lockfu
Mina
Marksman · Pistol

Mina

HarasserNimbleVexing
CgunBspiritChybridD46.2% win rateOpen in simulator

Builds

optimised by the simulator · generated 2026-10-23
≥ 25% of offensive souls in each; vitality is free.

Lane

5k≈ 6–9 min
130 DPS1,567 EHP8.8 s TTKSimulate
Buy
7%Headshot Booster80010%Extra Health8009%ActiveGrit80010%Extra Spirit80017%ActiveCold Front1,600
Abilities
Inventory
4.8k

Early mid

12k≈ 13–16 min
234 DPS3,237 EHP8.4 s TTKSimulate
Buy next
6%Extended Magazine80018%Enchanter's Emblem1,60015%Spirit Lifesteal1,600Upgrade17%Weapon Shielding1,600Upgrade19%Improved Spirit1,60018%Mystic Vulnerability1,600
Upgraded:
Abilities
Inventory
12k

Mid game

20k≈ 20–24 min
376 DPS4,576 EHP4.6 s TTKSimulate
Buy next
9%Mystic Shot1,60016%ActiveAlchemical Fire3,20014%Spirit Rend3,20013%Spirit Shielding1,60012%Suppressor1,600
Sold:
Abilities
Inventory
19.2k

Late game

32k≈ 30–35 min
602 DPS5,781 EHP3.7 s TTKSimulate
Buy next
18%Toxic Bullets3,200Upgrade21%Boundless Spirit6,400Upgrade32%Escalating Exposure6,400
Upgraded:
Abilities
Inventory
32k

Very late

45k≈ 40 min +
819 DPS6,900 EHP3.8 s TTKSimulate
Buy next
7%Titanic Magazine1,6006%Battle Vest1,600Upgrade40%ActiveInfuser6,40010%Torment Pulse3,20014%ActiveFocus Lens6,400
Upgraded: Sold:
Abilities
Inventory
44.8k

Each phase lists what to buy since the previous one; the % on a card is how much of the build's score you lose without it. Lit pips under an ability are its upgrade tiers (green: new in this phase). Hover anything for details.

How builds are chosen

For each net worth, the optimiser searches items and ability upgrades that maximise the score: damage per second against the reference enemy × effective health^weight, averaged over short, standard and long fights, each both fresh and mid-match (long cooldowns still recovering from the previous fight). Each checkpoint starts from the previous one's items, so the builds read as a path.

Gun, spirit and hybrid differ only in where the offensive souls go. The fight assumptions (accuracy, distance, the target…) are on the Data page and adjustable in the simulator.

Abilities

Ability 1
Rake
16s

60
Damage
6%
Missing Health as Damage
25
Heal Per Kill
+0.3 × spirit power
Cast Delay
0.1s
  1. 1Tier 1
    —
  2. 2Tier 2
    +30.0 Heal per Kill
    -8.0s Cooldown
  3. 5Tier 3
    +7.0% Missing health damage and increased Heal per Kill Spirit scaling
Fully simulated

• Damage plus MissingHealthDamagePercentage of the target's missing health (the duelled target's, for every target hit).

• The heal per kill is not scored (the duel ends at the kill); the float is mobility. The data gives Damage no spirit scaling.

Values are base values with their scaling; the simulator shows them at a chosen net worth and build.

Growth without items

HealthGun DPS ×10Spirit power ×10
05001,0001,5002,00008k16k24k32k40k48k
Value by net worth

Boons come with net worth; gun DPS is every bullet hitting at close range, no headshots. Items and investment bonuses come on top (see builds).

