lockfu
Ivy
Marksman · Rapid Fire

Ivy

Sets up a power duo with a lucky ally

Ivy has disruptive combat tricks that slow and stun enemies. She's most effective when linking up with an ally, empowering her and her ally's guns as well as sharing heals.

Team-upDisruptorRock Solid
CgunBspiritBhybridS53% win rateOpen in simulator

Builds

optimised by the simulator · generated 2026-10-23
≥ 25% of offensive souls in each; vitality is free.

Lane

5k≈ 6–9 min
88 DPS2,707 EHP> 10 s TTKSimulate
Buy
10%Headshot Booster8007%Extra Health8004%ActiveGrit8009%Extra Spirit80021%ActiveCold Front1,600
Abilities
Inventory
4.8k

Early mid

12k≈ 13–16 min
233 DPS3,937 EHP7.3 s TTKSimulate
Buy next
10%Mystic Shot1,60013%Enchanter's Emblem1,600Upgrade13%Improved Spirit1,60029%Rapid Recharge3,200
Upgraded:
Abilities
Inventory
12k

Mid game

20k≈ 20–24 min
362 DPS6,235 EHP7.1 s TTKSimulate
Buy next
9%Spirit Shredder1,60011%Battle Vest1,60034%Escalating Exposure6,400
Sold:
Abilities
Inventory
20k

Late game

32k≈ 30–35 min
560 DPS7,029 EHP5.6 s TTKSimulate
Buy next
10%Recharging Rush1,6009%Titanic Magazine1,600Upgrade16%Spirit Rend3,20014%Toxic Bullets3,20012%Spirit Lifesteal1,600Upgrade28%Boundless Spirit6,400
Upgraded: Sold:
Abilities
Inventory
32k

Very late

45k≈ 40 min +
727 DPS8,560 EHP4.6 s TTKSimulate
Buy next
11%ActiveAlchemical Fire3,20011%Bullet Resilience3,20027%ActiveFocus Lens6,40025%Transcendent Cooldown6,400
Sold:
Abilities
Inventory
44.8k

Each phase lists what to buy since the previous one; the % on a card is how much of the build's score you lose without it. Lit pips under an ability are its upgrade tiers (green: new in this phase). Hover anything for details.

How builds are chosen

For each net worth, the optimiser searches items and ability upgrades that maximise the score: damage per second against the reference enemy × effective health^weight, averaged over short, standard and long fights, each both fresh and mid-match (long cooldowns still recovering from the previous fight). Each checkpoint starts from the previous one's items, so the builds read as a path.

Gun, spirit and hybrid differ only in where the offensive souls go. The fight assumptions (accuracy, distance, the target…) are on the Data page and adjustable in the simulator.

Abilities

Ability 1
Entangling Thorns
32s

Summon a patch of choking thorns that damages and slows enemies in its radius.

40
Damage Per Second
+0.55 × spirit power
28%
Move Speed
Duration
4s
scales with ability duration
Cast Delay
0.2s
Charge Delay
5s
scales with charge cooldown reduction
  1. 1Tier 1
    —
  2. 2Tier 2
    +2m Radius and increased DPS Spirit scaling
  3. 5Tier 3
    Enemies caught in thorns for 2.0s are Immobilized for +1.6s
Partly simulated

• The target stands in the thorns for the zone uptime share of their duration (assumption zone-uptime).

• T3: a target in the thorns for the entangle time is immobilized in them for the entangle duration, which keeps it burning. The slow is not scored.

Values are base values with their scaling; the simulator shows them at a chosen net worth and build.

Growth without items

HealthGun DPS ×10Spirit power ×10
01,0002,0003,00008k16k24k32k40k48k
Value by net worth

Boons come with net worth; gun DPS is every bullet hitting at close range, no headshots. Items and investment bonuses come on top (see builds).

