lockfu
Haze
Assassin · Rapid Fire

Haze

Sneaks in and sprays bullets

When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close.

AssassinStealthyLethal
SgunSspiritShybridS54% win rateOpen in simulator

Builds

optimised by the simulator · generated 2026-10-23
≥ 25% of offensive souls in each; vitality is free.

Lane

5k≈ 6–9 min
243 DPS1,831 EHP3 s TTKSimulate
Buy
17%Extended Magazine8009%Extra Health8008%ActiveGrit80013%Extra Spirit80019%Suppressor1,600
Abilities
Inventory
4.8k

Early mid

12k≈ 13–16 min
613 DPS4,032 EHP2.5 s TTKSimulate
Buy next
6%Rapid Rounds800Upgrade30%Titanic Magazine1,60034%ActiveFury Trance3,20015%ActiveRusted Barrel80020%Bullet Resist Shredder1,600
Upgraded:
Abilities
Inventory
12k

Mid game

20k≈ 20–24 min
1,090 DPS5,005 EHP2.2 s TTKSimulate
Buy next
11%Kinetic Dash1,600Upgrade19%Burst Fire3,20016%Hollow Point3,20015%Battle Vest1,600Upgrade20%Improved Spirit1,60015%Quicksilver Reload1,600
Upgraded: Sold:
Abilities
Inventory
20k

Late game

32k≈ 30–35 min
1,638 DPS7,009 EHP1.9 s TTKSimulate
Buy next
10%Weakening Headshot1,60017%ActiveBlood Tribute3,2008%Enchanter's Emblem1,60032%ActiveVampiric Burst6,400Upgrade32%Mercurial Magnum6,400
Upgraded: Sold:
Abilities
Inventory
32k

Very late

45k≈ 40 min +
2,597 DPS7,416 EHP1.9 s TTKSimulate
Buy next
20%Lucky Shot6,40018%Spiritual Overflow6,40010%Superior Duration3,200
Sold:
Abilities
Inventory
44.8k

Each phase lists what to buy since the previous one; the % on a card is how much of the build's score you lose without it. Lit pips under an ability are its upgrade tiers (green: new in this phase). Hover anything for details.

How builds are chosen

For each net worth, the optimiser searches items and ability upgrades that maximise the score: damage per second against the reference enemy × effective health^weight, averaged over short, standard and long fights, each both fresh and mid-match (long cooldowns still recovering from the previous fight). Each checkpoint starts from the previous one's items, so the builds read as a path.

Gun, spirit and hybrid differ only in where the offensive souls go. The fight assumptions (accuracy, distance, the target…) are on the Data page and adjustable in the simulator.

Abilities

Ability 1
Sleep Dagger
30s

Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.

65
Damage
+2.2 × spirit power
2.75s
Sleep Duration
scales with ability duration
Min Sleep Time
0.2s
Wake Up Delay
0.1s
+0.002 × spirit power
Sleep Movespeed
1.5m
Cast Delay
0.2s
  1. 1Tier 1
    -10.0% Bullet Resist Reduction for 6.0s on wake-up
  2. 2Tier 2
    +1s Sleep Duration
    Applies 15.0 Fixation Stacks
  3. 5Tier 3
    -17.0s Cooldown
    -40% Move and Dash Speed for 3s on wake-up
Partly simulated

• Thrown first, before Bullet Dance. The sleep itself (crowd control) is not scored: the duel shoots the target awake at once.

• T3 slow is not scored.

Values are base values with their scaling; the simulator shows them at a chosen net worth and build.

Growth without items

HealthGun DPS ×10Spirit power ×10
05001,0001,5002,00008k16k24k32k40k48k
Value by net worth

Boons come with net worth; gun DPS is every bullet hitting at close range, no headshots. Items and investment bonuses come on top (see builds).

