lockfu
Mirage
Assassin · Pistol

Mirage

Times his shots and catches fleeing targets

Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.

BodyguardTravellerFocused
BgunCspiritChybridD44.7% win rateOpen in simulator

Builds

optimised by the simulator · generated 2026-10-23
≥ 25% of offensive souls in each; vitality is free.

Lane

5k≈ 6–9 min
95 DPS2,228 EHP> 10 s TTKSimulate
Buy
9%Headshot Booster8007%Extra Health8007%ActiveGrit8008%Mystic Burst80016%ActiveCold Front1,600
Abilities
Inventory
4.8k

Early mid

12k≈ 13–16 min
165 DPS4,159 EHP> 10 s TTKSimulate
Buy next
14%Extended Magazine80010%Mystic Shot1,60012%Battle Vest1,60024%Enchanter's Emblem1,60022%ActiveDecay3,200
Sold:
Abilities
Inventory
12k

Mid game

20k≈ 20–24 min
350 DPS5,978 EHP8.5 s TTKSimulate
Buy next
11%Spirit Shredder1,600Upgrade28%Titanic Magazine1,60025%Toxic Bullets3,20013%Spirit Lifesteal1,6004%Extra Spirit80039%Escalating Exposure6,400
Upgraded: Sold:
Abilities
Inventory
20k

Late game

32k≈ 30–35 min
526 DPS7,116 EHP8.2 s TTKSimulate
Buy next
10%Swift Striker1,600Upgrade19%Spirit Rend3,20011%Torment Pulse3,20020%Boundless Spirit6,400
Upgraded: Sold:
Abilities
Inventory
32k

Very late

45k≈ 40 min +
788 DPS7,893 EHP6.9 s TTKSimulate
Buy next
13%ActiveAlchemical Fire3,20023%Diviner's Kevlar6,40020%Mercurial Magnum6,400
Sold:
Abilities
Inventory
44.8k

Each phase lists what to buy since the previous one; the % on a card is how much of the build's score you lose without it. Lit pips under an ability are its upgrade tiers (green: new in this phase). Hover anything for details.

How builds are chosen

For each net worth, the optimiser searches items and ability upgrades that maximise the score: damage per second against the reference enemy × effective health^weight, averaged over short, standard and long fights, each both fresh and mid-match (long cooldowns still recovering from the previous fight). Each checkpoint starts from the previous one's items, so the builds read as a path.

Gun, spirit and hybrid differ only in where the offensive souls go. The fight assumptions (accuracy, distance, the target…) are on the Data page and adjustable in the simulator.

Abilities

Ability 1
Fire Scarabs
35s
2 charges

Infest an enemy with fire scarabs, stealing life from them and causing them to deal reduced damage.

8
Health Steal Per Sec
+0.1 × spirit power
-20%
Damage Penalty
Steal Duration
5s
scales with ability duration
Cast Delay
0.05s
Charge Delay
1s
scales with charge cooldown reduction
  1. 1Tier 1
    —
  2. 2Tier 2
    +1 Charge
    +2s Duration
  3. 5Tier 3
    -15% Damage Penalty
    Increased Spirit scaling
Fully simulated

• Steals DPS for StealDuration (damage dealt and healed); charges are chained back to back, since re-applying only refreshes the duration.

• The target deals OutgoingDamagePenaltyPercent less weapon and spirit damage while the scarabs last (less damage taken). Healing amp doesn't raise the life steal.

Values are base values with their scaling; the simulator shows them at a chosen net worth and build.

Growth without items

HealthGun DPS ×10Spirit power ×10
01,0002,0003,00008k16k24k32k40k48k
Value by net worth

Boons come with net worth; gun DPS is every bullet hitting at close range, no headshots. Items and investment bonuses come on top (see builds).