Patch history

  • ▼Stone Form radius reduced from 6m to 5.75m 2026-09-16
  • ▼Stone Form T1 max health heal reduced from 7% to 6% 2026-09-16
  • ▼Stone Form T3 stun duration reduced from +1s to +0.75s 2026-08-12
  • ▼Stone Form T3 spirit scaling reduced from +1.7 to +1.5 2026-07-28
  • ▲Entangling Thorns spirit scaling increased from 0.45 to 0.55 2026-06-30
  • ▲Kudzu Connection Replicated Healing per boon scale increased from +0.5 to +0.85 2026-06-30
  • ▲Air Drop cooldown reduction when used on allies increased from -25% to -30% 2026-06-30
  • •Fixed a bug where Stone Form could sometimes do significantly more damage than intended 2026-06-12
  • ▼Now has -10% Gravity 2026-03-06
  • ▼Bullet damage reduced from 4.59+0.12/boon to 4.45+0.06/boon 2026-03-06
  • •Kudzu Bomb renamed to Entangling Thorns 2026-03-06
  • ▲Entangling Thorns Recharge Time reduced from 8s to 5s 2026-03-06
  • ▼Entangling Thorns spirit scaling reduced from 0.65 to 0.55 2026-03-06
  • •Entangling Thorns T2 changed from "+2s Duration" to "+2m Radius and increases spirit scaling by +0.5" 2026-03-06
  • •Entangling Thorns T3 changed from "+36 DPS and +2m Radius" to "Entangles enemies that remain in it for 2s. Lasts 1.6s" 2026-03-06
  • •Watcher's Covenant renamed to Kudzu Connection 2026-03-06
  • ▼Kudzu Connection Fire Rate spirit scaling reduced from 0.25 to 0.18 2026-03-06
  • ▼Kudzu Connection Bullet Lifesteal spirit scaling reduced from 0.19 to 0.15 2026-03-06
  • ▼Kudzu Connection T1 changed from "+8% Fire Rate" to "+2m Move Speed bonus" 2026-03-06
  • ▲Kudzu Connection T2 changed from "+2m Move Speed Bonus" to "+8% Fire Rate and +8% Bullet Lifesteal" 2026-03-06
  • •Kudzu Connection T3 changed from "+1 Tether Count" to "Ability is now always active" 2026-03-06
  • ▼Stone Form cooldown increased from 37s to 40s 2026-03-06
  • ▼Stone Form damage spirit scaling reduced from 1.5 to 0.8 2026-03-06
  • ▼Stone Form T1 changed from "-19s cooldown" to "+7% Max Health Heal" 2026-03-06
  • ▲Stone Form T2 changed from "+68 Damage and +0.5s Stun" to "-25s Cooldown" 2026-03-06
  • ▼Stone Form T3 changed from "+13% Max Health Heal" to "+1s Stun and Increased Spirit Scaling (2.0)" 2026-03-06
  • ▼Air Drop cast time removed. Instead, if you take damage the ability will be unable to be used for 3.5s 2026-03-06
  • ▼Air Drop spirit damage scaling reduced from 2.3 to 1.0 2026-03-06
  • ▲Air Drop Cooldown reduced from 100s to 65s 2026-03-06
  • ▲Air Drop duration increased from 16s to 21s 2026-03-06
  • ▼Air Drop base/max speed increased from 11/18m to 10/22m 2026-03-06
  • ▲Air Drop bomb radius increased from 14m to 20m 2026-03-06
  • ▼Air Drop buff duration reduced from 12s to 8s 2026-03-06
  • ▲Air Drop ally cast range increased from 14m to 18m 2026-03-06
  • ▲Air Drop now grants you and your ally +20% Outgoing Damage after dropping 2026-03-06
  • ▼Air Drop bomb no longer has a fast explode expanding behavior 2026-03-06
  • ▼Air Drop bomb no longer causes a knockup 2026-03-06
  • ▼Air Drop bomb no longer slows on explode by default 2026-03-06
  • ▼Air Drop bomb no longer provides barrier by default 2026-03-06
  • •Air Drop T1 changed from "-20% Bullet Resist on enemies hit for 8s" to "Grants you and ally 300 Barrier (+1.0 Spirit Scaling)" Lasts 12s. 2026-03-06
  • ▼Air Drop T2 changed from "+200 Barrier and +5m Explode Radius" to "Explode applies 50% Slow for 3s" 2026-03-06
  • •Air Drop T3 now also increases damage scaling by +1.5 and barrier scaling by +1.0 2026-03-06
  • ▼Entangling Thorns spirit scaling reduced from 0.55 to 0.45 2026-03-06
  • ▲Bullet damage growth increased from 0.06 to 0.08 2026-03-06
  • •Kudzu Connection now only gives you half the bonus if you aren't connected to an ally 2026-03-06
  • ▼Air Drop damage spirit scaling reduced from 1 to 0.7 2026-03-06
  • ▼Air Drop T1 barrier spirit scaling reduced from 1 to 0.7 2026-03-06
  • ▼Air Drop T2 slow reduced from 50% to 40% 2026-03-06
  • ▼Stone Form spirit scaling reduced from 0.8 to 0.6 2026-03-06
  • ▼Stone Form T3 spirit scaling reduced from +2 to +1.7 2026-03-06
  • ▲Air Drop ally cast range increased from 18m to 22m 2026-03-06
  • ▼Air Drop is no longer disabled by damage over time abilities (same as zipline rules) 2026-03-06
  • ▼Air Drop cooldown increased from 65s to 85s 2026-03-06
  • ▲Air Drop cooldown is reduced by 25% when used on allies 2026-03-06
  • ▼Kudzu Bomb damage reduced from 50 to 40 2025-11-21
  • ▲Kudzu Bomb spirit scaling increased from 0.56 to 0.65 2025-11-21
  • ▲Stone Form cooldown reduced from 42s to 37s 2025-11-21
  • ▲Watcher’s Covenant bullet lifesteal increased from 10% to 15% 2025-11-21
  • ▼Air Drop damage penalty for ally you are carrying reduced from -50% to -30% 2025-11-21
  • ▲Air Drop cast range increased from 12m to 14m 2025-11-21

Weapon

Protector's Hand
Bullet damage
4.45
Fire rate
13.6 /s
Magazine
33
Reload
2.44 s
Falloff
20–58 m
Headshot
×1.65
DPS
60.5 / 30.2

Base stats

Health
755
Health regen
2
Move speed
7.2
Sprint speed
1.6
Stamina
4
Light melee
50
Heavy melee
116
Headshot damage taken
1

Per boon

Bullet damage
+0.08
Health
+45
Melee damage
+1.58
Spirit power
+1.2

35 boons in all, the last at 49.2k souls.

Investment bonuses

SoulsWeapon dmgBase healthSpirit
800+9%+9%+7
1.6k+12%+12%+11
2.4k+15%+15%+15
3.2k+18%+20%+19
4.8k+46%+38%+38
6.4k+54%+42%+45
8k+62%+46%+52
11.2k+74%+50%+59
16k+86%+54%+66
22.4k+100%+60%+75
28.8k+115%+66%+100

Souls spent in a category (each owned item's full price) unlock the highest tier reached. The biggest step is at 4.8k; after it each tier adds less per soul (weapon: +17.5% per 1k souls up to it, +5% per 1k to the next), so piling souls into one category has diminishing returns. Builds and tier lists include it.