lockfu
Lash
Assassin · Burst Fire

Lash

Dives down to stomp his foes

Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.

InitiatorHigh-FlyingArrogant
CgunDspiritChybridB51% win rateOpen in simulator

Builds

optimised by the simulator · generated 2026-10-23
≥ 25% of offensive souls in each; vitality is free.

Lane

5k≈ 6–9 min
66 DPS2,117 EHP> 10 s TTKSimulate
Buy
10%Headshot Booster8008%Extra Health8008%ActiveGrit8009%ActiveRusted Barrel80018%ActiveCold Front1,600
Abilities
Inventory
4.8k

Early mid

12k≈ 13–16 min
134 DPS4,107 EHP> 10 s TTKSimulate
Buy next
9%Mystic Shot1,60015%Battle Vest1,60022%Enchanter's Emblem1,600Upgrade16%Spirit Shielding1,6009%Extra Charge80022%Tankbuster3,200
Upgraded: Sold:
Abilities
Inventory
12k

Mid game

20k≈ 20–24 min
264 DPS5,368 EHP9.9 s TTKSimulate
Buy next
11%Intensifying Magazine1,60020%Titanic Magazine1,60017%Hollow Point3,20019%Sharpshooter3,20029%ActiveFury Trance3,20012%Bullet Resist Shredder1,60011%Quicksilver Reload1,600
Sold:
Abilities
Inventory
20k

Late game

32k≈ 30–35 min
374 DPS7,862 EHP8.5 s TTKSimulate
Buy next
13%Swift Striker1,60031%ActiveVampiric Burst6,400Upgrade27%Mercurial Magnum6,400
Upgraded: Sold:
Abilities
Inventory
32k

Very late

45k≈ 40 min +
592 DPS8,379 EHP6.6 s TTKSimulate
Buy next
12%Weakening Headshot1,60020%Lucky Shot6,40029%Spellslinger6,4008%Surge of Power3,200
Sold:
Abilities
Inventory
44.8k

Each phase lists what to buy since the previous one; the % on a card is how much of the build's score you lose without it. Lit pips under an ability are its upgrade tiers (green: new in this phase). Hover anything for details.

How builds are chosen

For each net worth, the optimiser searches items and ability upgrades that maximise the score: damage per second against the reference enemy × effective health^weight, averaged over short, standard and long fights, each both fresh and mid-match (long cooldowns still recovering from the previous fight). Each checkpoint starts from the previous one's items, so the builds read as a path.

Gun, spirit and hybrid differ only in where the offensive souls go. The fight assumptions (accuracy, distance, the target…) are on the Data page and adjustable in the simulator.

Abilities

Ability 1
Ground Strike
18s

Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.

60
Stomp Damage
+0.7905 × spirit power
5.5
Damage Per Meter
+0.04 × spirit power
Cast Delay
0.15s
  1. 1Tier 1
    —
  2. 2Tier 2
    Struck enemies are knocked up and slowed by 40% for 3s
  3. 5Tier 3
    Damage Per Meter +120% and improved scaling
Partly simulated

• Scored as a stomp from the ground: the damage per meter fallen (StompDamagePerMeterPrimary/Secondary, and the T3 that raises it) needs a dive height no property or assumption gives, so it is not scored.

• The T2 knock-up and slow are not scored.

Values are base values with their scaling; the simulator shows them at a chosen net worth and build.

Growth without items

HealthGun DPS ×10Spirit power ×10
01,0002,0003,00008k16k24k32k40k48k
Value by net worth

Boons come with net worth; gun DPS is every bullet hitting at close range, no headshots. Items and investment bonuses come on top (see builds).

