lockfu
Graves
Mystic · Pistol

Graves

MorbidArea DenialNecromancer
SgunSspiritShybridS57% win rateOpen in simulator

Builds

optimised by the simulator · generated 2026-10-23
≥ 25% of offensive souls in each; vitality is free.

Lane

5k≈ 6–9 min
207 DPS1,580 EHP4.6 s TTKSimulate
Buy
13%Mystic Shot1,60012%Extra Health80010%Extra Spirit80017%Suppressor1,600
Abilities
Inventory
4.8k

Early mid

12k≈ 13–16 min
723 DPS3,166 EHP2.3 s TTKSimulate
Buy next
19%Spirit Shredder1,60011%Swift Striker1,60024%Spirit Lifesteal1,60060%ActiveRefresher6,400
Sold:
Abilities
Inventory
12k

Mid game

20k≈ 20–24 min
1,099 DPS5,407 EHP2.3 s TTKSimulate
Buy next
8%Mystic Shot1,60010%Battle Vest1,60015%Enchanter's Emblem1,6003%Extra Charge800Upgrade9%Improved Spirit1,6009%Mystic Vulnerability1,600
Upgraded:
Abilities
Inventory
20k

Late game

32k≈ 30–35 min
1,699 DPS6,648 EHP2.2 s TTKSimulate
Buy next
16%ActiveBlood Tribute3,200Upgrade13%Spirit Rend3,2006%Suppressor1,600Upgrade12%Rapid Recharge3,200Upgrade33%Escalating Exposure6,400
Upgraded: Sold:
Abilities
Inventory
32k

Very late

45k≈ 40 min +
2,836 DPS7,179 EHP2 s TTKSimulate
Buy next
6%Mystic Shot1,60013%Burst Fire3,200Upgrade29%Boundless Spirit6,40028%ActiveFocus Lens6,400
Upgraded: Sold:
Abilities
Inventory
44.8k

Each phase lists what to buy since the previous one; the % on a card is how much of the build's score you lose without it. Lit pips under an ability are its upgrade tiers (green: new in this phase). Hover anything for details.

How builds are chosen

For each net worth, the optimiser searches items and ability upgrades that maximise the score: damage per second against the reference enemy × effective health^weight, averaged over short, standard and long fights, each both fresh and mid-match (long cooldowns still recovering from the previous fight). Each checkpoint starts from the previous one's items, so the builds read as a path.

Gun, spirit and hybrid differ only in where the offensive souls go. The fight assumptions (accuracy, distance, the target…) are on the Data page and adjustable in the simulator.

Abilities

Ability 1
Jar of Dead
4 charges

Passive: Collect death when anything dies nearby and store it in your Jar of Dead.

Active: Throw a jar to summon Deadheads that repeatedly deal
spirit damage to enemies.

Deadheads follow you instead if there's no nearby enemies, and prioritize the target of your weapon.

4
Deadheads
16
Damage
+0.25 × spirit power
Search Range
7m
scales with ability range
Dash Range
15m
scales with ability range
Cast Delay
0.15s
Charge Delay
13s
scales with charge cooldown reduction
  1. 1Tier 1
    Collecting death heals 5 health per pickup
  2. 2Tier 2
    On Hit: Apply 24% Slow for 1s
  3. 5Tier 3
    +2 Deadheads
    +4s Deadhead Lifetime
Partly simulated

• Assumes the jar is stocked with death (the duel has no deaths to collect): a jar every charge delay.

• Each deadhead hits once per target search (the average of its min and max search delay, sped up by fire rate) for its lifetime; ability accuracy covers deadheads that miss or get shot down.

• T1 heal on pickup and T2 slow are not scored.

Values are base values with their scaling; the simulator shows them at a chosen net worth and build.

Growth without items

HealthGun DPS ×10Spirit power ×10
05001,0001,5002,00008k16k24k32k40k48k
Value by net worth

Boons come with net worth; gun DPS is every bullet hitting at close range, no headshots. Items and investment bonuses come on top (see builds).

