lockfu
Celeste
Mystic · Burst Fire

Celeste

PerformerDisruptiveDazzling
AgunSspiritAhybridC48.9% win rateOpen in simulator

Builds

optimised by the simulator · generated 2026-10-23
≥ 25% of offensive souls in each; vitality is free.

Lane

5k≈ 6–9 min
106 DPS2,554 EHP> 10 s TTKSimulate
Buy
12%Extra Health80013%ActiveGrit80015%Battle Vest1,60021%Enchanter's Emblem1,600
Abilities
Inventory
4.8k

Early mid

12k≈ 13–16 min
356 DPS3,569 EHP2.1 s TTKSimulate
Buy next
12%Spirit Shredder1,60016%ActiveAlchemical Fire3,20016%Extra Charge80013%Extra Spirit80016%Mystic Vulnerability1,60016%Suppressor1,600
Sold:
Abilities
Inventory
12k

Mid game

20k≈ 20–24 min
774 DPS5,129 EHP1.6 s TTKSimulate
Buy next
7%Battle Vest1,6009%ActiveSpirit Sap1,60039%ActiveRefresher6,400
Sold:
Abilities
Inventory
20k

Late game

32k≈ 30–35 min
1,161 DPS6,069 EHP1.6 s TTKSimulate
Buy next
2%Extended Magazine8007%Mystic Shot1,6008%Spirit Lifesteal1,600Upgrade25%Escalating Exposure6,400Upgrade24%ActiveFocus Lens6,400
Upgraded: Sold:
Abilities
Inventory
32k

Very late

45k≈ 40 min +
1,651 DPS6,722 EHP1.8 s TTKSimulate
Buy next
Upgrade10%Spirit Rend3,2009%Toxic Bullets3,2006%ActiveGuardian Ward1,600Upgrade20%Rapid Recharge3,20035%Boundless Spirit6,400
Upgraded: Sold:
Abilities
Inventory
44.8k

Each phase lists what to buy since the previous one; the % on a card is how much of the build's score you lose without it. Lit pips under an ability are its upgrade tiers (green: new in this phase). Hover anything for details.

How builds are chosen

For each net worth, the optimiser searches items and ability upgrades that maximise the score: damage per second against the reference enemy × effective health^weight, averaged over short, standard and long fights, each both fresh and mid-match (long cooldowns still recovering from the previous fight). Each checkpoint starts from the previous one's items, so the builds read as a path.

Gun, spirit and hybrid differ only in where the offensive souls go. The fight assumptions (accuracy, distance, the target…) are on the Data page and adjustable in the simulator.

Abilities

Ability 1
Light Eater
20s

Blast enemies in a cone in front of you with a flare of light. Blasted enemies take
spirit damage when attacked by Celeste and provides her spirit lifesteal.

+18%
Spirit Lifesteal
scales with healing output
40
Flare Damage
+0.47 × spirit power
15
Damage
+0.34 × spirit power
Duration
8s
+0.05 × spirit power
Cast Delay
0.3s
  1. 1Tier 1
    —
  2. 2Tier 2
    -10s Cooldown and +3m Cast Range
  3. 5Tier 3
    +22 Damage and Increased Spirit Scaling
Fully simulated

• The blast deals its damage; for the duration every attack Celeste lands on the target (bullets and ability hits) adds flare damage, at most once per tick interval, and spirit damage on it heals her.

Values are base values with their scaling; the simulator shows them at a chosen net worth and build.

Growth without items

HealthGun DPS ×10Spirit power ×10
05001,0001,5002,00008k16k24k32k40k48k
Value by net worth

Boons come with net worth; gun DPS is every bullet hitting at close range, no headshots. Items and investment bonuses come on top (see builds).

