Lane
5k≈ 6–9 min
12%Extra Health800
13%ActiveGrit800
15%Battle Vest1,600
21%Enchanter's Emblem1,600




12%Extra Health800
13%ActiveGrit800
15%Battle Vest1,600
21%Enchanter's Emblem1,600



12%Spirit Shredder1,600
16%ActiveAlchemical Fire3,200
16%Extra Charge800
13%Extra Spirit800
16%Mystic Vulnerability1,600
16%Suppressor1,600



7%Battle Vest1,600
9%ActiveSpirit Sap1,600
39%ActiveRefresher6,400



2%Extended Magazine800
7%Mystic Shot1,600
8%Spirit Lifesteal1,600
Upgrade25%Escalating Exposure6,400
Upgrade24%ActiveFocus Lens6,400



Upgrade10%Spirit Rend3,200
9%Toxic Bullets3,200
6%ActiveGuardian Ward1,600
Upgrade20%Rapid Recharge3,200
35%Boundless Spirit6,400



Each phase lists what to buy since the previous one; the % on a card is how much of the build's score you lose without it. Lit pips under an ability are its upgrade tiers (green: new in this phase). Hover anything for details.
For each net worth, the optimiser searches items and ability upgrades that maximise the score: damage per second against the reference enemy × effective health^weight, averaged over short, standard and long fights, each both fresh and mid-match (long cooldowns still recovering from the previous fight). Each checkpoint starts from the previous one's items, so the builds read as a path.
Gun, spirit and hybrid differ only in where the offensive souls go. The fight assumptions (accuracy, distance, the target…) are on the Data page and adjustable in the simulator.

Blast enemies in a cone in front of you with a flare of light. Blasted enemies take
spirit damage when attacked by Celeste and provides her spirit lifesteal.
• The blast deals its damage; for the duration every attack Celeste lands on the target (bullets and ability hits) adds flare damage, at most once per tick interval, and spirit damage on it heals her.
Values are base values with their scaling; the simulator shows them at a chosen net worth and build.
Boons come with net worth; gun DPS is every bullet hitting at close range, no headshots. Items and investment bonuses come on top (see builds).
35 boons in all, the last at 49.2k souls.
| Souls | Weapon dmg | Base health | Spirit |
|---|---|---|---|
| 800 | +9% | +9% | +7 |
| 1.6k | +12% | +12% | +11 |
| 2.4k | +15% | +15% | +15 |
| 3.2k | +18% | +20% | +19 |
| 4.8k | +46% | +38% | +38 |
| 6.4k | +54% | +42% | +45 |
| 8k | +62% | +46% | +52 |
| 11.2k | +74% | +50% | +59 |
| 16k | +86% | +54% | +66 |
| 22.4k | +100% | +60% | +75 |
| 28.8k | +115% | +66% | +100 |
Souls spent in a category (each owned item's full price) unlock the highest tier reached. The biggest step is at 4.8k; after it each tier adds less per soul (weapon: +17.5% per 1k souls up to it, +5% per 1k to the next), so piling souls into one category has diminishing returns. Builds and tier lists include it.