lockfu
Lady Geist
Mystic · Pistol

Lady Geist

Sacrifices health then drains it back

Expending health to achieve devastating effects is the source of Lady Geist's power. When running low, she can drain the life out of her rivals.

LifestealSelf DamageFatale
AgunAspiritAhybridB51.1% win rateOpen in simulator

Builds

optimised by the simulator · generated 2026-10-23
≥ 25% of offensive souls in each; vitality is free.

Lane

5k≈ 6–9 min
155 DPS1,488 EHP7.2 s TTKSimulate
Buy
26%ActiveAlchemical Fire3,2007%Extra Spirit8008%ActiveRusted Barrel800
Abilities
Inventory
4.8k

Early mid

12k≈ 13–16 min
271 DPS3,076 EHP4.5 s TTKSimulate
Buy next
14%Spirit Shielding1,600Upgrade9%Improved Spirit1,6009%Suppressor1,60018%Superior Duration3,200
Upgraded:
Abilities
Inventory
12k

Mid game

20k≈ 20–24 min
423 DPS4,625 EHP5 s TTKSimulate
Buy next
10%Spirit Shredder1,60014%Toxic Bullets3,2009%Spirit Lifesteal1,60012%Rapid Recharge3,200
Sold:
Abilities
Inventory
20k

Late game

32k≈ 30–35 min
722 DPS7,687 EHP5.3 s TTKSimulate
Buy next
8%Mystic Shot1,600Upgrade16%Spirit Rend3,20010%Battle Vest1,60016%Enchanter's Emblem1,60014%Superior Cooldown3,20036%Escalating Exposure6,400
Upgraded: Sold:
Abilities
Inventory
32k

Very late

45k≈ 40 min +
1,024 DPS8,878 EHP4.4 s TTKSimulate
Buy next
8%Titanic Magazine1,60019%ActiveVampiric Burst6,40022%Boundless Spirit6,40026%Mercurial Magnum6,400
Sold:
Abilities
Inventory
44.8k

Each phase lists what to buy since the previous one; the % on a card is how much of the build's score you lose without it. Lit pips under an ability are its upgrade tiers (green: new in this phase). Hover anything for details.

How builds are chosen

For each net worth, the optimiser searches items and ability upgrades that maximise the score: damage per second against the reference enemy × effective health^weight, averaged over short, standard and long fights, each both fresh and mid-match (long cooldowns still recovering from the previous fight). Each checkpoint starts from the previous one's items, so the builds read as a path.

Gun, spirit and hybrid differ only in where the offensive souls go. The fight assumptions (accuracy, distance, the target…) are on the Data page and adjustable in the simulator.

Abilities

Ability 1
Essence Bomb
14s

Sacrifice some of your health to launch a bomb that deals damage after a brief arm time.
Self damage type is Spirit and can be mitigated.

90
Damage
+1.22 × spirit power
30%
Health Cost
Arming Duration
0.65s
  1. 1Tier 1
    —
  2. 2Tier 2
    +2m Radius and +50.0 Damage.
  3. 5Tier 3
    Bombs leave a toxic mess on the ground, dealing 30.0% of the original damage per second, for 6s.
Partly simulated

• Explodes after the arming duration.

• T3 toxic mess: the target stands in it for the zone uptime share of its duration (assumption zone-uptime).

• The health cost (SelfDamagePct of the bomb's damage, mitigated by her spirit resist) is paid and lowers survivability.

Values are base values with their scaling; the simulator shows them at a chosen net worth and build.

Growth without items

HealthGun DPS ×10Spirit power ×10
01,0002,0003,00008k16k24k32k40k48k
Value by net worth

Boons come with net worth; gun DPS is every bullet hitting at close range, no headshots. Items and investment bonuses come on top (see builds).

