averaged over short, standard and long fights, each both fresh and mid-match (long cooldowns still recovering from the previous fight). Each checkpoint starts from the previous one's items, so the builds read as a path.

Gun, spirit and hybrid differ only in where the offensive souls go. The fight assumptions (accuracy, distance, the target…) are on the Data page and adjustable in the simulator.

Abilities

Ability 1
Disengaging Sigil
12s

Draw a sigil sphere in front of you and then leap backwards as it explodes, damaging and slowing enemies caught in it.

85
Damage
+1.3 × spirit power
24%
Move Speed
Slow Duration
4s
scales with ability duration
Radius
6.5m
scales with ability range
Cast Delay
0.5s
  1. 1Tier 1
    Gain +25% Fire Rate and +25% Bullet Speed for 8s
  2. 2Tier 2
    On Player Hit: +1 stamina restored and resets Air Jump/Dash limit
  3. 5Tier 3
    Can be Recast within 4s
Fully simulated

• From T3 the sigil is recast once for a second hit.

• The leap back (mobility), slow, T1 bullet speed and T2 stamina are not scored.

Values are base values with their scaling; the simulator shows them at a chosen net worth and build.

Growth without items

HealthGun DPS ×10Spirit power ×10
01,0002,0003,00008k16k24k32k40k48k
Value by net worth

Boons come with net worth; gun DPS is every bullet hitting at close range, no headshots. Items and investment bonuses come on top (see builds).

Patch history

  • ▲Riposte melee resist reduction increased from -22% to -25% 2026-08-12
  • ▼Riposte T2 changed from "-30% Melee Resist" to "-25% Melee Resist and +0.4s Stun Duration" 2026-08-12
  • ▲Riposte T3 increased from 60% Lifesteal for 7s to 75% Lifesteal for 13s 2026-08-12
  • •Fixed Itani Lo Sahn being canceled with movement abilities 2026-08-12
  • ▲Riposte base stun duration increased from 0.6s to 0.8s 2026-07-28
  • ▲Riposte T3 changed from +1.6s Stun Duration to +60% Bullet, Spirit and Melee Lifesteal against the target for 7s 2026-07-28
  • ▲Riposte T1 increased from -7s Cooldown to -8s 2026-06-30
  • ▲Riposte grace window to target after channel increased from +1s to +1.3s 2026-06-30
  • ▲Riposte cast range increased from 25m to 35m 2026-06-30
  • ▲Riposte targeting angle increased from 70 to 90 2026-06-30
  • ▲Flawless Advance Heal on hero hit spirit scaling increased from 1 to 1.3 2026-06-30
  • ▲Itani Lo Sahn T3 increased from +40% Bonus Damage to +50% 2026-06-30
  • ▲Disengaging Sigil velocity increased by 50% 2026-06-12
  • ▼Disengaging Sigil velocity's vertical:horizontal ratio changed from 1.5:1 to 1:1 2026-06-12
  • •Disengaging Sigil now allows input to alter the direction apollo launches himself (A/D biases to the left/right and W/S affect how much backwards motion is applied 2026-06-12
  • ▼Disengaging Sigil T1 changed from "+30 Damage" to "Gain +25% Fire Rate and Bullet Speed for 8s" 2026-06-12
  • ▼Disengaging Sigil T2 changed from "Gain +30% Fire Rate and +50% Bullet Speed for 10s" to "On Player Hit: +1 Stamina restored and resets Air Jump/Dash limit" 2026-06-12
  • ▲Disengaging Sigil T3 changed from "On Player Hit: +2 stamina restored and reset Air Jump/Dash limit" to "Recast within 4s" 2026-06-12
  • •Flawless Advance now allows Apollo to parry during it 2026-06-12
  • ▲Disengaging Sigil T2 increased from +20% Fire Rate to +30% 2026-05-31
  • ▲Flawless Advance T1 heal from 30+0.75 to 35+1.0 2026-05-31
  • ▲Flawless Advance T2 increased from -10s Cooldown to -12s 2026-05-31
  • ▲Itani Lo Sahn damage increased from 190 to 200 2026-05-31
  • ▲Itani Lo Sahn spirit scaling increased from 2.3 to 2.6 2026-05-31
  • ▲Improved the hero's hitboxes (easier to hit) 2026-05-22
  • ▼Base regen reduced from 2 to 1 2026-05-22
  • ▼Riposte no longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m. 2026-05-22
  • ▼Riposte no longer triggers on damage auras (things like Flame Dash) 2026-05-22
  • ▼Riposte no longer triggers off of objective damage 2026-05-22
  • ▼Flawless Advance hitbox reduced by 10% 2026-05-22
  • ▼Disengaging Sigil base damage reduced from 100 to 85 2026-04-30
  • •Fixed Riposte not leaving the ground when started on the ground 2026-03-06
  • ▼Riposte no longer triggers from trooper or neutral damage 2026-03-06
  • ▼Flawless Advance T2 no longer increases Apollo's lunge speed 2026-03-06
  • •Flawless Advance now gets interrupted by stun and sleep 2026-03-06
  • ▼Itani Lo Sahn base damage reduced from 225 to 190 and spirit scaling increased from 1.6 to 2.3 2026-03-06
  • ▼Itani Lo Sahn's hit width no longer scales with radius increases 2026-03-06
  • •Flawless Advance T3 now also increases Apollo's attacking lunge speed 2026-03-06
  • ▲Bullet damage increased from 17 to 18.5 2026-03-06
  • ▲Riposte T2 melee resist reduction increased from -22% to -30% 2026-03-06
  • ▲Riposte T3 increased from +1.2s Stun to +1.6s 2026-03-06

Weapon

Pride of Ixia
Bullet damage
18.5
Fire rate
2.63 /s
Magazine
15
Reload
2.5 s
Falloff
25–25 m
Headshot
×1.65
DPS
48.7 / 33.8

Base stats

Health
770
Health regen
1
Move speed
7.2
Sprint speed
1.6
Stamina
3
Light melee
63
Heavy melee
116
Headshot damage taken
1

Per boon

Bullet damage
+0.825
Alt-fire bullet damage
+0.5
Health
+45
Melee damage
+1.58
Spirit power
+1.1

35 boons in all, the last at 49.2k souls.

Investment bonuses

SoulsWeapon dmgBase healthSpirit
800+9%+9%+7
1.6k+12%+12%+11
2.4k+15%+15%+15
3.2k+18%+20%+19
4.8k+46%+38%+38
6.4k+54%+42%+45
8k+62%+46%+52
11.2k+74%+50%+59
16k+86%+54%+66
22.4k+100%+60%+75
28.8k+115%+66%+100

Souls spent in a category (each owned item's full price) unlock the highest tier reached. The biggest step is at 4.8k; after it each tier adds less per soul (weapon: +17.5% per 1k souls up to it, +5% per 1k to the next), so piling souls into one category has diminishing returns. Builds and tier lists include it.

Model notes

  • Pride of Ixia has no damage falloff (deadlock.wiki; its data has a zero-width falloff band) and deals no damage beyond its max range; its alt-fire is not modelled.