lockfu
Drifter
Assassin · Spreadshot

Drifter

StalkerBloodthirstyCruel
DgunDspiritDhybridB50.1% win rateOpen in simulator

Builds

optimised by the simulator · generated 2026-10-23
≥ 25% of offensive souls in each; vitality is free.

Lane

5k≈ 6–9 min
74 DPS1,740 EHP> 10 s TTKSimulate
Buy
10%Headshot Booster8009%Extra Health8009%ActiveGrit8009%Mystic Burst80019%ActiveCold Front1,600
Abilities
Inventory
4.8k

Early mid

12k≈ 13–16 min
151 DPS3,020 EHP> 10 s TTKSimulate
Buy next
6%Rapid Rounds80027%ActiveAlchemical Fire3,200Upgrade12%Spirit Shielding1,60010%ActiveRusted Barrel80013%Suppressor1,600
Upgraded:
Abilities
Inventory
12k

Mid game

20k≈ 20–24 min
255 DPS4,781 EHP10 s TTKSimulate
Buy next
8%Titanic Magazine1,600Upgrade15%Headhunter3,20015%Toxic Bullets3,20016%Battle Vest1,60013%Enchanter's Emblem1,600Upgrade15%Tankbuster3,200
Upgraded: Sold:
Abilities
Inventory
20k

Late game

32k≈ 30–35 min
369 DPS6,217 EHP5.9 s TTKSimulate
Buy next
8%Spirit Shredder1,60016%ActiveAlchemical Fire3,20029%ActiveVampiric Burst6,4008%Bullet Resist Shredder1,60026%ActiveFocus Lens6,400
Sold:
Abilities
Inventory
32k

Very late

45k≈ 40 min +
607 DPS7,931 EHP4.8 s TTKSimulate
Buy next
6%Mystic Shot1,6007%Titanic Magazine1,600Upgrade13%Spirit Rend3,20037%ActiveInfuser6,40011%Torment Pulse3,20026%Escalating Exposure6,40024%Mercurial Magnum6,400
Upgraded: Sold:
Abilities
Inventory
44.8k

Each phase lists what to buy since the previous one; the % on a card is how much of the build's score you lose without it. Lit pips under an ability are its upgrade tiers (green: new in this phase). Hover anything for details.

How builds are chosen

For each net worth, the optimiser searches items and ability upgrades that maximise the score: damage per second against the reference enemy × effective health^weight, averaged over short, standard and long fights, each both fresh and mid-match (long cooldowns still recovering from the previous fight). Each checkpoint starts from the previous one's items, so the builds read as a path.

Gun, spirit and hybrid differ only in where the offensive souls go. The fight assumptions (accuracy, distance, the target…) are on the Data page and adjustable in the simulator.

Abilities

Ability 1
Rend
16s

Swipe at enemies in a cone ahead of you, dealing
spirit damage. If the enemy is in close range, deal bonus melee damage.

40
Damage
+1.4 × spirit power
Close Range
8m
scales with ability range
Cast Delay
0.4s
  1. 1Tier 1
    —
  2. 2Tier 2
    -8.0s Cooldown
  3. 5Tier 3
    Deals 55% Heavy Melee Damage
    Silences enemies for 2s if close range
Partly simulated

• The melee bonus applies only when the scenario distance is within the close range (RangeForBonusDamage).

• Melee values grow with boons and melee/weapon damage (the engine's melee scaling), resisted as weapon damage.

• T3 silence is not scored.

Values are base values with their scaling; the simulator shows them at a chosen net worth and build.

Growth without items

HealthGun DPS ×10Spirit power ×10
01,0002,0003,00008k16k24k32k40k48k
Value by net worth

Boons come with net worth; gun DPS is every bullet hitting at close range, no headshots. Items and investment bonuses come on top (see builds).