Patch history

  • ▼Sanguine Retreat recast time increased from 3.5s to 4s 2026-07-28
  • ▲Sanguine Retreat T3 cast range increased from +3m to +4m 2026-07-28
  • ▲Rake missing health as damage increased from 5% to 6% 2026-06-30
  • •Sanguine Retreat T3 now also increases range by +3m 2026-06-30
  • ▲Nox Nostra damage increased from 4.45 to 4.6 2026-06-30
  • ▲Nox Nostra T1 damage increased from +1.74 to +1.9 2026-06-30
  • •Innate -8% Debuff Resist 2026-05-22
  • •Fixed Rake sometimes not working with high ping 2026-05-22
  • ▲Love Bites T3 increased from -4s Cooldown to -5s 2026-05-22
  • ▼Love Bites no longer applies the flat on hit damage to abilities (was doing 20% of its value on Nox Nostra) 2026-05-22
  • ▼Nox Nostra T3 reduced from 1% Current HP to 0.5% 2026-05-22
  • ▼Nox Nostra DPS reduced by 6% 2026-04-30
  • ▼Stamina cooldown increased from 3.9s to 4.2s 2026-03-06
  • ▼Rake cooldown increased from 10s to 16s 2026-03-06
  • ▲Rake hero hit missing health as damage increased from 3% to 5% 2026-03-06
  • ▼Rake heal per kill reduced from 30 to 25 2026-03-06
  • ▼Rake heal per kill spirit scaling reduced from 0.43 to 0.3 2026-03-06
  • ▲Rake T1 changed from "+20 Heal Per Kill" to "+60 Damage" 2026-03-06
  • ▲Rake T2 changed from "+54 Damage and +1.0 Heal Per Kill spirit scaling" to "+30 Heal Per Kill and -8s Cooldown" 2026-03-06
  • •Rake T3 now also provides +1.2 Heal Per Kill spirit scaling 2026-03-06
  • ▼Sanguine Retreat cast range reduced 10m to 9m 2026-03-06
  • ▲Sanguine Retreat recast window increased from 3s to 3.5s 2026-03-06
  • ▲Sanguine Retreat T1 changed from "+3m Cast Range" to "+20% Fire Rate and 8 Bullets" 2026-03-06
  • ▲Sanguine Retreat T2 changed from "+25% Fire Rate and 8 Bullets" to "-10s Cooldown" 2026-03-06
  • ▼Sanguine Retreat T3 changed from "-12s Cooldown" to "+1 Recast" 2026-03-06
  • ▼Love Bites Cooldown increased from 8s to 10s 2026-03-06
  • ▼Love Bites damage reduced from 6 to 4 2026-03-06
  • ▲Love Bites damage spirit scaling increased from 0.06 to 0.09 2026-03-06
  • ▼Love Bites bonus damage reduced from 55 to 45 2026-03-06
  • ▲Love Bites bonus damage spirit scaling increased from 1.6 to 1.85 2026-03-06
  • ▲Love Bites T1 changed from "On Proc: +4 m/s Move Speed for 3s" to "On Proc: 30% Slow for 3s" 2026-03-06
  • ▼Love Bites T2 Damage/Bonus reduced from 3.6/50 to 3/45 2026-03-06
  • ▲Love Bites T3 changed from "On Proc: -1 Stamina and 30% slow for 3s" to "-4s Cooldown and On Proc +25% Fire Rate for 5s" 2026-03-06
  • ▼Nox Nostra cooldown increased from 115s to 130s 2026-03-06
  • ▼Nox Nostra damage reduced from 6 to 5.6 2026-03-06
  • ▲Nox Nostra T1 increased from +1.8 to +2.2 2026-03-06
  • ▲Nox Nostra T2 cooldown increased from -40s to -55s 2026-03-06
  • •Fixed a bug with Rake with how the low hp bonus damage against non-hero targets was dealt (when they were low, the spirit resist didn't matter effectively) 2026-03-06
  • ▲Float time with umbrella increased from 2.5s to 4s 2026-03-06
  • •Can now zoom in again to continue floating if you let go of the zoom, as long as the total zoom time is still under the max 2026-03-06
  • ▼Fixed various issues with Nox Nostra bats not hitting things properly (DPS values reduced to compensate for this indirect buff) 2026-03-06
  • ▼Sanguine Retreat cooldown increased from 30s to 32s 2025-11-21
  • ▼Sanguine Retreat no longer resets air jump and dash limits 2025-11-21
  • ▼Love Bites cooldown increased from 7s to 8s 2025-11-21
  • ▲Love Bites T3 from -1 Stamina to -2 2025-11-21

Weapon

New Money
Bullet damage
7.31
Fire rate
3.97 /s
Magazine
12
Reload
1.7 s
Falloff
20–46 m
Headshot
×1.65
DPS
29 / 18.6

Base stats

Health
660
Health regen
2
Move speed
6.5
Sprint speed
1.6
Stamina
2
Light melee
50
Heavy melee
116
Headshot damage taken
1

Per boon

Bullet damage
+0.275
Health
+27
Melee damage
+1.58
Spirit power
+1.1

35 boons in all, the last at 49.2k souls.

Investment bonuses

SoulsWeapon dmgBase healthSpirit
800+9%+9%+7
1.6k+12%+12%+11
2.4k+15%+15%+15
3.2k+18%+20%+19
4.8k+46%+38%+38
6.4k+54%+42%+45
8k+62%+46%+52
11.2k+74%+50%+59
16k+86%+54%+66
22.4k+100%+60%+75
28.8k+115%+66%+100

Souls spent in a category (each owned item's full price) unlock the highest tier reached. The biggest step is at 4.8k; after it each tier adds less per soul (weapon: +17.5% per 1k souls up to it, +5% per 1k to the next), so piling souls into one category has diminishing returns. Builds and tier lists include it.