lockfu
McGinnis
Mystic · Heavy Artillery

McGinnis

Controls the battle with combat turrets

Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.

InventorSupportDisruption
BgunAspiritAhybridC48.2% win rateOpen in simulator

Builds

optimised by the simulator · generated 2026-10-23
≥ 25% of offensive souls in each; vitality is free.

Lane

5k≈ 6–9 min
125 DPS1,530 EHP10 s TTKSimulate
Buy
30%ActiveAlchemical Fire3,2008%Extra Spirit8009%ActiveRusted Barrel800
Abilities
Inventory
4.8k

Early mid

12k≈ 13–16 min
279 DPS2,719 EHP6 s TTKSimulate
Buy next
9%ActiveGrit8009%Extra Charge80041%Escalating Exposure6,400
Sold:
Abilities
Inventory
12k

Mid game

20k≈ 20–24 min
478 DPS6,481 EHP5.4 s TTKSimulate
Buy next
12%Spirit Shredder1,60012%Battle Vest1,60015%Enchanter's Emblem1,60016%Spirit Lifesteal1,6008%Improved Spirit1,6009%Suppressor1,600
Sold:
Abilities
Inventory
20k

Late game

32k≈ 30–35 min
687 DPS7,968 EHP4.5 s TTKSimulate
Buy next
6%Mystic Shot1,600Upgrade16%Spirit Rend3,2006%ActiveSpirit Sap1,600Upgrade11%Rapid Recharge3,200Upgrade23%Boundless Spirit6,400
Upgraded:
Abilities
Inventory
32k

Very late

45k≈ 40 min +
862 DPS10,624 EHP4.5 s TTKSimulate
Buy next
9%Bullet Resilience3,200Upgrade23%ActiveInfuser6,4005%ActiveCold Front1,600Upgrade23%ActiveFocus Lens6,400
Upgraded: Sold:
Abilities
Inventory
44.8k

Each phase lists what to buy since the previous one; the % on a card is how much of the build's score you lose without it. Lit pips under an ability are its upgrade tiers (green: new in this phase). Hover anything for details.

How builds are chosen

For each net worth, the optimiser searches items and ability upgrades that maximise the score: damage per second against the reference enemy × effective health^weight, averaged over short, standard and long fights, each both fresh and mid-match (long cooldowns still recovering from the previous fight). Each checkpoint starts from the previous one's items, so the builds read as a path.

Gun, spirit and hybrid differ only in where the offensive souls go. The fight assumptions (accuracy, distance, the target…) are on the Data page and adjustable in the simulator.

Abilities

Ability 1
Mini Turret
18s

Deploy a turret that shoots enemies, dealing
spirit damage over time. The turret expires after a limited lifetime.
Turrets deal reduced damage to troopers and objectives.

24
Turret DPS
+0.42 × spirit power
100
Turret Health
+9 × boons
30m
Attack Range
scales with ability range
Lifetime
35s
scales with ability duration
Cast Delay
0.2s
Charge Delay
3s
scales with charge cooldown reduction
  1. 1Tier 1
    +10 Turret DPS and +10m Attack Range
  2. 2Tier 2
    —
  3. 5Tier 3
    +25% Turret Fire Rate and +12s Turret Lifetime
Partly simulated

• Each turret shoots the duelled target for its lifetime at TurretDPS × AttackSpeedMult; it reaches the target for the zone uptime share of the time (assumption zone-uptime: the target leaves its range or kills it).

• Turrets' own health and the T3 slow are not modelled.

Values are base values with their scaling; the simulator shows them at a chosen net worth and build.

Growth without items

HealthGun DPS ×10Spirit power ×10
01,0002,0003,00008k16k24k32k40k48k
Value by net worth

Boons come with net worth; gun DPS is every bullet hitting at close range, no headshots. Items and investment bonuses come on top (see builds).

