lockfu
Holliday
Marksman · Pistol

Holliday

Bounces about dispensing trick shots

Holliday depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat.

CrackshotExplosiveApprehender
BgunBspiritBhybridD47.6% win rateOpen in simulator

Builds

optimised by the simulator · generated 2026-10-23
≥ 25% of offensive souls in each; vitality is free.

Lane

5k≈ 6–9 min
87 DPS1,772 EHP> 10 s TTKSimulate
Buy
9%Headshot Booster8009%Extra Health8008%ActiveGrit80013%Extra Charge80016%ActiveCold Front1,600
Abilities
Inventory
4.8k

Early mid

12k≈ 13–16 min
210 DPS3,503 EHP8 s TTKSimulate
Buy next
11%Mystic Shot1,60015%Battle Vest1,60017%Enchanter's Emblem1,600Upgrade18%Weapon Shielding1,600Upgrade30%Rapid Recharge3,200
Upgraded: Sold:
Abilities
Inventory
12k

Mid game

20k≈ 20–24 min
326 DPS5,207 EHP7.3 s TTKSimulate
Buy next
9%Spirit Shredder1,60010%Titanic Magazine1,60019%ActiveAlchemical Fire3,20015%Spirit Shielding1,6009%Bullet Resist Shredder1,6009%Suppressor1,600
Sold:
Abilities
Inventory
19.2k

Late game

32k≈ 30–35 min
523 DPS6,707 EHP6.1 s TTKSimulate
Buy next
10%Intensifying Magazine1,60012%Kinetic Dash1,60011%Swift Striker1,60019%Hollow Point3,20018%Sharpshooter3,20019%ActiveFury Trance3,20034%ActiveVampiric Burst6,40026%Mercurial Magnum6,400
Sold:
Abilities
Inventory
32k

Very late

45k≈ 40 min +
686 DPS7,577 EHP6 s TTKSimulate
Buy next
8%Recharging Rush1,60014%Berserker3,20027%Spellslinger6,40017%ActiveFocus Lens6,400
Sold:
Abilities
Inventory
44.8k

Each phase lists what to buy since the previous one; the % on a card is how much of the build's score you lose without it. Lit pips under an ability are its upgrade tiers (green: new in this phase). Hover anything for details.

How builds are chosen

For each net worth, the optimiser searches items and ability upgrades that maximise the score: damage per second against the reference enemy × effective health^weight, averaged over short, standard and long fights, each both fresh and mid-match (long cooldowns still recovering from the previous fight). Each checkpoint starts from the previous one's items, so the builds read as a path.

Gun, spirit and hybrid differ only in where the offensive souls go. The fight assumptions (accuracy, distance, the target…) are on the Data page and adjustable in the simulator.

Abilities

Ability 1
Powder Keg
28s
2 charges

Throw a barrel that explodes after a delay, dealing
spirit damage, setting enemies on fire and applying
knockup.

The barrel can be detonated early by being shot, melee'd, or detonated by another barrel.

The burn stacks, so overlapping barrels burn for their combined damage.
Can be Alt-Cast to place the barrel in front of Holliday.

40
Impact Damage
+0.525 × spirit power
13.3
Damage Per Second
+0.175 × spirit power
Burn Duration
3s
scales with ability duration
Arm Time
0.1s
Cast Delay
0.13s
Charge Delay
7.5s
scales with charge cooldown reduction
  1. 1Tier 1
    —
  2. 2Tier 2
    —
  3. 5Tier 3
    +40 Impact Damage
    +13.3333 Burn Damage per Second
    -5s Charge Time
    Improved Spirit Scaling
Fully simulated

• Holliday shoots the barrel as it lands (toss duration): impact damage, then the burn.

• Burns stack: overlapping barrels (charges) burn for their combined damage.

• The knock-up is not scored.

Values are base values with their scaling; the simulator shows them at a chosen net worth and build.

Growth without items

HealthGun DPS ×10Spirit power ×10
01,0002,0003,00008k16k24k32k40k48k
Value by net worth

Boons come with net worth; gun DPS is every bullet hitting at close range, no headshots. Items and investment bonuses come on top (see builds).

