lockfu
Kelvin
Brawler · Heavy Hitter

Kelvin

Freezes enemies in their tracks

Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.

ProtectorExplorerIce Cold
BgunBspiritBhybridS54.2% win rateOpen in simulator

Builds

optimised by the simulator · generated 2026-10-23
≥ 25% of offensive souls in each; vitality is free.

Lane

5k≈ 6–9 min
98 DPS2,692 EHP> 10 s TTKSimulate
Buy
4%Headshot Booster80018%Enchanter's Emblem1,6008%Extra Spirit80018%ActiveCold Front1,600
Abilities
Inventory
4.8k

Early mid

12k≈ 13–16 min
223 DPS4,180 EHP6.2 s TTKSimulate
Buy next
12%Mystic Shot1,60021%ActiveAlchemical Fire3,2006%Extra Health800Upgrade17%Improved Spirit1,60017%Mystic Vulnerability1,600
Upgraded: Sold:
Abilities
Inventory
12k

Mid game

20k≈ 20–24 min
332 DPS7,676 EHP6.9 s TTKSimulate
Buy next
10%Spirit Shredder1,60017%Bullet Resilience3,2003%Extra Charge80017%Superior Duration3,200
Sold:
Abilities
Inventory
20k

Late game

32k≈ 30–35 min
485 DPS8,618 EHP5.7 s TTKSimulate
Buy next
Upgrade8%Spirit Rend3,20035%ActiveInfuser6,4008%ActiveSpirit Sap1,600Upgrade13%Rapid Recharge3,200Upgrade30%Escalating Exposure6,400
Upgraded: Sold:
Abilities
Inventory
32k

Very late

45k≈ 40 min +
748 DPS9,535 EHP4.9 s TTKSimulate
Buy next
2%Opening Rounds1,60012%ActiveCold Front1,60011%Suppressor1,60016%Torment Pulse3,200Upgrade24%Boundless Spirit6,400Upgrade21%ActiveFocus Lens6,400
Upgraded: Sold:
Abilities
Inventory
44.8k

Each phase lists what to buy since the previous one; the % on a card is how much of the build's score you lose without it. Lit pips under an ability are its upgrade tiers (green: new in this phase). Hover anything for details.

How builds are chosen

For each net worth, the optimiser searches items and ability upgrades that maximise the score: damage per second against the reference enemy × effective health^weight, averaged over short, standard and long fights, each both fresh and mid-match (long cooldowns still recovering from the previous fight). Each checkpoint starts from the previous one's items, so the builds read as a path.

Gun, spirit and hybrid differ only in where the offensive souls go. The fight assumptions (accuracy, distance, the target…) are on the Data page and adjustable in the simulator.

Abilities

Ability 1
Frost Grenade
30s
2 charges

Throw a grenade that explodes in a cloud of freezing ice that
heals allies and applies
spirit damage and move speed reduction to enemies.

60
Damage
+0.6 × spirit power
60
Heal Amount
+0.8 × spirit power
32%
Move Speed
Slow Duration
4s
scales with ability duration
Cast Delay
0.1s
Charge Delay
7s
scales with charge cooldown reduction
  1. 1Tier 1
    +30 Damage and +30 Heal Amount
  2. 2Tier 2
    -10 Cooldown and debuff now freezes Stamina Regen
  3. 5Tier 3
    +2m Radius. Damage and Heal Spirit Scaling increased.
Partly simulated

• Thrown at the duelled target (both charges are used, CooldownBetweenCharge apart).

• The heal is for allies inside the cloud: Kelvin throws it at the enemy, so it is not scored. The slow and T2 stamina freeze are not scored.

Values are base values with their scaling; the simulator shows them at a chosen net worth and build.

Growth without items

HealthGun DPS ×10Spirit power ×10
01,0002,0003,00008k16k24k32k40k48k
Value by net worth

Boons come with net worth; gun DPS is every bullet hitting at close range, no headshots. Items and investment bonuses come on top (see builds).