Patch history

  • ▼Gun falloff range reduced from 18m->54m to 16m->48m 2026-09-16
  • ▲Ground Strike T3 spirit scaling increased from +0.03 to +0.04 2026-09-16
  • ▲Ground Strike T3 damage per meter scaling increased from 110% to 120% 2026-09-16
  • ▼Grapple T2 Weapon Damage buff duration reduced from 10s to 6s 2026-09-16
  • ▼Flog heal reduced from 50% to 40% 2026-09-16
  • ▲Flog angle increased from 38 to 40 2026-09-16
  • ▼Flog T3 reduced from +40 degrees angle to +25 2026-09-16
  • ▼Flog T3 reduced from +20% heal to +15% 2026-09-16
  • ▼Falloff range reduced from 20m->58m to 18m->54m 2026-08-12
  • ▲Ground Strike cooldown reduced from 21s to 18s 2026-06-30
  • ▲Flog angle increased from 30 to 38 2026-06-30
  • ▼Bullet damage per boon reduced from 0.341 to 0.31 2026-05-22
  • ▲Ground Strike damage per meter spirit scaling increased from 0.0372 to 0.04 2026-05-22
  • ▼Grapple T2 bonus damage no longer stacks with itself, but instead refreshes the duration 2026-05-22
  • ▲Grapple T3 now also grants +1 Charge 2026-05-22
  • ▲Increased Sparkles 2026-03-06
  • •Fixed Ground Strike against players brought down from mid air not doing damage 2026-03-06
  • ▲Grapple T2 weapon damage increased from +6 to +7 2026-03-06
  • ▲Grapple T3 changed from "+20% Fire Rate" to "+60% Air Control and +1 Stamina on Usage" 2026-03-06
  • ▼Flog cooldown increased from 24s to 26s 2026-03-06
  • ▼Flog Attack Angle no longer increases with Spirit Power 2026-03-06
  • ▼Flog heal vs heroes reduced from 60% to 50% 2026-03-06
  • ▲Flog T2 increased from -12s Cooldown to -16s 2026-03-06
  • •Flog T2 now also reduces Fire Rate by 30% 2026-03-06
  • ▼Flog T3 no longer reduces Fire Rate 2026-03-06
  • ▼Flog T3 damage reduced from +86 to +80 2026-03-06
  • •Flog T3 now also increases Attack Angle by 40 and Heal by +20% 2026-03-06
  • •Fixed Death Slam camera sometimes being obstructed 2026-03-06
  • ▼Death Slam throw distance no longer scales with Spirit Power (was 0.3) 2026-03-06
  • ▼Death Slam cooldown increased from 145s to 150s 2026-03-06
  • ▲Death Slam T1 throw distance increased from +8m to +12m 2026-03-06
  • ▲Death Slam T2 cooldown increased from -25s to -40s 2026-03-06
  • •Death Slam T3 now also increases cast range by +10m 2026-03-06
  • ▲Death Slam throw range increased from 12m to 14m 2026-03-06
  • •Death Slam throw range now scales with spirit power (+0.14) 2026-03-06
  • ▼Death Slam T3 cast range reduced from +10m to +6m 2026-03-06
  • ▲Death Slam T3 stun increased from 1s to 1.2s 2026-03-06
  • ▲Grapple cooldown reduced from 42s to 35s 2025-11-21
  • ▲Flog heal vs heroes increased from 50% to 60% 2025-11-21
  • ▲Flog damage increased from 60 to 65 2025-11-21
  • ▲Flog cooldown reduced from 26s to 24 2025-11-21
  • ▼Flog T2 increased from -14s to -12s 2025-11-21
  • ▲Death Slam cooldown reduced from 155s to 145s 2025-11-21
  • ▲Ground Strike T1 improved from -9.5s Cooldown to -10s. 2024-12-06
  • ▼Death Slam cooldown increased from 137s to 140s. 2024-12-06
  • ▲Death Slam channel time increased from 2s to 2.3s. 2024-12-06
  • ▲Death Slam Impact radius increased from 5m to 6m. 2024-12-06
  • ▲Death Slam cone angle increased from 75 to 85. 2024-12-06
  • ▲Death Slam cast range increased from 18m to 20m. 2024-12-06
  • ▲Death Slam T2 changed from +100 damage to -30s Cooldown. 2024-12-06
  • •Death Slam T3 changed from -56s Cooldown to Impact Area Stuns for 1s. 2024-12-06
  • •Death Slam fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena. 2024-12-06
  • •Ground Strike can now be cast while on the zipline. 2024-11-08
  • •Fixed interaction between Mirage's tornado and Death Slam. 2024-11-08
  • •Ground Strike now pulls enemies to the ground with you (similar to Stone Form recently). 2024-11-08

Weapon

Tale of The Tape
Bullet damage
8.46
Fire rate
5.83 /s (bursts of 3)
Magazine
29
Reload
2.35 s
Falloff
16–48 m
Headshot
×1.65
DPS
49.3 / 33.5

Base stats

Health
780
Health regen
2
Move speed
7.2
Sprint speed
2.1
Stamina
3
Light melee
50
Heavy melee
116
Headshot damage taken
1
Spirit resist
10%

Per boon

Bullet damage
+0.31
Health
+50
Melee damage
+1.58
Spirit power
+1.1

35 boons in all, the last at 49.2k souls.

Investment bonuses

SoulsWeapon dmgBase healthSpirit
800+9%+9%+7
1.6k+12%+12%+11
2.4k+15%+15%+15
3.2k+18%+20%+19
4.8k+46%+38%+38
6.4k+54%+42%+45
8k+62%+46%+52
11.2k+74%+50%+59
16k+86%+54%+66
22.4k+100%+60%+75
28.8k+115%+66%+100

Souls spent in a category (each owned item's full price) unlock the highest tier reached. The biggest step is at 4.8k; after it each tier adds less per soul (weapon: +17.5% per 1k souls up to it, +5% per 1k to the next), so piling souls into one category has diminishing returns. Builds and tier lists include it.