Lane
5k≈ 6–9 min
10%Headshot Booster800
9%Extra Health800
9%ActiveGrit800
9%Mystic Burst800
19%ActiveCold Front1,600




10%Headshot Booster800
9%Extra Health800
9%ActiveGrit800
9%Mystic Burst800
19%ActiveCold Front1,600



6%Rapid Rounds800
27%ActiveAlchemical Fire3,200
Upgrade12%Spirit Shielding1,600
10%ActiveRusted Barrel800
13%Suppressor1,600



8%Titanic Magazine1,600
Upgrade15%Headhunter3,200
15%Toxic Bullets3,200
16%Battle Vest1,600
13%Enchanter's Emblem1,600
Upgrade15%Tankbuster3,200



8%Spirit Shredder1,600
16%ActiveAlchemical Fire3,200
29%ActiveVampiric Burst6,400
8%Bullet Resist Shredder1,600
26%ActiveFocus Lens6,400



6%Mystic Shot1,600
7%Titanic Magazine1,600
Upgrade13%Spirit Rend3,200
37%ActiveInfuser6,400
11%Torment Pulse3,200
26%Escalating Exposure6,400
24%Mercurial Magnum6,400



Each phase lists what to buy since the previous one; the % on a card is how much of the build's score you lose without it. Lit pips under an ability are its upgrade tiers (green: new in this phase). Hover anything for details.
For each net worth, the optimiser searches items and ability upgrades that maximise the score: damage per second against the reference enemy × effective health^weight, averaged over short, standard and long fights, each both fresh and mid-match (long cooldowns still recovering from the previous fight). Each checkpoint starts from the previous one's items, so the builds read as a path.
Gun, spirit and hybrid differ only in where the offensive souls go. The fight assumptions (accuracy, distance, the target…) are on the Data page and adjustable in the simulator.

Swipe at enemies in a cone ahead of you, dealing
spirit damage. If the enemy is in close range, deal bonus melee damage.
• The melee bonus applies only when the scenario distance is within the close range (RangeForBonusDamage).
• Melee values grow with boons and melee/weapon damage (the engine's melee scaling), resisted as weapon damage.
• T3 silence is not scored.
Values are base values with their scaling; the simulator shows them at a chosen net worth and build.
Boons come with net worth; gun DPS is every bullet hitting at close range, no headshots. Items and investment bonuses come on top (see builds).
35 boons in all, the last at 49.2k souls.
| Souls | Weapon dmg | Base health | Spirit |
|---|---|---|---|
| 800 | +9% | +9% | +7 |
| 1.6k | +12% | +12% | +11 |
| 2.4k | +15% | +15% | +15 |
| 3.2k | +18% | +20% | +19 |
| 4.8k | +46% | +38% | +38 |
| 6.4k | +54% | +42% | +45 |
| 8k | +62% | +46% | +52 |
| 11.2k | +74% | +50% | +59 |
| 16k | +86% | +54% | +66 |
| 22.4k | +100% | +60% | +75 |
| 28.8k | +115% | +66% | +100 |
Souls spent in a category (each owned item's full price) unlock the highest tier reached. The biggest step is at 4.8k; after it each tier adds less per soul (weapon: +17.5% per 1k souls up to it, +5% per 1k to the next), so piling souls into one category has diminishing returns. Builds and tier lists include it.