Patch history

  • ▼Rend spirit scaling reduced from 1.7 to 1.4 2026-08-12
  • ▼Stalker's Mark cooldown increased from 24s to 26s 2026-08-12
  • ▼Stalker's Mark T2 reduced from -12s Cooldown to -10s 2026-08-12
  • ▼Rend spirit scaling reduced from 1.8 to 1.7 2026-07-28
  • ▼Rend T3 silence duration reduced from 2.3s to 2s 2026-07-28
  • ▼Bullet damage per boon reduced from +0.616 to +0.49 2026-07-09
  • ▼Bloodscent T3 reduced from +12% to +11% 2026-07-09
  • ▼Stalker's Mark cooldown increased from 20s to 24s 2026-07-09
  • ▲Stalker's Mark T2 increased from -8s Cooldown to -12s 2026-07-09
  • ▼Stalker's Mark T3 reduced from +2% Bleed to +1.5% 2026-07-09
  • ▲Health per boon increased from 41 to 43 (global hp boon reduction is after this) 2026-06-30
  • ▲Rend cast time reduced from 0.5s to 0.4s 2026-06-30
  • ▲Rend post cast time reduced from 0.5s to 0.4s 2026-06-30
  • ▲Rend T2 increased from -7s Cooldown to -8s 2026-06-30
  • ▲Bloodscent T1 increased from +2m/s while near an isolated enemy to +3m/s 2026-06-30
  • ▲Bloodscent T2 increased from 18% missing health heal to +24% 2026-06-30
  • ▼Rend T3 no longer increases scaling by 0.4 2026-05-22
  • ▲Rend T3 now also deals Heavy Melee Damage (0.55 scale) 2026-05-22
  • •Rend T3 now also increases melee scaling (1.2 to 1.6) 2026-04-30
  • ▲Bloodscent T3 increased from +10% Amplified Damage to +12% 2026-04-30
  • ▼Rend damage range reduced from 18m to 16m 2026-03-06
  • ▼Rend cooldown increased from 13s to 16s 2026-03-06
  • ▲Rend damage spirit scaling increased from 1.4 to 1.8 2026-03-06
  • •Rend "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default) 2026-03-06
  • ▲Rend T1 bonus damage increased from +32 to +40 2026-03-06
  • •Rend T3 changed from "Gain 45% Bullet Lifesteal against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s" 2026-03-06
  • ▼Stalker's Mark duration reduced from 6s to 5s 2026-03-06
  • ▼Stalker's Mark T1 changed from "+1% Bleed" to "-8% Bullet Resist" 2026-03-06
  • ▲Stalker's Mark T2 changed from "+22% Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown" 2026-03-06
  • •Stalker's Mark T3 changed from "Enables 2 Charges and +2s Duration" to "+2% Bleed and -40% Healing" 2026-03-06
  • ▲Bloodscent now grants Drifter the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether Drifter gets the assist or the kill 2026-03-06
  • ▼Bloodscent permanent bonus weapon damage gained per isolated hero death reduced from 4% to 3% 2026-03-06
  • ▼Bloodscent T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina" to "Isolated death restores 18% Missing Health and restores 2 stamina" 2026-03-06
  • •Eternal Night now makes the targets be considered as isolated 2026-03-06
  • ▼Eternal Night Sprint reduced from +3m to +2m 2026-03-06
  • ▼Eternal Night no longer has 7 spirit damage proc 2026-03-06
  • ▼Eternal Night cooldown increased from 120s to 125s 2026-03-06
  • ▼Eternal Night duration reduced from 7s to 6.5s 2026-03-06
  • ▲Eternal Night T1 changed from "+6.3 Spirit Damage Proc" to "+10m Sprint" (kicks in immediately) 2026-03-06
  • ▲Eternal Night T2 changed from "-30s Cooldown and +3m/s Sprint" to "-45s Cooldown" 2026-03-06
  • ▲Eternal Night T3 increased from "+2s Duration and +1 Max Target" to "+2.5s Duration and +1 Max Target" 2026-03-06
  • •Fixed Quicksilver Reload dealing bonus multiple times with Rend 2026-03-06
  • ▲Rend cooldown reduced from 15s to 13s 2025-11-21
  • ▲Base regen increased from 2.5 to 3.5 2025-11-21

Weapon

Crimson Grasp
Bullet damage
19.5 × 3 pellets
Fire rate
2.27 /s
Magazine
12
Reload
2.44 s
Falloff
22–27 m
Headshot
×1.65
DPS
44.2 / 30.2

Base stats

Health
755
Health regen
3.5
Move speed
6.9
Sprint speed
1.6
Stamina
3
Light melee
51.5
Heavy melee
120
Headshot damage taken
1

Per boon

Bullet damage
+0.49
Health
+41
Melee damage
+1.58
Spirit power
+1.1

35 boons in all, the last at 49.2k souls.

Investment bonuses

SoulsWeapon dmgBase healthSpirit
800+9%+9%+7
1.6k+12%+12%+11
2.4k+15%+15%+15
3.2k+18%+20%+19
4.8k+46%+38%+38
6.4k+54%+42%+45
8k+62%+46%+52
11.2k+74%+50%+59
16k+86%+54%+66
22.4k+100%+60%+75
28.8k+115%+66%+100

Souls spent in a category (each owned item's full price) unlock the highest tier reached. The biggest step is at 4.8k; after it each tier adds less per soul (weapon: +17.5% per 1k souls up to it, +5% per 1k to the next), so piling souls into one category has diminishing returns. Builds and tier lists include it.

Model notes

  • Crimson Grasp deals one shot's damage however many pellets hit (deadlock.wiki "Weapon Damage", Spreadshots).