Patch history

  • •Frozen Shelter base ability health regen now scales with spirit power (0.2) 2026-09-16
  • ▲Frozen Shelter cooldown reduced from 195s to 185s 2026-07-28
  • ▼Frost Grenade damage spirit scaling reduced from 0.7 to 0.6 2026-05-22
  • ▼When interrupted on Ice Path, it no longer creates an ice path below him and instead lets him fall to the ground 2026-05-22
  • ▼Arctic Beam DPS spirit scaling reduced from 0.5 to 0.38 2026-05-22
  • •Frost Grenade now impacts on Ice Path 2026-03-06
  • ▼Frost Grenade radius reduced from 6.5m to 6m 2026-03-06
  • ▼Frost Grenade cooldown increased from 20s to 30s 2026-03-06
  • •Frost Grenade now comes with 2 charges 2026-03-06
  • ▲Frost Grenade now heals in the base ability (60 + 0.9 Spirit Scaling) 2026-03-06
  • ▼Frost Grenade no longer has -40% Stamina regen reduction 2026-03-06
  • •Frost Grenade T1 changed from "+1 Charge" to "Increases damage and heal by +30" 2026-03-06
  • •Frost Grenade T2 changed from "Provides healing 80+1.5" to "Freezes stamina regen and -10s Cooldown" 2026-03-06
  • •Frost Grenade T3 changed from "+144 Damage and -30% Stamina Regen" to "Increases damage and heal spirit scaling by 1.0 and Radius by +2m" 2026-03-06
  • •Ice Path is now cancelled on Ability Button Press instead of Space 2026-03-06
  • ▼Ice Path cooldown increased from 46s to 50s 2026-03-06
  • ▲Ice Path incline/decline speed increased 2026-03-06
  • ▼Ice Path T1 changed from "+4 Sprint" to "+2 Move Speed and +35% Bullet Resistance on Ice Path" 2026-03-06
  • ▲Ice Path T2 increased from -17s Cooldown to -20s 2026-03-06
  • ▲Ice Path T3 now grants you +35% Spirit Power while on Ice Path 2026-03-06
  • ▲Arctic Beam visual clarity on VFX improved 2026-03-06
  • •Arctic Beam now lets you cast Frost Grenade and items while using it 2026-03-06
  • ▼Arctic Beam Max Fire Rate Reduction reduced from -35% to -20% 2026-03-06
  • ▼Arctic Beam Max Slow reduced from -40% to -20% 2026-03-06
  • ▼Arctic Beam spirit scaling reduced from 0.8 to 0.5 2026-03-06
  • ▼Arctic Beam cooldown increased from 25s to 28s 2026-03-06
  • •Arctic Beam T1 changed from "-7s Cooldown" to "Increases Move Slow and Fire Rate Reduction by -25%" 2026-03-06
  • ▼Arctic Beam T2 changed from "+33 DPS" to "+20 DPS and +0.6 Spirit Scaling" 2026-03-06
  • •Arctic Beam T3 now also reduces cooldown by 13s 2026-03-06
  • •Frozen Shelter can now be canceled first without canceling Ice Beam 2026-03-06
  • •Frozen Shelter is now 8m unit target, creates the dome around the center of both heroes. Can be self casted to create it around yourself. 2026-03-06
  • ▼Frozen Shelter duration reduced from 5.25s to 5s 2026-03-06
  • ▼Frozen Shelter T1 changed from "-35% Enemy Fire Rate" to "-25s Cooldown" 2026-03-06
  • ▲Frozen Shelter T2 increased from +1s to +1.5s 2026-03-06
  • •Frozen Shelter T3 now also dispels non-ult debuffs on cast (affects you and allies) 2026-03-06
  • ▲Frost Grenade radius increased from 6m to 6.5m 2026-03-06
  • ▼Frost Grenade damage spirit scaling reduced from 0.914 to 0.8 2026-03-06
  • ▼Frost Grenade T3 damage spirit scaling reduced from 1.0 to 0.9 2026-03-06
  • ▲Ice Path T2 increased from -20s Cooldown to -25s 2026-03-06
  • ▲Ice Path T3 now also grants +20 Spirit Power 2026-03-06
  • ▲Frozen Shelter T3 increased from 50 Health Regen to 65 2026-03-06
  • ▼Bullet Velocity reduced from 254 to 160 2025-11-21
  • ▼Frost Grenade base damage reduced from 74 to 60 2025-11-21
  • ▼Frozen Shelter T2 changed from "-45s Cooldown" to "+1s Duration" 2025-11-21
  • ▼Frozen Shelter duration reduced from 5.5s to 5s 2025-11-21
  • •Fixed some issues with being unable to shoot over half-height cover. 2024-12-06
  • •Frost Grenade now also reduces Stamina Regeneration during the slow duration. 2024-12-06
  • •Frozen Shelter now created on key up. While the key is down an outline of the area will be shown. 2024-12-06
  • ▼Frozen Shelter cooldown increased from 127s to 130s. 2024-12-06
  • ▲Frozen Shelter T2 increased from -38s to -40s. 2024-12-06

Weapon

Expedition's End
Bullet damage
18.6
Fire rate
3.81 /s
Magazine
14
Reload
2.59 s
Falloff
20–58 m
Headshot
×1.65
DPS
70.9 / 41.6

Base stats

Health
880
Health regen
1
Move speed
6.7
Sprint speed
1.1
Stamina
3
Light melee
50
Heavy melee
116
Headshot damage taken
1

Per boon

Bullet damage
+0.418
Health
+60
Melee damage
+1.58
Spirit resist (%)
+0.625
Spirit power
+1.3

35 boons in all, the last at 49.2k souls.

Investment bonuses

SoulsWeapon dmgBase healthSpirit
800+9%+9%+7
1.6k+12%+12%+11
2.4k+15%+15%+15
3.2k+18%+20%+19
4.8k+46%+38%+38
6.4k+54%+42%+45
8k+62%+46%+52
11.2k+74%+50%+59
16k+86%+54%+66
22.4k+100%+60%+75
28.8k+115%+66%+100

Souls spent in a category (each owned item's full price) unlock the highest tier reached. The biggest step is at 4.8k; after it each tier adds less per soul (weapon: +17.5% per 1k souls up to it, +5% per 1k to the next), so piling souls into one category has diminishing returns. Builds and tier lists include it.