lockfu
Grey Talon
Marksman · Bow

Grey Talon

Delivers long range skill-shots

A cunning predator, Grey Talon uses a combination of deadly accuracy, traps, and clever positioning to bring down the toughest of opponents.

PrecisionHunterArea Denial
CgunBspiritBhybridD47.2% win rateOpen in simulator

Builds

optimised by the simulator · generated 2026-10-23
≥ 25% of offensive souls in each; vitality is free.

Lane

5k≈ 6–9 min
101 DPS1,989 EHP> 10 s TTKSimulate
Buy
5%Headshot Booster8008%Extra Health80015%Weapon Shielding1,60012%Extra Charge8008%Mystic Burst800
Abilities
Inventory
4.8k

Early mid

12k≈ 13–16 min
191 DPS3,391 EHP6.5 s TTKSimulate
Buy next
10%Spirit Shredder1,6006%Extra Regen80016%Enchanter's Emblem1,60019%ActiveCold Front1,600Upgrade44%Rapid Recharge3,200
Upgraded: Sold:
Abilities
Inventory
12k

Mid game

20k≈ 20–24 min
367 DPS5,202 EHP5.8 s TTKSimulate
Buy next
8%Mystic Shot1,60010%ActiveGrit80012%Spirit Lifesteal1,60012%Mystic Vulnerability1,60038%ActiveEcho Shard6,400
Sold:
Abilities
Inventory
20k

Late game

32k≈ 30–35 min
592 DPS7,149 EHP5.1 s TTKSimulate
Buy next
6%Recharging Rush1,6007%Battle Vest1,600Upgrade43%ActiveInfuser6,4008%Extra Spirit800Upgrade28%Escalating Exposure6,400
Upgraded: Sold:
Abilities
Inventory
32k

Very late

45k≈ 40 min +
758 DPS8,129 EHP4.3 s TTKSimulate
Buy next
17%ActiveAlchemical Fire3,200Upgrade13%Spirit Rend3,2009%Torment Pulse3,20024%Boundless Spirit6,400
Upgraded: Sold:
Abilities
Inventory
44.8k

Each phase lists what to buy since the previous one; the % on a card is how much of the build's score you lose without it. Lit pips under an ability are its upgrade tiers (green: new in this phase). Hover anything for details.

How builds are chosen

For each net worth, the optimiser searches items and ability upgrades that maximise the score: damage per second against the reference enemy × effective health^weight, averaged over short, standard and long fights, each both fresh and mid-match (long cooldowns still recovering from the previous fight). Each checkpoint starts from the previous one's items, so the builds read as a path.

Gun, spirit and hybrid differ only in where the offensive souls go. The fight assumptions (accuracy, distance, the target…) are on the Data page and adjustable in the simulator.

Abilities

Ability 1
Charged Shot
17s

Charge up a powerful shot that pierces through enemies. Hold Ability 1 or
to hold the shot.

80
Damage
+1 × spirit power
Channel Duration
9,999s
Cast Delay
0.5s
Charge Delay
4s
scales with charge cooldown reduction
  1. 1Tier 1
    —
  2. 2Tier 2
    +54.0 Damage
  3. 5Tier 3
    Improved damage scaling and -3s Charge Delay
Fully simulated

• Charged for the cast delay and released at once (the hold is not used). Pierces: hits every target in multi-target scenarios.

Values are base values with their scaling; the simulator shows them at a chosen net worth and build.

Growth without items

HealthGun DPS ×10Spirit power ×10
01,0002,0003,00008k16k24k32k40k48k
Value by net worth

Boons come with net worth; gun DPS is every bullet hitting at close range, no headshots. Items and investment bonuses come on top (see builds).

Patch history

  • ▼Rain of Arrows cooldown increased from 23s to 25s 2026-06-30
  • ▼Guided Owl permanent spirit bonus reduced from 10 to 8 2026-06-30
  • ▲Gun cycle time increased from 0.5775 to 0.6 (~4% DPS nerf) 2026-06-12
  • ▼Bullet damage growth reduced from +1.0 to +0.85 2026-06-12
  • ▼Rain of Arrows cooldown increased from 22s to 23s 2026-06-12
  • ▼Rain of Arrows T2 reduced from -13s Cooldown to -12s 2026-06-12
  • ▲Rain of Arrows cooldown reduced from 30s to 22s 2026-05-22
  • ▲Rain of Arrows cast delay reduced from 0.5s to 0.2s 2026-05-22
  • ▼Rain of Arrows duration reduced from 7s to 4s 2026-05-22
  • ▲Rain of Arrows moving ability in air improved 2026-05-22
  • ▲Rain of Arrow stamina distance changed from being -9% to +25% 2026-05-22
  • ▼Rain of Arrows Weapon Damage bonus reduced from +4 to +3 2026-05-22
  • ▼Rain of Arrows T1 changed from "-14s Cooldown" to "+3 Weapon Damage and +30% Slow for 1.5s" 2026-05-22
  • ▲Rain of Arrows T2 changed from "+5 Weapon Damage and +40% Slow for 1.5s" to "-13s Cooldown" (Total CD from 16s to 9s) 2026-05-22
  • •Immobilizing Trap renamed to Spirit Snare. 2024-12-06
  • ▲Spirit Snare now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether. 2024-12-06
  • ▼Spirit Snare T2 no longer increases slow by 1s. 2024-12-06
  • •Spirit Snare T2 now increases Curse debuff by 0.5s. 2024-12-06
  • ▲You can now shoot Charged Shot onto Spirit Snare center to trigger it to detonate immediately in a 30% increased radius. 2024-12-06
  • •Charged Shot can now secure orbs. 2024-12-06
  • ▼Base bullet damage reduced from 27 to 24. 2024-11-08
  • ▲Bullet damage growth per boon increased from 1.41 to 1.62 (same total damage later on). 2024-11-08
  • ▼Falloff range rescaled from 22m->58m to 18m->54m. 2024-11-08
  • ▼Rain of Arrows strafe distance with stamina reduced by 30%. 2024-11-08
  • ▼Charged Shot hitbox size reduced by 20%. 2024-11-08

Weapon

The Mourning Comes
Bullet damage
23.5
Fire rate
1.67 /s
Magazine
17
Reload
2.35 s
Falloff
18–54 m
Headshot
×1.65
DPS
39.2 / 31.8

Base stats

Health
780
Health regen
1.5
Move speed
6.3
Sprint speed
1.6
Stamina
4
Light melee
50
Heavy melee
116
Headshot damage taken
1

Per boon

Bullet damage
+0.85
Health
+38
Melee damage
+1.58
Spirit power
+1.6

35 boons in all, the last at 49.2k souls.

Spirit scaling
Max Move Speed+0.0084 per spirit
Bullet Damage+0.08 per spirit

Investment bonuses

SoulsWeapon dmgBase healthSpirit
800+9%+9%+7
1.6k+12%+12%+11
2.4k+15%+15%+15
3.2k+18%+20%+19
4.8k+46%+38%+38
6.4k+54%+42%+45
8k+62%+46%+52
11.2k+74%+50%+59
16k+86%+54%+66
22.4k+100%+60%+75
28.8k+115%+66%+100

Souls spent in a category (each owned item's full price) unlock the highest tier reached. The biggest step is at 4.8k; after it each tier adds less per soul (weapon: +17.5% per 1k souls up to it, +5% per 1k to the next), so piling souls into one category has diminishing returns. Builds and tier lists include it.