Patch history

  • ▲Fixation headshot stack count increased from +2 to +3 2026-09-16
  • ▲Fixation T3 weapon scaling increased from 0.0003 to 0.00035 2026-09-16
  • ▼Sleep Dagger wake up time spirit scaling reduced from 0.003 to 0.002 2026-07-28
  • ▼Sleep Dagger damage spirit scaling reduced from 2.8 to 2.2 2026-07-28
  • ▼Sleep Dagger T2 changed from “-17s Cooldown and Applies 15 Fixation Stacks” to “+1s Sleep Duration and Applies 15 Fixation Stacks” 2026-07-28
  • ▲Sleep Dagger T3 changed from “+1s Sleep Duration and -50% Move and Dash Speed for 3s on wake-up” to “-17s Cooldown and -50% Move and Dash Speed for 3s on wake-up” 2026-07-28
  • ▼Fixation T3 reduced from +0.14 per Stack to +0.11 2026-07-28
  • •Fixation T3 now also scales with Weapon Damage (0.0003) 2026-07-28
  • ▲Sleep Dagger T2 now also applies 15 Fixation Stacks 2026-07-09
  • ▼Sleep Dagger T2 reduced from -18s Cooldown to -17s 2026-07-09
  • ▲Sleep Dagger T1 increased from -8% Bullet Resist to -10% 2026-06-30
  • ▲Sleep Dagger T2 increased from -17s Cooldown to -18s 2026-06-30
  • ▲Smoke Bomb T3 increased from +40% Bullet Lifesteal to +50% 2026-06-30
  • ▲Fixation T3 increased from +0.12 to +0.14 2026-05-22
  • •Restored being able to slide while using Bullet Dance 2026-04-30
  • ▲Bullet Dance range increased from 15m to 16m 2026-04-30
  • ▲Bullet Dance now has 30% evasion in the base ability 2026-04-30
  • •Bullet Dance T2 changed from "+10% Fire Rate and -45s Cooldown" to "+10% Fire Rate and +3m Move Speed" 2026-04-30
  • ▲Bullet Dance T3 changed from "+60% Evasion and +4m Move Speed" to "+40% Evasion and -75s Cooldown" 2026-04-30
  • ▼Spirit per boon reduced from 1.1 to 0.5 2026-03-06
  • ▼Sleep Dagger Sleep move speed reduced from 2m/s to 1.5m/s 2026-03-06
  • ▼Sleep Dagger Wake Up delay no longer increases with spirit scaling 2026-03-06
  • ▼Sleep Dagger cooldown increased from 26s to 30s 2026-03-06
  • ▼Sleep Dagger Sleep duration reduced from 3s to 2.75s 2026-03-06
  • ▼Sleep Dagger T1 changed from "Removes 1 Stamina" to "-8% Bullet Resist Reduction for 6s" 2026-03-06
  • ▲Sleep Dagger T2 changed from "-12s Cooldown and -60% Stamina for 6s" to "-15s Cooldown" 2026-03-06
  • ▲Sleep Dagger T3 changed from "-12% Bullet Resist and -35% Fire Rate for 6s on wakeup" to "+0.75s Sleep Duration. -50% Move and Dash Slow for 2.5s on wakeup" 2026-03-06
  • ▼Smoke Bomb cooldown increased from 30s to 33s 2026-03-06
  • ▼Smoke Bomb duration spirit scaling reduced from 0.18 to 0.08 2026-03-06
  • ▼Smoke Bomb no longer has base +2m Invis Sprint Speed 2026-03-06
  • ▲Smoke Bomb T1 increased from +5m Invis Sprint Speed to +7m 2026-03-06
  • ▼Smoke Bomb T2 changed from "+10% Bullet Lifesteal" to "Enables 2 Ability Charges" 2026-03-06
  • •Smoke Bomb T3 changed from "Enable 2 Charges and Grants +0.5s of Invincibility" to "Dispels non-ult debuffs and grants 30% Lifesteal for 5s" 2026-03-06
  • ▼Fixation reduced from +0.2 Weapon Damage per stack to +0.18 2026-03-06
  • ▲Fixation T1 spirit scaling increased from 0.37 to 0.8 2026-03-06
  • ▼Fixation T1 reduced from +50 Spirit Damage to +40 2026-03-06
  • ▲Fixation T3 increased from +0.12 Weapon Damage to +0.14 2026-03-06
  • ▼Bullet Dance Fire Rate bonus reduced from 30% to 20% 2026-03-06
  • ▲Bullet Dance base ability now has 60% Evasion 2026-03-06
  • ▲Bullet Dance duration spirit scaling increased from 0.06 to 0.08 2026-03-06
  • ▼Bullet Dance Bonus Bullet Damage reduced from 10 to 7 2026-03-06
  • ▲Bullet Dance T1 increased from +4 Bullet Damage to +7 2026-03-06
  • •Bullet Dance T2 now also increases Fire Rate by +10% 2026-03-06
  • ▼Bullet Dance T3 no longer adds 60% Bullet Evasion 2026-03-06
  • •Bullet Dance T3 now also fires at an additional target 2026-03-06
  • ▼Smoke Bomb T1 Sprint reduced from +6 to +5. 2024-12-06
  • ▲Smoke Bomb T3 charge time reduced from 10s to 7s. 2024-12-06
  • •Fixed Fixation not working correctly with debuff resist. 2024-12-06
  • ▼Fixation T3 reduced from 0.15 to 0.12. 2024-12-06
  • ▼Sleep state no longer disables the target. It instead allows them to move at 2 m/s and be unable to take any other action (including stamina, mantle, parry etc). The target still wakes up on damage. 2024-12-06
  • •Sleep dagger now takes effect immediately, rather than after a brief delay. 2024-12-06
  • •Fixed creeps sometimes attacking and waking on sleeping targets. 2024-12-06
  • ▼Bullet Dance cooldown increased from 138s to 150s. 2024-12-06
  • ▼Bullet Dance T1 reduced from +7 to +6 Spirit Damage. 2024-12-06
  • ▲Bullet Dance T2 increased from -38s to -40s. 2024-12-06
  • •Bullet Dance fixed an issue causing the game to freeze for the duration of the ult channel. 2024-12-06
  • ▼Bullet Dance no longer hits 2 targets. 2024-11-08
  • ▲Bullet Dance now grants +30% Fire Rate. 2024-11-08
  • •Bullet Dance now allows you to use items during it. 2024-11-08
  • •Sleep Dagger T3 now also causes targets to wake up with -40% Fire Rate. 2024-11-08