Patch history

  • ▲Health per boon increased from 41 to 43 2026-09-16
  • ▲Crackshot T2 now also applies -6% Bullet Resistance for 5s 2026-09-16
  • ▲Lasso duration extention by Bounce Pad increased from +1s to +1.25s 2026-09-16
  • •Powder Keg now does half its damage immediately and half over 3s as a damage over time burn (same overall damage, multiple instances stack) 2026-08-12
  • ▼Powder Keg spirit scaling reduced from 1.2 to 1.05 2026-07-09
  • ▼Powder Keg velocity reduced slightly 2026-06-30
  • ▼Powder Keg charge delay increased from 7s to 7.5s 2026-06-30
  • ▼Powder Keg spirit scaling reduced from 1.4 to 1.2 2026-06-30
  • ▼Powder Keg T3 reduced from +100 Damage to +80 2026-06-30
  • ▲Powder Keg now has an alt cast behavior to place the barrel at her feet 2026-06-12
  • •Powder Keg various improvements to the launch angles, velocities and feel of casting 2026-06-12
  • •Powder Keg now starts with 2 charges 2026-06-12
  • ▼Powder Keg Charge Time increased from 3.5s to 7s 2026-06-12
  • ▼Powder Keg spirit scaling reduced from 1.6 to 1.4 2026-06-12
  • ▼Powder Keg T2 changed from "+58 Damage" to "+1 Charge" 2026-06-12
  • ▼Powder Keg T3 changed from "+2 Charges and +0.4s Displacement" to "+100 Damage, +0.5 Spirit Scaling and -5s Charge Time" 2026-06-12
  • •Fixed various issues with placing bounce pad on elevated areas 2026-06-12
  • ▼Bounce Pad landing radius reduced from 12m to 9m 2026-06-12
  • ▼Bounce Pad T3 changed from "+68 Stomp Damage and Improved Spirit Scaling" to "+0.7s Stomp Stun" (only triggers from Holliday) 2026-06-12
  • ▲Base bullet damage increased from 18.8 to 19.7 2026-05-22
  • ▲Health regen increased from 1 to 2 2026-05-22
  • •Fixed Rising Ram interrupting Lasso 2026-04-30
  • ▲Spirit Lasso T1 increased from +68 Damage to +80 2026-04-30
  • ▲Spirit Lasso T3 increased from -30s Cooldown to -50s 2026-04-30
  • ▼Base regen reduced from 2.0 to 1.0 2025-11-21
  • ▼Base bullet growth reduced from 1.23 to 1.04 2025-11-21
  • ▼Base damage reduced from 22 to 18 2025-11-21
  • ▼Bounce Pad damage reduced from 80 to 60 2025-11-21
  • •Fixed a bug where you could get extra speed/distance with dash jump/bounce pad timing 2025-11-21
  • ▼Bounce Pad damage reduced from 120 to 90. 2025-02-25
  • ▼Bounce Pad T3 stun duration reduced from +1.25s to +1s. 2025-02-25
  • ▼Spirit Lasso damage reduced from 120 to 90. 2025-02-25

Weapon

Doc's Orders
Bullet damage
19.7
Fire rate
2.12 /s
Magazine
10
Reload
2.75 s
Falloff
20–58 m
Headshot
×1.65
DPS
41.7 / 26.4

Base stats

Health
780
Health regen
2
Move speed
8.2
Sprint speed
1.6
Stamina
2
Light melee
50
Heavy melee
116
Headshot damage taken
1

Per boon

Bullet damage
+1.144
Health
+43
Melee damage
+1.58
Spirit power
+1.1

35 boons in all, the last at 49.2k souls.

Investment bonuses

SoulsWeapon dmgBase healthSpirit
800+9%+9%+7
1.6k+12%+12%+11
2.4k+15%+15%+15
3.2k+18%+20%+19
4.8k+46%+38%+38
6.4k+54%+42%+45
8k+62%+46%+52
11.2k+74%+50%+59
16k+86%+54%+66
22.4k+100%+60%+75
28.8k+115%+66%+100

Souls spent in a category (each owned item's full price) unlock the highest tier reached. The biggest step is at 4.8k; after it each tier adds less per soul (weapon: +17.5% per 1k souls up to it, +5% per 1k to the next), so piling souls into one category has diminishing returns. Builds and tier lists include it.