lockfu
Baba
Mystic · Heavy Artillery

Baba

CacklingBeadyHexingIn development
DgunDspiritDhybridA52.9% win rateOpen in simulator

Builds

optimised by the simulator · generated 2026-10-23
≥ 25% of offensive souls in each; vitality is free.

Lane

5k≈ 6–9 min
110 DPS1,492 EHP> 10 s TTKSimulate
Buy
36%ActiveAlchemical Fire3,20011%Extra Charge8008%ActiveRusted Barrel800
Abilities
Inventory
4.8k

Early mid

12k≈ 13–16 min
179 DPS2,853 EHP> 10 s TTKSimulate
Buy next
9%Extra Health8006%Extra Spirit80013%ActiveCold Front1,60013%Suppressor1,60022%Torment Pulse3,200
Sold:
Abilities
Inventory
12k

Mid game

20k≈ 20–24 min
332 DPS4,355 EHP9 s TTKSimulate
Buy next
6%Extended Magazine80012%Mystic Shot1,60011%Spirit Lifesteal1,60020%ActiveDecay3,20034%Escalating Exposure6,400
Sold:
Abilities
Inventory
20k

Late game

32k≈ 30–35 min
425 DPS8,058 EHP9 s TTKSimulate
Buy next
8%Spirit Shredder1,6007%Battle Vest1,6008%Enchanter's Emblem1,600Upgrade27%ActiveInfuser6,40011%Quicksilver Reload1,60016%Torment Pulse3,200
Upgraded: Sold:
Abilities
Inventory
32k

Very late

45k≈ 40 min +
490 DPS10,523 EHP8.9 s TTKSimulate
Buy next
Upgrade11%Spirit Rend3,20012%Bullet Resilience3,2007%ActiveCold Front1,60021%Boundless Spirit6,400Upgrade27%Mercurial Magnum6,400
Upgraded: Sold:
Abilities
Inventory
44.8k

Each phase lists what to buy since the previous one; the % on a card is how much of the build's score you lose without it. Lit pips under an ability are its upgrade tiers (green: new in this phase). Hover anything for details.

How builds are chosen

For each net worth, the optimiser searches items and ability upgrades that maximise the score: damage per second against the reference enemy × effective health^weight, averaged over short, standard and long fights, each both fresh and mid-match (long cooldowns still recovering from the previous fight). Each checkpoint starts from the previous one's items, so the builds read as a path.

Gun, spirit and hybrid differ only in where the offensive souls go. The fight assumptions (accuracy, distance, the target…) are on the Data page and adjustable in the simulator.

Abilities

Ability 1
Threadsap
28s

Weave a scraggly thread that follows your crosshair before bursting along its path, dealing
spirit damage and stealing enemy
Spirit, increased in effectiveness for Baba.

While holding stolen
Spirit, Baba deals
bonus spirit damage with every bullet.

10
Spirit Stolen per Hit
+0.9 × boons
175%
Stolen Spirit Effectiveness
8
Spirit Damage Per Bullet
+0.26 × spirit power
Debuff Duration
22s
scales with ability duration
Max Spirit Stolen
45
+2 × boons
Damage
50
Charge Delay
6s
scales with charge cooldown reduction
  1. 1Tier 1
    —
  2. 2Tier 2
    -12s Cooldown
    +8s Debuff Duration
  3. 5Tier 3
    +1 Charge
    On Hit: Pull enemies 7m
Fully simulated

• The thread bursts after its delay; each hit steals spirit (up to the max), which Baba gains at the stolen-spirit effectiveness, and while she holds it every bullet that lands adds spirit damage.

• The target's lost spirit (less spirit damage against you) and the T3 pull are not scored.

Values are base values with their scaling; the simulator shows them at a chosen net worth and build.

Growth without items

HealthGun DPS ×10Spirit power ×10
01,0002,0003,00008k16k24k32k40k48k
Value by net worth

Boons come with net worth; gun DPS is every bullet hitting at close range, no headshots. Items and investment bonuses come on top (see builds).

Patch history

Changed in the game files
  • ▼ Baba: bullet armor damage reduction: 0 → -7 (6782 → 6815)
  • ▼ Baba: Baba's Brew: Barrier (spirit scaling): 1.2 → 0.7 (6782 → 6815)
  • ▲ Baba: Baba's Brew T2: Cooldown: -12 → -14 (6782 → 6815)
  • ▼ Baba: TechArmorDamageReduction per spirit power: 0.12 → 0.1 (6782 → 6815)
  • ▼ Baba: Baba's Brew: Barrier: 100 → 90 (6782 → 6815)
  • ▼ Baba: Baba's Brew: Cooldown: 25 → 27 (6782 → 6815)
  • ▼ Baba: Threadsap: Cooldown: 26 → 28 (6782 → 6815)
  • ▼ Baba: Granny Long Legs: Cooldown: 30 → 32 (6782 → 6815)
  • ▼Spirit Resistance scaling reduced from 0.12 to 0.1 2026-10-15
  • ▼Now has -7% Base Bullet Resistance 2026-10-15
  • •Threadsap - Spirit reduction on enemies now ends when Baba dies 2026-10-15
  • ▼Threadsap - Cooldown increased from 26s to 28s 2026-10-15
  • ▼Granny Long Legs - Cooldown increased from 30s to 32s 2026-10-15
  • •Granny Long Legs - Repeat light melees while airborne now have diminishing forward momentum 2026-10-15
  • ▼Granny Long Legs - Light melee upward launch reduced (looking up no longer lifts her as high) 2026-10-15
  • ▼Granny Long Legs - Heavy melee ground pound no longer gains horizontal speed when landing on slopes 2026-10-15
  • ▼Baba's Brew - Barrier scaling reduced from 1.2 to 0.7 2026-10-15
  • ▼Baba's Brew - Barrier reduced from 100 to 90 2026-10-15
  • ▼Baba's Brew - Cooldown increased from 25s to 27s (moved to T2) 2026-10-15

Weapon

Bunko-Night Special
Bullet damage
8.8 × 3 pellets
Fire rate
3.23 /s
Magazine
15
Reload
2.5 s
Falloff
15–42 m
Headshot
×1.65
DPS
28.4 / 18.5

Base stats

Health
780
Health regen
2.5
Move speed
6.5
Sprint speed
1.6
Stamina
2
Light melee
50
Heavy melee
116
Headshot damage taken
1
Bullet resist
-7%
Spirit resist
8%

Per boon

Bullet damage
+0.41
Health
+45
Melee damage
+0.7
Spirit power
+1.1

35 boons in all, the last at 49.2k souls.

Spirit scaling
Tech Armor Damage Reduction+0.1 per spirit

Investment bonuses

SoulsWeapon dmgBase healthSpirit
800+9%+9%+7
1.6k+12%+12%+11
2.4k+15%+15%+15
3.2k+18%+20%+19
4.8k+46%+38%+38
6.4k+54%+42%+45
8k+62%+46%+52
11.2k+74%+50%+59
16k+86%+54%+66
22.4k+100%+60%+75
28.8k+115%+66%+100

Souls spent in a category (each owned item's full price) unlock the highest tier reached. The biggest step is at 4.8k; after it each tier adds less per soul (weapon: +17.5% per 1k souls up to it, +5% per 1k to the next), so piling souls into one category has diminishing returns. Builds and tier lists include it.

Model notes

  • Bunko-Night Special deals the same bullet damage per shot however many pellets hit (deadlock.wiki), like Drifter's.