lockfu
Dynamo
Mystic · Pistol

Dynamo

Locks down the enemy team

Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.

TeamplayInitiatorClutch
BgunCspiritChybridA52.1% win rateOpen in simulator

Builds

optimised by the simulator · generated 2026-10-23
≥ 25% of offensive souls in each; vitality is free.

Lane

5k≈ 6–9 min
80 DPS2,105 EHP> 10 s TTKSimulate
Buy
11%Headshot Booster8008%Extra Health8007%ActiveGrit8007%Extra Charge80018%ActiveCold Front1,600
Abilities
Inventory
4.8k

Early mid

12k≈ 13–16 min
168 DPS4,481 EHP> 10 s TTKSimulate
Buy next
3%Extended Magazine80016%Battle Vest1,60016%Enchanter's Emblem1,600Upgrade16%Spirit Shielding1,600Upgrade31%Rapid Recharge3,200
Upgraded:
Abilities
Inventory
12k

Mid game

20k≈ 20–24 min
288 DPS6,036 EHP8.3 s TTKSimulate
Buy next
9%Spirit Shredder1,60015%ActiveAlchemical Fire3,20012%Toxic Bullets3,20010%Mystic Vulnerability1,600
Sold:
Abilities
Inventory
20k

Late game

32k≈ 30–35 min
377 DPS11,337 EHP8.3 s TTKSimulate
Buy next
8%Mystic Shot1,600Upgrade13%Spirit Rend3,20012%Bullet Resilience3,20012%Spirit Resilience3,200Upgrade29%Escalating Exposure6,400
Upgraded: Sold:
Abilities
Inventory
32k

Very late

45k≈ 40 min +
523 DPS13,311 EHP6 s TTKSimulate
Buy next
12%ActiveHeroic Aura3,20021%ActiveFocus Lens6,40020%Mercurial Magnum6,400
Sold:
Abilities
Inventory
44.8k

Each phase lists what to buy since the previous one; the % on a card is how much of the build's score you lose without it. Lit pips under an ability are its upgrade tiers (green: new in this phase). Hover anything for details.

How builds are chosen

For each net worth, the optimiser searches items and ability upgrades that maximise the score: damage per second against the reference enemy × effective health^weight, averaged over short, standard and long fights, each both fresh and mid-match (long cooldowns still recovering from the previous fight). Each checkpoint starts from the previous one's items, so the builds read as a path.

Gun, spirit and hybrid differ only in where the offensive souls go. The fight assumptions (accuracy, distance, the target…) are on the Data page and adjustable in the simulator.

Abilities

Ability 1
Kinetic Pulse
26s

Release an energy pulse that travels along the ground, dealing
spirit damage and applying
knockup.

115
Damage
+1.55 × spirit power
Pulse Range
16m
scales with ability range
Pulse Width
5.5m
Cast Delay
0.42s
Charge Delay
5s
scales with charge cooldown reduction
  1. 1Tier 1
    +1 Charge
  2. 2Tier 2
    On Hit: -15% Bullet Resist and -24% Move Speed for 4s
  3. 5Tier 3
    +135.0 Damage and +20m Cast Range
Partly simulated

• Hits the duelled target (and every target in multi-target scenarios) after the cast delay.

• The knock-up and the T2 slow are not scored; the T2 bullet resist reduction is.

Values are base values with their scaling; the simulator shows them at a chosen net worth and build.

Growth without items

HealthGun DPS ×10Spirit power ×10
01,0002,0003,00008k16k24k32k40k48k
Value by net worth

Boons come with net worth; gun DPS is every bullet hitting at close range, no headshots. Items and investment bonuses come on top (see builds).

