lockfu
Calico
Assassin · Spreadshot

Calico

Wreaks havoc from the sidelines

Calico uses the shadows to her advantage, weaving in and out of combat to hunt down her enemies one by one.

TricksySlipperyBurst Damage
BgunCspiritBhybridC49% win rateOpen in simulator

Builds

optimised by the simulator · generated 2026-10-23
≥ 25% of offensive souls in each; vitality is free.

Lane

5k≈ 6–9 min
125 DPS1,535 EHP9.9 s TTKSimulate
Buy
33%Tesla Bullets3,20016%ActiveCold Front1,600
Abilities
Inventory
4.8k

Early mid

12k≈ 13–16 min
189 DPS4,374 EHP7.6 s TTKSimulate
Buy next
23%Titanic Magazine1,6009%Extra Health8009%ActiveGrit80014%Enchanter's Emblem1,60011%Spirit Lifesteal1,6006%ActiveRusted Barrel80010%Bullet Resist Shredder1,600
Sold:
Abilities
Inventory
12k

Mid game

20k≈ 20–24 min
305 DPS5,885 EHP6 s TTKSimulate
Buy next
17%Spirit Rend3,20015%Bullet Resilience3,2005%Extra Spirit8008%Mystic Vulnerability1,60020%ActiveDecay3,200
Sold:
Abilities
Inventory
20k

Late game

32k≈ 30–35 min
459 DPS7,167 EHP4.9 s TTKSimulate
Buy next
14%ActiveAlchemical Fire3,20013%Toxic Bullets3,200Upgrade35%ActiveCapacitor6,4004%Extra Health80010%ActiveCold Front1,600Upgrade34%Escalating Exposure6,400
Upgraded: Sold:
Abilities
Inventory
32k

Very late

45k≈ 40 min +
650 DPS7,217 EHP4.6 s TTKSimulate
Buy next
5%Mystic Shot1,60029%ActiveInfuser6,4009%Torment Pulse3,20018%Boundless Spirit6,400
Sold:
Abilities
Inventory
44k

Each phase lists what to buy since the previous one; the % on a card is how much of the build's score you lose without it. Lit pips under an ability are its upgrade tiers (green: new in this phase). Hover anything for details.

How builds are chosen

For each net worth, the optimiser searches items and ability upgrades that maximise the score: damage per second against the reference enemy × effective health^weight, averaged over short, standard and long fights, each both fresh and mid-match (long cooldowns still recovering from the previous fight). Each checkpoint starts from the previous one's items, so the builds read as a path.

Gun, spirit and hybrid differ only in where the offensive souls go. The fight assumptions (accuracy, distance, the target…) are on the Data page and adjustable in the simulator.

Abilities

Ability 1
Gloom Bombs
14s

Throw a cluster of bombs that detonate after a delay, dealing
spirit damage.

Enemies hit by multiple bombs take 65% damage.

4
Bomb Count
45
Damage
+0.644 × spirit power
Cast Delay
0.15s
  1. 1Tier 1
    —
  2. 2Tier 2
    Per Bomb Touch : -6% Melee Resist for 6s
  3. 5Tier 3
    —
Fully simulated

• Every bomb of the cluster lands on the target (aimed at centre mass); bombs after the first deal the multi-hit share.

• T2 melee resist reduction raises Leaping Slash's damage while it lasts.

Values are base values with their scaling; the simulator shows them at a chosen net worth and build.

Growth without items

HealthGun DPS ×10Spirit power ×10
05001,0001,5002,00008k16k24k32k40k48k
Value by net worth

Boons come with net worth; gun DPS is every bullet hitting at close range, no headshots. Items and investment bonuses come on top (see builds).