Patch history

  • ▲Health per boon increased from 33 to 35 2026-09-16
  • ▲Jar of Dead T1 heal spirit scaling increased from 0.1 to 0.16 2026-07-09
  • ▲Jar of Dead now build up faster from neutral creeps 2026-07-09
  • ▼Grasping Hands immobilize duration reduced from 1.25s to 1s 2026-07-09
  • ▲Grasping Hands T3 cooldown increased from -10s to -14s 2026-07-09
  • •Essence Theft now procs from melee hits 2026-07-09
  • ▲Essence Theft T3 now also increases Max Steal Targets from 3 to 4 2026-07-09
  • •Borrowed Decree T1 changed from "-15s Cooldown" to "-15s Cooldown and +25% Ghoul Speed" 2026-07-09
  • ▼Borrowed Decree T2 changed from "+25% Ghoul Speed and +10s Duration" to "-0.3s Time to Spawn and +10s Duration" 2026-07-09
  • ▼Jar of Dead collection rate reduced by 20% (takes longer to gain a charge) 2026-06-12
  • ▼Jar of Dead damage reduced from 17+0.27 to 16+0.25 2026-06-12
  • ▲Jar of Dead bounty increased from 5+0.25/boon to 7+0.5/boon 2026-06-12
  • ▼Grasping Hands T3 Immobilize duration reduced from +1s to +0.75s 2026-06-12
  • ▼Jar of Dead damage reduced from 20 + 0.31/spirit to 17 + 0.27/spirit 2026-05-31
  • ▼Ghouls damage reduced by 15% 2026-05-31
  • ▲Ghouls bounty increased from 25+1/min to 35+2/min 2026-05-31
  • ▲Sprint speed increased from 1.6 to 2.2 2026-05-22
  • •Grasping Hands now spawns a ghoul in the base ability (T3 still increases it by 1) 2026-05-22
  • •Updated dash ranges for Deadheads to be calculated from the center of Graves when they are following her 2026-05-22
  • •Fixed Fire Rate buffs for Deadheads not being applied to their next attack, but only on subsequent attacks 2026-05-22
  • •Fixed Deadheads being unable to dash through veils 2026-05-22
  • •Fixed Deadheads being unable to dash to targets at the very end of your attack range when they are in follow mode 2026-05-22
  • •Fixed Deadhead's damage taken from bullets being unaffected by fall-off 2026-05-22
  • ▲Added 0.1s buffer duration for Deadheads losing line-of-sight before they stop following an enemy 2026-05-22
  • •Fixed Deadheads becoming inactive if Graves dies while they are following her 2026-05-22
  • ▼Jar of Dead spirit scaling reduced from 0.35 to 0.31 (they are better at dealing damage now) 2026-05-22
  • ▲Increased speed & acceleration of Deadheads only when they are following Graves - doesn't affect in-combat 2026-05-22
  • •Fixed certain projectiles (i.e Gray Talon's Bird) colliding with Deadheads 2026-05-22
  • •Update Grave's melee to also set the dash target for Deadheads 2026-05-22
  • ▼Bullet damage and growth reduced by -10% 2026-05-22
  • •Grasping Hands is now set up to work through proper alternate cast methods and be more responsive 2026-03-06
  • ▼Grasping Hands Immobilize duration reduced from 1.5s to 1.25s 2026-03-06
  • ▲Grasping Hands cooldown reduced from 38s to 34s 2026-03-06
  • ▲Grasping Hands T2 changed from "+0.75s Immobilize Duration" to "+90 Damage and +10m Wall Length" 2026-03-06
  • ▲Grasping Hands T3 changed from "+15m Wall Length and -10s Cooldown" to "+1s Immobilize Duration and -12s Cooldown" 2026-03-06
  • ▲Jar of Dead spirit scaling increased from 0.25 to 0.35 2026-03-06
  • ▲Jar of Dead health per boon increased from 1 to 1.3 2026-03-06
  • •Jar of Dead fixed colliding with the world sometimes 2026-03-06
  • •Jar of Dead T2 now increases duration by +4s 2026-03-06
  • ▼Grasping Hands deploy time reduced from 0.7s to 0.6s 2026-03-06
  • •Grasping Hands T3 changed from "+1s Immobilize and -12s Cooldown" to "+1s Immobilize and +2 Ghouls Summoned" 2026-03-06
  • •Essence Theft T3 fixed to latch onto targets nearby more readily 2026-03-06
  • •Borrowed Decree now summons 2 Ghouls on cast 2026-03-06
  • ▼Borrowed Decree T3 no longer summons 3 Ghouls on cast 2026-03-06
  • ▲Borrowed Decree T3 increased from +5% Current Health to +6% 2026-03-06

Weapon

The Teacher
Bullet damage
3.6
Fire rate
9.8 /s
Magazine
40
Reload
2.8 s
Falloff
8–17 m
Headshot
×1.65
DPS
35.3 / 20.9

Base stats

Health
730
Health regen
1
Move speed
7
Sprint speed
2.2
Stamina
2
Light melee
50
Heavy melee
116
Headshot damage taken
1

Per boon

Bullet damage
+0.054
Health
+35
Melee damage
+1.58
Spirit power
+1.1

35 boons in all, the last at 49.2k souls.

Investment bonuses

SoulsWeapon dmgBase healthSpirit
800+9%+9%+7
1.6k+12%+12%+11
2.4k+15%+15%+15
3.2k+18%+20%+19
4.8k+46%+38%+38
6.4k+54%+42%+45
8k+62%+46%+52
11.2k+74%+50%+59
16k+86%+54%+66
22.4k+100%+60%+75
28.8k+115%+66%+100

Souls spent in a category (each owned item's full price) unlock the highest tier reached. The biggest step is at 4.8k; after it each tier adds less per soul (weapon: +17.5% per 1k souls up to it, +5% per 1k to the next), so piling souls into one category has diminishing returns. Builds and tier lists include it.

Model notes

  • The Teacher can't headshot and has no damage falloff (deadlock.wiki "Graves"); its build-up (Essence Theft) still uses the falloff range.
  • It attaches to the target closest to the reticle; there are no match statistics for it, so accuracy defaults to the lock-on rate (assumption accuracy).
  • Its "double damage every 13 consecutive shots" isn't in the data and is not modelled; nor is its max tether range.