Patch history

  • ▲Life Drain T3 spirit scaling increased from +0.3 to +0.45 2026-09-16
  • ▲Essence Bomb T3 damage increased from 26% to 30% 2026-09-16
  • ▲Life Drain changed from 75% Damage to Heal to 100% 2026-07-28
  • ▼Life Drain DPS reduced to provide the same effective heal as before but with less DPS 2026-07-28
  • ▼Malice Damage amplification reduced from 8% to 7% 2026-07-28
  • ▲Malice T3 increased from +7% Damage Amp to +8% 2026-07-28
  • ▼Life Drain heal reduced from 80% to 75% 2026-04-30
  • •Essence Bomb self damage changed from 30 + 1.8 scaling to 30% of the damage (base is 90 + 1.2 scaling) 2026-03-06
  • ▼Essence Bomb radius reduced from 9m to 7m 2026-03-06
  • ▲Essence Bomb cooldown reduced from 14.5s to 14s 2026-03-06
  • ▲Essence Bomb T1 increased from -4s to -5s 2026-03-06
  • •Essence Bomb T2 also increases radius by +2m 2026-03-06
  • ▼Life Drain cooldown increased from 30s to 34s 2026-03-06
  • ▼Life Drain break range reduced from 30m to 28m 2026-03-06
  • ▲Life Drain T1 DPS increased from +16.2 to +18 2026-03-06
  • ▲Life Drain T2 duration increased from +2s to +2.5s 2026-03-06
  • ▲Life Drain T3 charges increased from +1 to +2 2026-03-06
  • •Life Drain T3 now also increases spirit scaling by +0.3 2026-03-06
  • ▲Soul Exchange cast time reduced from 0.2s to 0.1s 2026-03-06
  • ▼Soul Exchange post cast hold time reduced from 0.7s to 0.2s 2026-03-06
  • ▲Soul Exchange T1 cooldown increased from -35s to -60s 2026-03-06
  • ▼Soul Exchange T2 changed from "On Cast: +35% Fire Rate for 8s" to "Silences enemies within 25m for 3s" 2026-03-06
  • ▲Soul Exchange T3 changed from "Silences enemies within 25m for 3s" to "On Cast: +60 Spirit Power, +40% Fire Rate and +50% Spirit Resistance for 8s" 2026-03-06
  • ▲Soul Exchange T3 radius increased from 15m to 25m 2025-11-21
  • •Malice can now secure orbs. 2024-12-06
  • ▲Soul Exchange T2 changed from "-10% Min Health" to "On cast +40% Fire Rate for 8s". 2024-12-06
  • ▼Soul Exchange T3 changed from "On cast, +40% Fire Rate and +40% Spirit Resist for 8s" to "Silences enemies in 15m radius for 3s". 2024-12-06
  • ▲Life Drain duration increased from 2s to 2.5s. 2024-12-06
  • •Life Drain T3 changed from "Enemy is Silenced while being Life Drained" to "Ability becomes charged and grants +1 Charge". You can cast multiple Life Drains at the same time on different targets, no Charge Time. 2024-12-06

Weapon

Johann's Gift
Bullet damage
20.7
Fire rate
2.12 /s
Magazine
9
Reload
2.59 s
Falloff
17–48 m
Headshot
×1.65
DPS
43.8 / 27.2

Base stats

Health
880
Health regen
1
Move speed
6.3
Sprint speed
2.4
Stamina
3
Light melee
50
Heavy melee
116
Headshot damage taken
1

Per boon

Bullet damage
+1
Health
+51
Melee damage
+1.58
Spirit power
+1.1

35 boons in all, the last at 49.2k souls.

Investment bonuses

SoulsWeapon dmgBase healthSpirit
800+9%+9%+7
1.6k+12%+12%+11
2.4k+15%+15%+15
3.2k+18%+20%+19
4.8k+46%+38%+38
6.4k+54%+42%+45
8k+62%+46%+52
11.2k+74%+50%+59
16k+86%+54%+66
22.4k+100%+60%+75
28.8k+115%+66%+100

Souls spent in a category (each owned item's full price) unlock the highest tier reached. The biggest step is at 4.8k; after it each tier adds less per soul (weapon: +17.5% per 1k souls up to it, +5% per 1k to the next), so piling souls into one category has diminishing returns. Builds and tier lists include it.