Weapon

Censure & Penance
Bullet damage
5.26
Fire rate
9.52 /s
Magazine
25
Reload
2.35 s
Falloff
20–46 m
Headshot
×1.65
DPS
50.1 / 26.4

Base stats

Health
730
Health regen
2
Move speed
8.2
Sprint speed
1.6
Stamina
3
Light melee
50
Heavy melee
116
Headshot damage taken
1

Per boon

Bullet damage
+0.143
Health
+33
Melee damage
+1.58
Spirit power
+0.5

35 boons in all, the last at 49.2k souls.

Spirit scaling
Clip Size+0.5 per spirit

Investment bonuses

SoulsWeapon dmgBase healthSpirit
800+9%+9%+7
1.6k+12%+12%+11
2.4k+15%+15%+15
3.2k+18%+20%+19
4.8k+46%+38%+38
6.4k+54%+42%+45
8k+62%+46%+52
11.2k+74%+50%+59
16k+86%+54%+66
22.4k+100%+60%+75
28.8k+115%+66%+100

Souls spent in a category (each owned item's full price) unlock the highest tier reached. The biggest step is at 4.8k; after it each tier adds less per soul (weapon: +17.5% per 1k souls up to it, +5% per 1k to the next), so piling souls into one category has diminishing returns. Builds and tier lists include it.