Patch history

  • ▲Singularity cooldown reduced from 265s to 250s 2026-07-28
  • ▲Rejuvenating Aurora regeneration increased from 25/s to 30/s 2026-06-30
  • ▼Kinetic Pulse T2 reduced from -18% Bullet Resistance to -15% 2026-05-22
  • ▼Kinetic Pulse spirit scaling reduced from 1.65 to 1.55 2026-05-22
  • •Quantum Entanglement T3 changed from dispelling non-ult debuffs to reducing the duration of non-ult debuffs by 50% 2026-05-22
  • ▼Kinetic Pulse spirit scaling reduced from 1.8 to 1.65 2026-04-30
  • ▼Quantum Entanglement cooldown increased from 19s to 20s 2026-04-30
  • ▲Bullet damage increased from 12.2+0.44 to 12.6+0.5 2026-03-06
  • ▼Kinetic Pulse cooldown increased from 22s to 26s 2026-03-06
  • ▲Kinetic Pulse damage increased from 90 to 115 2026-03-06
  • ▼Kinetic Pulse range reduced from 20m to 16m 2026-03-06
  • ▼Kinetic Pulse range no longer increases with spirit scaling 2026-03-06
  • ▲Kinetic Pulse spirit scaling increased from 1.7 to 2.1 2026-03-06
  • ▼Kinetic Pulse T1 changed from "35% Move Slow and -30% Fire Rate" to "+1 Charge" 2026-03-06
  • ▼Kinetic Pulse T2 changed from "+30% Bullet Damage for 8s" to "Reduces enemy Bullet Resistance by -18% and Move Speed by -30% for 4s" 2026-03-06
  • ▲Kinetic Pulse T3 changed from "+104 Damage and +1 Charge" to "+135 Damage and +16m Cast Range" 2026-03-06
  • ▼Quantum Entanglement no longer grants +26% Fire Rate 2026-03-06
  • ▼Quantum Entanglement no longer reloads ammo 2026-03-06
  • •Quantum Entanglement base ability now restores 1 stamina 2026-03-06
  • ▲Quantum Entanglement ally distance increased from 10m to 13m 2026-03-06
  • ▲Quantum Entanglement range increased from 9m to 10m 2026-03-06
  • ▲Quantum Entanglement T1 increased from +4m Range to +6m 2026-03-06
  • ▲Quantum Entanglement T2 changed from "+22% Fire Rate" to "-6s Cooldown" 2026-03-06
  • •Quantum Entanglement T3 changed from "-5s Cooldown and +120% Ammo" to "Dispells non-ult debuffs for you and your allies" 2026-03-06
  • ▼Rejuvenating Aurora cooldown increased from 45s to 48s 2026-03-06
  • ▲Rejuvenating Aurora now has a 1s linger on allies 2026-03-06
  • •Rejuvenating Aurora now lets you jump while using it 2026-03-06
  • •Rejuvenating Aurora T1 changed from "+4 Move Speed for 8s after full channel" to "Aura provides +4 Move Speed during channel" 2026-03-06
  • ▲Rejuvenating Aurora T2 cooldown from -14s to -20s 2026-03-06
  • •Rejuvenating Aurora T2 now also increases duration by 1s 2026-03-06
  • ▼Singularity no longer does 1.5% Max Health DPS 2026-03-06
  • ▲Singularity DPS increased from 40 to 75 2026-03-06
  • ▲Singularity DPS spirit scaling increased from 0.19 to 0.28 2026-03-06
  • ▲Singularity T3 increased from 4% Max Health DPS to 5.5% 2026-03-06
  • ▲Ammo increased from 18 to 20 2026-03-06
  • ▼Kinetic Pulse spirit scaling reduced from 2.1 to 1.8 2026-03-06
  • ▲Kinetic Pulse width increased from 5m to 5.5m 2026-03-06
  • ▲Kinetic Pulse T3 increased from +16m Range to +20m 2026-03-06
  • •Quantum Entanglement T3 now also replenishes 1 charge for charged abilities (half effect on allies) 2026-03-06
  • ▲Singularity T3 Max health as damage increased from 5.5% to 6% 2026-03-06
  • ▲Base regen increased from 2 to 2.5 2025-11-21
  • ▲Kinetic Pulse range increased from 15m to 20m 2025-11-21
  • ▲Kinetic Pulse cooldown reduced from 26s to 22s 2025-11-21
  • •Fixed Quantum Entanglement not deselecting if you get silenced while targeting. 2024-12-06
  • •Kinetic Pulse T2 now affects melee damage too. 2024-12-06
  • •Fixed Magic Carpet + Dynamo heal interaction. 2024-12-06
  • ▼Singularity cooldown increased from 191s to 215s. 2024-12-06
  • ▲Singularity now deals half damage to objectives. 2024-12-06
  • •Singularity fixed tooltip referencing knock-up that it doesn't do. 2024-12-06
  • •Now gains 1% Bullet Resist per Boon (0->14%). 2024-11-08
  • •Fixed Quantum Entanglement sometimes not moving you to the destination properly. 2024-11-08
  • ▲Singularity now deals 1.5% Max HP in the base ability. 2024-11-08
  • ▲Singularity T3 increased from 3.8% to 4%. 2024-11-08
  • ▼Singularity Base DPS reduced from 60 to 45. 2024-11-08

Weapon

The Vonnegun
Bullet damage
12.6
Fire rate
3.81 /s
Magazine
20
Reload
2.35 s
Falloff
20–58 m
Headshot
×1.65
DPS
48 / 33.2

Base stats

Health
880
Health regen
1.75
Move speed
6.7
Sprint speed
1.6
Stamina
3
Light melee
50
Heavy melee
116
Headshot damage taken
1

Per boon

Bullet damage
+0.5
Health
+61
Melee damage
+1.58
Bullet resist (%)
+0.625
Spirit power
+1.1

35 boons in all, the last at 49.2k souls.

Investment bonuses

SoulsWeapon dmgBase healthSpirit
800+9%+9%+7
1.6k+12%+12%+11
2.4k+15%+15%+15
3.2k+18%+20%+19
4.8k+46%+38%+38
6.4k+54%+42%+45
8k+62%+46%+52
11.2k+74%+50%+59
16k+86%+54%+66
22.4k+100%+60%+75
28.8k+115%+66%+100

Souls spent in a category (each owned item's full price) unlock the highest tier reached. The biggest step is at 4.8k; after it each tier adds less per soul (weapon: +17.5% per 1k souls up to it, +5% per 1k to the next), so piling souls into one category has diminishing returns. Builds and tier lists include it.