Patch history

  • ▼Stamina cooldown increased from 5 to 5.3 2026-09-16
  • ▼Light Eater spirit lifesteal reduced from 20% to 18% 2026-09-16
  • ▼Light Eater T3 decreased from +25 to +22 2026-09-16
  • ▼Dazzling Trick cooldown increased from 34s to 38s 2026-09-16
  • ▼Radiant Daggers T2 reduced from +80 to +70 2026-09-16
  • ▼Shining Wonder radius reduced from 16.5m to 15.5m 2026-09-16
  • ▼Shining Wonder T3 Max Bounces reduced from +8 to +6 2026-09-16
  • ▼Dazzling Trick cooldown increased from 32s to 34s 2026-08-22
  • ▼Dazzling Trick T2 barrier rescaled from "+80 and +0.7 scaling" to "+70 and +0.76" 2026-08-22
  • ▲Dazzling Trick T3 cooldown increased from -18s to -20s 2026-08-22
  • ▼Dazzling Trick T3 reduced from +1.5s Silence to +1.25s 2026-08-22
  • ▼Radiant Daggers Spirit Amp per stack reduced from +8% to +7% 2026-08-22
  • ▲Radiant Daggers T3 Spirit Amp per stack increased from +3% to +4% 2026-08-22
  • ▼Shining Wonder bounce range reduced from 17.5m to 16.5m 2026-08-22
  • ▼Shining Wonder damage reduced from 165 to 140 2026-08-22
  • ▼Shining Wonder spirit scaling reduced from 0.9 to 0.6 2026-08-22
  • •Shining Wonder T2 now also increases spirit scaling by +0.45 2026-08-22
  • ▲Shining Wonder radius increased from 16.5m to 17.5m 2026-07-28
  • ▲Shining Wonder damage increased by 10% 2026-07-28
  • ▲Shining Wonder buffer duration increased from 3s to 3.25s 2026-07-28
  • ▲Dazzling Trick cooldown reduced from 35s to 32s 2026-06-30
  • ▲Radiant Daggers buff duration increased from 25s to 30s 2026-06-30
  • ▲Radiant Daggers spirit scaling increased from 0.56 to 0.63 2026-06-30
  • ▲Shining Wonder bounce range increased from 15.5m to 16.5m 2026-06-30
  • ▲Shining Wonder damage increased by 10% 2026-06-30
  • ▲Improved the hero's hitboxes (easier to hit) 2026-05-22
  • ▼Stamina cooldown increased from 4.5s to 5s 2026-05-22
  • ▲Radiant Daggers T2 changed from "-18s Cooldown and +70 Damage" to "-22s Cooldown and +80 Damage" 2026-05-22
  • ▲Shining Wonder T2 increased from +50 Damage to +70 2026-05-22
  • ▼Bullet cycle time reduced from 0.65 to 0.58 2026-04-30
  • ▲Shining Wonder radius increased from 14m to 15.5m 2026-04-30
  • ▲Shining Wonder damage increased from 120 to 135 2026-04-30
  • ▲Gravity reduced from -20% to -28% (less gravity) 2026-03-06
  • ▼Air Control/Acceleration reduced from +50/18% to +38/12% (less air control and acceleration) 2026-03-06
  • ▼Shining Wonder bounce range reduced from 17m to 15m 2026-03-06
  • ▼Shining Wonder linger duration reduced from 4.5s to 3.25s 2026-03-06
  • ▼Gravity from 28% to 25% (was 20% previous patch) 2026-03-06
  • ▲Air Control increased from 38% to 44% (was 50% previous patch) 2026-03-06
  • ▼Light Eater on hit damage reduced from 25 to 20 2026-03-06
  • ▼Dazzling Trick barrier spirit scaling reduced from 1.1 to 0.8 2026-03-06
  • ▼Shining Wonder no longer refunds half cooldown on miss 2026-03-06
  • ▼Shining Wonder linger time reduced from 3.25s to 3s 2026-03-06
  • ▲Bullet/Melee resistance reduced from -6% to -8% 2026-03-06
  • ▲Gun now has falloff 22m->60m 2026-03-06
  • ▲Bullet damage increased from 18+0.6 to 22+0.7 2026-03-06
  • ▲Light Eater spirit scaling increased from 0.23 to 0.28 2026-03-06
  • ▼Dazzling Trick no longer grants +1m Move Speed 2026-03-06
  • ▲Dazzling Trick T1 increased from +2.5m Move Speed to +3.5m 2026-03-06
  • ▲Radiant Daggers spirit scaling increased from 0.42 to 0.56 2026-03-06
  • ▲Radiant Daggers T2 increased from "-15s Cooldown and +60 Damage" to "-18s Cooldown and +70 Damage" 2026-03-06
  • ▲Radiant Daggers T3 fire rate increased from 6% to 7% 2026-03-06
  • ▼Shining Wonder range reduced from 15m to 14m 2026-03-06
  • ▼Shining Wonder T3 reduced from +10 Max Bounces to +8 2026-03-06

Weapon

Carny Life
Bullet damage
18
Fire rate
1.72 /s
Magazine
8
Reload
2 s
Falloff
22–60 m
Headshot
×1.65
DPS
31 / 21.7

Base stats

Health
690
Health regen
1
Move speed
6.2
Sprint speed
1.6
Stamina
4
Light melee
50
Heavy melee
116
Headshot damage taken
1

Per boon

Bullet damage
+0.82
Health
+33
Melee damage
+1.58
Spirit power
+1.1

35 boons in all, the last at 49.2k souls.

Investment bonuses

SoulsWeapon dmgBase healthSpirit
800+9%+9%+7
1.6k+12%+12%+11
2.4k+15%+15%+15
3.2k+18%+20%+19
4.8k+46%+38%+38
6.4k+54%+42%+45
8k+62%+46%+52
11.2k+74%+50%+59
16k+86%+54%+66
22.4k+100%+60%+75
28.8k+115%+66%+100

Souls spent in a category (each owned item's full price) unlock the highest tier reached. The biggest step is at 4.8k; after it each tier adds less per soul (weapon: +17.5% per 1k souls up to it, +5% per 1k to the next), so piling souls into one category has diminishing returns. Builds and tier lists include it.