Lane
5k≈ 6–9 min
26%ActiveAlchemical Fire3,200
7%Extra Spirit800
8%ActiveRusted Barrel800




Sacrifices health then drains it back
Expending health to achieve devastating effects is the source of Lady Geist's power. When running low, she can drain the life out of her rivals.
26%ActiveAlchemical Fire3,200
7%Extra Spirit800
8%ActiveRusted Barrel800



14%Spirit Shielding1,600
Upgrade9%Improved Spirit1,600
9%Suppressor1,600
18%Superior Duration3,200



10%Spirit Shredder1,600
14%Toxic Bullets3,200
9%Spirit Lifesteal1,600
12%Rapid Recharge3,200



8%Mystic Shot1,600
Upgrade16%Spirit Rend3,200
10%Battle Vest1,600
16%Enchanter's Emblem1,600
14%Superior Cooldown3,200
36%Escalating Exposure6,400



8%Titanic Magazine1,600
19%ActiveVampiric Burst6,400
22%Boundless Spirit6,400
26%Mercurial Magnum6,400



Each phase lists what to buy since the previous one; the % on a card is how much of the build's score you lose without it. Lit pips under an ability are its upgrade tiers (green: new in this phase). Hover anything for details.
For each net worth, the optimiser searches items and ability upgrades that maximise the score: damage per second against the reference enemy × effective health^weight, averaged over short, standard and long fights, each both fresh and mid-match (long cooldowns still recovering from the previous fight). Each checkpoint starts from the previous one's items, so the builds read as a path.
Gun, spirit and hybrid differ only in where the offensive souls go. The fight assumptions (accuracy, distance, the target…) are on the Data page and adjustable in the simulator.

Sacrifice some of your health to launch a bomb that deals damage after a brief arm time.
Self damage type is Spirit and can be mitigated.
• Explodes after the arming duration.
• T3 toxic mess: the target stands in it for the zone uptime share of its duration (assumption zone-uptime).
• The health cost (SelfDamagePct of the bomb's damage, mitigated by her spirit resist) is paid and lowers survivability.
Values are base values with their scaling; the simulator shows them at a chosen net worth and build.
Boons come with net worth; gun DPS is every bullet hitting at close range, no headshots. Items and investment bonuses come on top (see builds).
35 boons in all, the last at 49.2k souls.
| Souls | Weapon dmg | Base health | Spirit |
|---|---|---|---|
| 800 | +9% | +9% | +7 |
| 1.6k | +12% | +12% | +11 |
| 2.4k | +15% | +15% | +15 |
| 3.2k | +18% | +20% | +19 |
| 4.8k | +46% | +38% | +38 |
| 6.4k | +54% | +42% | +45 |
| 8k | +62% | +46% | +52 |
| 11.2k | +74% | +50% | +59 |
| 16k | +86% | +54% | +66 |
| 22.4k | +100% | +60% | +75 |
| 28.8k | +115% | +66% | +100 |
Souls spent in a category (each owned item's full price) unlock the highest tier reached. The biggest step is at 4.8k; after it each tier adds less per soul (weapon: +17.5% per 1k souls up to it, +5% per 1k to the next), so piling souls into one category has diminishing returns. Builds and tier lists include it.