Patch history

  • ▼Bullet damage base and growth values reduced by 5% 2026-08-12
  • ▼Spirit Resist per boon reduced from +0.625% to +0.35% 2026-08-12
  • ▼Mini Turrets no longer shoots heroes on ziplines 2026-08-12
  • ▼Mini Turrets no longer have 80% decaying resist for the first 6s 2026-08-12
  • ▲Mini Turrets health increased from 90 + 7.8/boon to 100 + 9/boon 2026-08-12
  • ▼Medicinal Specter T1 changed from "Provides +40% Spirit Resist" to "+1.5s Duration" 2026-08-12
  • ▼Medicinal Specter T3 no longer increases duration by +1.5s 2026-08-12
  • •Medicinal Specter T3 now also increases spirit resistance by +40% 2026-08-12
  • ▼Mini Turret DPS rescaled from 30+0.39 to 24+0.42 (break even at 200 spirit power) 2026-06-12
  • ▼Mini Turrets T3 Fire Rate reduced from +30% to +25% 2026-06-12
  • •Fixed some rare cases where Heavy Barrage would stop working 2026-06-12
  • ▼Heavy Barrage DPS reduced from 22.5 to 21 2026-06-12
  • ▼Heavy Barrage range reduced from 50m to 36m 2026-05-31
  • ▼Heavy Barrage T1 Dash Slow reduced from 30% to 18% (regular slow still 30%) 2026-05-31
  • ▼Heavy Barrage T3 Damage Per Rocket reduced from +18 to +15 2026-05-31
  • ▲Bullet damage per boon increased from 0.17 to 0.18 2026-05-22
  • •Fixed Heavy Barrage not triggering Diviner's Kevlar 2026-05-22
  • ▲Medicinal Specter radius increased from 5.5m to 6m 2026-05-22
  • ▼Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute 2026-04-30
  • •Fixed Mini Turrets being locked on objectives when they were invulnerable 2026-04-30
  • ▲Medicinal Specter duration increased from 6s to 6.5s 2026-04-30
  • •Stamina speed bucket 3 to 2 2026-03-06
  • ▼Bullet damage reduced from 6.72 + 0.2/boon to 6.0 + 0.16/boon 2026-03-06
  • ▲Mini Turret duration increased from 24s to 35s 2026-03-06
  • ▼Mini Turret base health and health growth reduced by 40% 2026-03-06
  • ▲Mini Turrets initial fading resist start value increased from 60% to 80% 2026-03-06
  • •Mini Turrets now have 35% melee resist 2026-03-06
  • ▲Mini Turret tracking, angle and projectile speeds significantly improved 2026-03-06
  • •Mini Turret on the minimap now flash/turn red when they are attacking 2026-03-06
  • ▼Mini Turret T1 changed from "Turrets apply 25% slow" to "+10m Attack Range and +10 DPS" 2026-03-06
  • ▼Mini Turret T2 changed from "+10m Attack Range and + 10% Fire Rate" to "+2 Charges" 2026-03-06
  • ▼Mini Turret T3 changed from "+38 Turret DPS and +14s Turret Lifetime" to "+30% Turret Fire Rate and +12s Turret Lifetime" 2026-03-06
  • ▼Medicinal Specter duration no longer scales with spirit power 2026-03-06
  • ▼Medicinal Specter radius no longer scales with spirit power 2026-03-06
  • •Medicinal Specter regen now scales with spirit power (+0.3) 2026-03-06
  • ▼Medicinal Specter cooldown increased from 48s to 50s 2026-03-06
  • ▼Medicinal Specter no longer provides +15% Stamina Recovery 2026-03-06
  • ▲Medicinal Specter T1 changed from "+30% Fire Rate" to "+40% Spirit Resistance" 2026-03-06
  • ▲Medicinal Specter T2 increased from -17s Cooldown to -20s 2026-03-06
  • •Medicinal Specter T2 now also increases Stamina Recovery by +100% 2026-03-06
  • ▼Medicinal Specter T3 regen reduced from 2.5% Max HP to 2% 2026-03-06
  • •Medicinal Specter T3 now also increases radius by 3m 2026-03-06
  • •Medicinal Specter T3 now also increases duration by 1s 2026-03-06
  • •Spectral Wall that is midcast will now fire when you are interrupted, rather than continue to expand outward 2026-03-06
  • •Spectral Wall segments can now be destroyed with 2 heavy melee hits (destroys an individual segment) 2026-03-06
  • ▼Spectral Wall min range reduced from 6m to 5m 2026-03-06
  • •Spectral Wall applies it's slow to enemies it passes through while being summoned 2026-03-06
  • ▼Spectral Wall T1 no longer drains 1 stamina 2026-03-06
  • ▲Spectral Wall T1 Damage Amp increased from 15% to 20% 2026-03-06
  • •Spectral Wall T2 also increases wall duration by +2s 2026-03-06
  • ▲Spectral Wall T3 changed from "0.75s Stun on Impact" to "Creates 2 Turrets for 8s and increases slow by 30%" (creates them on the side facing you spread along the wall) 2026-03-06
  • ▼Heavy Barrage duration reduced from 13s to 8s 2026-03-06
  • ▼Heavy Barrage minimum range reduced from 9m to 8.5m 2026-03-06
  • •Heavy Barrage T1 tooltip updated to clarify that it also reduces dash distance 2026-03-06
  • ▼Heavy Barrage T1 move slow reduced from 40% to 30% 2026-03-06
  • ▲Heavy Barrage T1 dash slow increased from 20% to 30% 2026-03-06
  • ▼Heavy Barrage T1 slow duration reduced from 2s to 1.5s 2026-03-06
  • ▲Heavy Barrage T2 cooldown reduction increased from -45s to -55s 2026-03-06
  • •Heavy Barrage T2 now also increases duration by 6s 2026-03-06
  • ▲Heavy Barrage T3 damage increased from +21 to +25 2026-03-06

Weapon

Services Rendered
Bullet damage
6.08
Fire rate
4.76 /s
Magazine
66
Reload
3.29 s
Falloff
20–58 m
Headshot
×1.65
DPS
29 / 23.4
Spin-up
fires faster the longer it fires

Base stats

Health
780
Health regen
2
Move speed
6.7
Sprint speed
1.6
Stamina
2
Light melee
50
Heavy melee
116
Headshot damage taken
1

Per boon

Bullet damage
+0.171
Health
+52
Melee damage
+1.58
Spirit resist (%)
+0.35
Spirit power
+1.1

35 boons in all, the last at 49.2k souls.

Investment bonuses

SoulsWeapon dmgBase healthSpirit
800+9%+9%+7
1.6k+12%+12%+11
2.4k+15%+15%+15
3.2k+18%+20%+19
4.8k+46%+38%+38
6.4k+54%+42%+45
8k+62%+46%+52
11.2k+74%+50%+59
16k+86%+54%+66
22.4k+100%+60%+75
28.8k+115%+66%+100

Souls spent in a category (each owned item's full price) unlock the highest tier reached. The biggest step is at 4.8k; after it each tier adds less per soul (weapon: +17.5% per 1k souls up to it, +5% per 1k to the next), so piling souls into one category has diminishing returns. Builds and tier lists include it.