lockfu
Bebop
Brawler · Beam Weapon

Bebop

Hooks an enemy for a knockout combo

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.

HookBombPunch
SgunSspiritShybridD47.7% win rateOpen in simulator

Builds

optimised by the simulator · generated 2026-10-23
≥ 25% of offensive souls in each; vitality is free.

Lane

5k≈ 6–9 min
269 DPS3,004 EHP4.8 s TTKSimulate
Buy
11%Extra Health80011%ActiveGrit80020%Enchanter's Emblem1,60017%Spirit Lifesteal1,600
Abilities
Inventory
4.8k

Early mid

12k≈ 13–16 min
434 DPS5,077 EHP4.2 s TTKSimulate
Buy next
8%Mystic Shot1,600Upgrade41%ActiveInfuser6,4006%Extra Spirit80012%Mystic Vulnerability1,600
Upgraded: Sold:
Abilities
Inventory
12k

Mid game

20k≈ 20–24 min
712 DPS6,976 EHP4.1 s TTKSimulate
Buy next
6%Spirit Shredder1,6002%Extra Health800Upgrade9%Improved Spirit1,600Upgrade36%Escalating Exposure6,400
Upgraded:
Abilities
Inventory
20k

Late game

32k≈ 30–35 min
822 DPS8,525 EHP3.9 s TTKSimulate
Buy next
15%ActiveAlchemical Fire3,200Upgrade9%Spirit Rend3,20010%Toxic Bullets3,2007%Battle Vest1,6007%ActiveCold Front1,6007%ActiveSpirit Sap1,600
Upgraded: Sold:
Abilities
Inventory
32k

Very late

45k≈ 40 min +
1,047 DPS10,055 EHP3.9 s TTKSimulate
Buy next
13%Spirit Resilience3,20012%Suppressor1,600Upgrade22%Boundless Spirit6,400Upgrade24%ActiveFocus Lens6,40018%Mercurial Magnum6,400
Upgraded: Sold:
Abilities
Inventory
44.8k

Each phase lists what to buy since the previous one; the % on a card is how much of the build's score you lose without it. Lit pips under an ability are its upgrade tiers (green: new in this phase). Hover anything for details.

How builds are chosen

For each net worth, the optimiser searches items and ability upgrades that maximise the score: damage per second against the reference enemy × effective health^weight, averaged over short, standard and long fights, each both fresh and mid-match (long cooldowns still recovering from the previous fight). Each checkpoint starts from the previous one's items, so the builds read as a path.

Gun, spirit and hybrid differ only in where the offensive souls go. The fight assumptions (accuracy, distance, the target…) are on the Data page and adjustable in the simulator.

Abilities

Ability 1
Exploding Uppercut
22s

Deal melee damage to nearby enemies and apply
knockback.

When they land, they deal
spirit damage and apply
reduced fire rate to other nearby enemies.

Exploding Uppercut can be used on allies.

0.01
Uppercut Damage
+1 × melee damage
75
Area Damage
+0.6 × spirit power
-14%
Fire Rate
−0.186 × spirit power
Landing Radius
14m
scales with ability radius
  1. 1Tier 1
    —
  2. 2Tier 2
    On Hero Hit: Gain fast spin-up time, 2x weapon range and +30% weapon damage for 9s
  3. 5Tier 3
    On Hero Hit: Set Grapple Arm cooldown to 0 and restores +18% of your missing health
Partly simulated

• The uppercut deals light melee damage (boon growth and melee/weapon damage bonuses included) to the duelled target; the landing damage hits only other nearby enemies (multi-target scenarios), after the toss.

• T2 weapon damage counts; its faster spin-up and double range are not scored. T3: the missing-health heal and the Grapple Arm cooldown reset (expected at the hit rate) count, so the hook is used again.

• The knock-back is not scored.

Values are base values with their scaling; the simulator shows them at a chosen net worth and build.