Patch history

  • ▼Ava T2 reduced from +45% Move Speed to +40% 2026-07-28
  • ▼Ava T3 reduced from +20% damage amp to +18% 2026-07-28
  • •Gloom Bombs melee resist debuff now stacks additively 2026-06-12
  • ▲Gloom Bombs T2 increased from -5% Melee Resist for 5s to -6% for 6s 2026-06-12
  • ▲Gloom Bombs melee resist now applies on impact rather than explosion 2026-06-12
  • ▲Return to Shadows damage increased from 140 to 150 2026-06-12
  • ▲Return to Shadows T2 damage increased from +65 to +75 2026-06-12
  • ▲Return to Shadows T3 heal increased from 350 to 450 2026-06-12
  • ▼Gloom Bomb T2 changed from "+75 Damage to Barriers" to "-5% Melee Resist for 5s Per Bomb" (stacks) 2026-05-22
  • ▼Bullets no longer have gravity 2026-03-06
  • •Now fires an additional pellet right down the center (DPS is the same). The center pellet is now considered the primary pellet for headshots. 2026-03-06
  • •Gloom Bombs changed so the first grenade always lands in the middle 2026-03-06
  • ▲Gloom Bombs projectile sticky radius increased from 10 to 15 2026-03-06
  • ▲Gloom Bombs cast delay reduced from 0.15s to 0.1s 2026-03-06
  • ▲Gloom Bombs T2 changed from +16.2 damage to +75 bonus damage vs barriers 2026-03-06
  • ▲Leaping Slash improved targeting of dash to end early if near enemy heroes 2026-03-06
  • •Leaping Slash can now dash vertically, even while on the ground 2026-03-06
  • ▲Leaping Slash T2 changed from +40 damage to +300 souls on hero kill 2026-03-06
  • •Leaping Slash T3 changed from -50% CDR on hit to -50% CDR and +60 damage 2026-03-06
  • ▼Leaping Slash radius reduced from 4.5m to 4m 2026-03-06
  • ▼Ava can no longer manipulate movement if meleeing while midair 2026-03-06
  • •Ava now uses healthbar modifier style for duration 2026-03-06
  • •Ava fixed camera not being centered around Ava 2026-03-06
  • ▲Ava melee attack delay reduced from 0.4s to 0.0s 2026-03-06
  • ▼Ava melee attack cooldown increased from 0.75 to 0.85 2026-03-06
  • •Ava melee attack now goes the way you are looking 2026-03-06
  • •Ava now starts at a minimum speed, and increases to maximum speed over time, resetting on taking damage 2026-03-06
  • •Ava now gradually recovers speed over time after taking damage, rather than being slowed for the entire duration 2026-03-06
  • ▲Ava cooldown reduced from 45s to 30s 2026-03-06
  • ▼Ava duration reduced from 16s to 15s 2026-03-06
  • ▲Ava T1 duration increased from +14s to 15s 2026-03-06
  • •Ava T2 changed from +45% Speed to +45% Speed and +15 Health Regen 2026-03-06
  • ▼Ava T3 changed from -20s Cooldown and +35 Health Regen to a growing damage amp the longer you are transformed, up to 20% for 6s 2026-03-06
  • •Return To Shadows now allows for some vertical flight movement during channel 2026-03-06
  • ▲Return To Shadows now has new channel bar 2026-03-06
  • ▼Return to Shadows T2 reduced from 67.5 Damage to 65 2026-03-06
  • ▼Return to Shadows T3 no longer grants +18% Damage Amp for 6s, but grants 350 healing instead 2026-03-06
  • ▼Move speed reduced from 7.2 to 6.8 2026-03-06
  • •Fixed Gloom Bombs T2 giving an extra +15 flat bonus (released a couple days ago) 2026-03-06
  • ▼Leaping Slash scaling reduced from 1.5 to 1.2 2026-03-06
  • ▼Leaping Slash T2 reduced from 300 Souls to 225 2026-03-06
  • ▼Leaping Slash scaling reduced from 1.2 to 0.8 2026-03-06
  • ▼Leaping Slash cooldown increased from 11s to 13s 2026-03-06
  • ▼Leaping Slash T2 reduced from "+225s within 4s" to "+200 within 3s" 2026-03-06
  • ▼Ava is no longer disabled by damage over time abilities (same as zipline rules) 2026-03-06
  • ▼Return to Shadows move speed reduced from 30% to 20% 2026-03-06
  • ▼Return to Shadows cooldown increased from 90s to 100s 2026-03-06
  • ▲Clip size increased from 10 to 12 2025-11-21
  • ▼Reload time increased from 2.5s to 2.6s 2025-11-21
  • ▼Gloom Bombs cooldown increased from 12s to 14s 2025-11-21
  • ▼Return To Shadows T3 Damage Amp reduced from +24% to +18% 2025-11-21
  • ▲Return To Shadows T3 duration increased from 5s to 6s 2025-11-21

Weapon

Sweetest Lie
Bullet damage
1.84 × 9 pellets
Fire rate
4.76 /s
Magazine
12
Reload
2.6 s
Falloff
20–58 m
Headshot
×1.65
DPS
78.9 / 38.8

Base stats

Health
730
Health regen
2
Move speed
6.8
Sprint speed
1.6
Stamina
3
Light melee
63
Heavy melee
116
Headshot damage taken
1

Per boon

Bullet damage
+0.043
Health
+37
Melee damage
+1.58
Spirit power
+1.1

35 boons in all, the last at 49.2k souls.

Investment bonuses

SoulsWeapon dmgBase healthSpirit
800+9%+9%+7
1.6k+12%+12%+11
2.4k+15%+15%+15
3.2k+18%+20%+19
4.8k+46%+38%+38
6.4k+54%+42%+45
8k+62%+46%+52
11.2k+74%+50%+59
16k+86%+54%+66
22.4k+100%+60%+75
28.8k+115%+66%+100

Souls spent in a category (each owned item's full price) unlock the highest tier reached. The biggest step is at 4.8k; after it each tier adds less per soul (weapon: +17.5% per 1k souls up to it, +5% per 1k to the next), so piling souls into one category has diminishing returns. Builds and tier lists include it.