Growth without items

HealthGun DPS ×10Spirit power ×10
01,0002,0003,00008k16k24k32k40k48k
Value by net worth

Boons come with net worth; gun DPS is every bullet hitting at close range, no headshots. Items and investment bonuses come on top (see builds).

Patch history

  • ▲Exploding Uppercut T3 increased from +17% Missing Health to +18% 2026-06-12
  • •Fixed Sticky Bomb T3 duration ending once the bomb went off rather than the 5s duration 2026-06-12
  • •Sticky Bomb T3 changed from "On Cast: +5m Move Speed and +20% Fire Rate for 5s" to "On Cast: +5m Move Speed and +25% Debuff Resistance for 6s" (applies retroactively) 2026-06-12
  • ▼Bullet damage per boon reduced from 0.139 to 0.115 2026-05-22
  • ▼Exploding Uppercut T2 weapon damage reduced from +40% to +30% 2026-05-22
  • ▲Sticky Bomb T2 increased from +75 Damage to +85 2026-05-22
  • •Hook can now be canceled 2026-03-06
  • ▼Health growth reduced from 54 to 46 2025-11-21
  • ▼Exploding Uppercut cooldown increased from 19s to 22s 2025-11-21
  • ▲Exploding Uppercut spirit scaling increased from 0.49 to 0.6 2025-11-21
  • ▲Sticky Bomb T3 changed from "On Attach: -30% Outgoing Damage for 5s" to "On Cast: +5 m/s for 3s". Multiple instances stack independently. 2025-11-21
  • ▼Hyperbeam DPS reduced from 190 to 160 2025-11-21
  • ▲Hyperbeam T2 increased from +90 to +120 2025-11-21
  • •Uppercut now only locks enemies out of air control for a max of 0.5s (down from 1s). 2024-12-06
  • •Hook now shows a hero icon when you connect with a target. 2024-12-06
  • ▲Hook delay reduced when pulling allies. 2024-12-06
  • •Hook T1 now also improves melee damage. 2024-12-06
  • ▲Sticky Bomb damage gained per hero impact increased from 1% to 1.5%. 2024-11-08
  • ▼Sticky Bomb damage gained per hero kill reduced from 5% to 4%. 2024-11-08
  • •Sticky Bomb T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor's debuff). 2024-11-08
  • •Sticky Bomb now calculates its damage at detonation time rather than cast time (affects item combinations). 2024-11-08
  • ▲Sticky Bomb now has 2x cast range when used on allies. 2024-11-08
  • ▼Hook damage reduced from 40 to 10. 2024-11-08
  • ▲Hook damage now has spirit scaling of 2x. 2024-11-08
  • •Hyper Beam now goes on cooldown for 3 seconds when canceled during precast. 2024-11-08

Weapon

Humble Pie
Bullet damage
4.98
Fire rate
11.9 /s
Magazine
66
Reload
2.35 s
Falloff
20–51 m
Headshot
×1.65
DPS
59.3 / 41.6

Base stats

Health
880
Health regen
2.5
Move speed
6.45
Sprint speed
4
Stamina
3
Light melee
63
Heavy melee
116
Headshot damage taken
1

Per boon

Bullet damage
+0.115
Health
+52
Melee damage
+1.58
Attack range
+59
Bullet resist (%)
+0.3
Spirit power
+1.1

35 boons in all, the last at 49.2k souls.

Investment bonuses

SoulsWeapon dmgBase healthSpirit
800+9%+9%+7
1.6k+12%+12%+11
2.4k+15%+15%+15
3.2k+18%+20%+19
4.8k+46%+38%+38
6.4k+54%+42%+45
8k+62%+46%+52
11.2k+74%+50%+59
16k+86%+54%+66
22.4k+100%+60%+75
28.8k+115%+66%+100

Souls spent in a category (each owned item's full price) unlock the highest tier reached. The biggest step is at 4.8k; after it each tier adds less per soul (weapon: +17.5% per 1k souls up to it, +5% per 1k to the next), so piling souls into one category has diminishing returns. Builds and tier lists include it.