Patch history

  • ▼Fire Scarabs duration reduced from 7s to 5s 2026-07-28
  • ▼Fire Scarabs T2 reduced from +2 Charges to +1 Charge 2026-07-28
  • •Fire Scarabs T2 now also increases duration by 2s 2026-07-28
  • ▼Dust Devil T3 no longer increases Lift Duration by +0.3s 2026-07-28
  • •Fixed Djinn's Mark T3 still being -1s Cooldown instead of -0.75s 2026-07-28
  • ▼Fire Scarabs T3 spirit scaling reduced from +0.17 to +0.13 2026-07-09
  • ▼Dust Devil T3 spirit scaling reduced from +1 to +0.6 2026-07-09
  • ▲Djinn's Mark cooldown reduced from 3s to 2.75 2026-07-09
  • ▼Djinn's Mark T3 cooldown reduced from -1s Cooldown to -0.75s 2026-07-09
  • ▲Traveler T3 increased from -70s Cooldown to -90s 2026-07-09
  • •Updated Djinn's Mark visuals 2026-05-22
  • ▼Base health regen reduced from 2 to 1.5 2026-04-30
  • ▼Fire Scarabs duration reduced from 8s to 7s 2026-04-30
  • ▼Bullet damage reduced from 15.2+0.5 to 14.8+0.3 2026-03-06
  • ▼Fire Scarabs no longer have a limited duration to launch each one. Functions as a normal charged ability. 2026-03-06
  • ▲Fire Scarabs collision and model size increased a bit 2026-03-06
  • ▼Fire Scarabs base charges reduced from 4 to 2 2026-03-06
  • ▼Fire Scarabs spirit scaling reduced from 1.0 to 0.8 2026-03-06
  • •Fire Scarabs now immediately steal the health from the target 2026-03-06
  • ▲Fire Scarabs Max Health steal increased from 45 to 70 2026-03-06
  • ▲Fire Scarabs changed from -8% Bullet Resist to +10% Damage Amp on that target from any damage you deal 2026-03-06
  • ▼Fire Scarabs cooldown increased from 40s to 45s 2026-03-06
  • ▼Fire Scarabs T1 changed from "-15s Cooldown" to "+50 Max Health Steal" 2026-03-06
  • ▲Fire Scarabs T2 changed from "-8% Bullet Resist" to "+2 Charges" 2026-03-06
  • ▼Fire Scarabs T3 changed from "+63 Max Health Steal" to "+10% Damage Amp and +1.2 Spirit Scaling" 2026-03-06
  • ▼Fire Scarabs no longer has a reduced effect against non-heroes 2026-03-06
  • •Tornado renamed to Dust Devil 2026-03-06
  • ▼Dust Devil lift duration reduced from 1.0s to 0.4s 2026-03-06
  • ▼Dust Devil spirit scaling reduced from 0.7 to 0.3 2026-03-06
  • •Dust Devil now slows affected enemies by 30% for 3s 2026-03-06
  • ▲Dust Devil bullet evasion duration increased from 3.5s to 4s 2026-03-06
  • ▲Dust Devil bullet evasion increased from 25% to 30% 2026-03-06
  • ▲Dust Devil T1 changed from "+0.4s Lift Duration" to "+60 Damage" 2026-03-06
  • ▼Dust Devil T2 changed from "-14s Cooldown" to "-8s Cooldown and +30% Evasion" 2026-03-06
  • ▼Dust Devil T3 changed from "+20% Bullet" to "Can Recast within 5s. Increases spirit scaling by 1.0" 2026-03-06
  • ▼Djinn's Mark cooldown increased from 2.6s to 3s 2026-03-06
  • ▲Djinn's Mark multiplier duration increased from 4.5s to 5s 2026-03-06
  • ▲Djinn's Mark reveal duration increased from 3s to 6s 2026-03-06
  • •Djinn's Mark tooltip rewritten to be based on a "per stack" basis. A stack increases the damage by 200%. (this is just a tooltip change) 2026-03-06
  • •Djinn's Mark T1 changed from "60% slow for 0.5s on 2x stack" to "Fading 60% slow for 0.5s" 2026-03-06
  • ▲Djinn's Mark T2 increased from +8.1 Damage to +20 2026-03-06
  • ▲Djinn's Mark T3 cooldown increased from -0.75s to -1s 2026-03-06
  • •Djinn's Mark T3 now also stuns for 0.5s at max stacks 2026-03-06
  • ▲Traveler cooldown reduced from 155s to 145s 2026-03-06
  • •Traveler can now be cast while on the zipline 2026-03-06
  • ▼Traveler no longer channels. It now has a 3s delay before teleporting. Taking damage interrupts the ability and puts it on cooldown for 6s. 2026-03-06
  • •Traveler now targets a location on the minimap rather than units. Places you at the ground level of that location. 2026-03-06
  • ▼Traveler no longer grants +2m Move Speed and +26% Fire Rate 2026-03-06
  • ▼Traveler T1 changed from "+2m Move Speed and -35s Cooldown" to "3m Move Speed for 12s" 2026-03-06
  • •Traveler T2 changed from "Grants Traveler Buffs to Ally" to "400 Barrier with spirit scaling for 12s" 2026-03-06
  • •Traveler T3 "Unstoppable for 3s" to "-80s Cooldown" 2026-03-06
  • ▲Fire Scarabs cooldown reduced from 45s to 35s 2026-03-06
  • •Traveler T1 now also increases Fire Rate by 20% 2026-03-06
  • ▼Fire Scarabs no longer does max health steal 2026-03-06
  • •Fire Scarabs now drains life from the enemy, dealing DPS to the enemy and healing you for 8s. 2026-03-06
  • ▼Fire Scarabs no longer applies +10% Damage Amp 2026-03-06
  • •Fire Scarabs now reduces enemy damage output by 20% (and +15% in T3) 2026-03-06
  • ▲Dust Devil radius increased from 3.5m to 4m 2026-03-06
  • ▲Dust Devil T3 window to recast increased from 5s to 6s 2026-03-06
  • ▼Djinn's Mark spirit scaling reduced from 0.51 to 0.44 2026-03-06

Weapon

Promises Kept
Bullet damage
14.8
Fire rate
2.72 /s
Magazine
16
Reload
2.6 s
Falloff
20–58 m
Headshot
×1.65
DPS
40.3 / 27.9

Base stats

Health
730
Health regen
1.5
Move speed
7
Sprint speed
1.6
Stamina
3
Light melee
50
Heavy melee
116
Headshot damage taken
1

Per boon

Bullet damage
+0.3
Health
+45
Melee damage
+1.58
Spirit power
+1.1

35 boons in all, the last at 49.2k souls.

Investment bonuses

SoulsWeapon dmgBase healthSpirit
800+9%+9%+7
1.6k+12%+12%+11
2.4k+15%+15%+15
3.2k+18%+20%+19
4.8k+46%+38%+38
6.4k+54%+42%+45
8k+62%+46%+52
11.2k+74%+50%+59
16k+86%+54%+66
22.4k+100%+60%+75
28.8k+115%+66%+100

Souls spent in a category (each owned item's full price) unlock the highest tier reached. The biggest step is at 4.8k; after it each tier adds less per soul (weapon: +17.5% per 1k souls up to it, +5% per 1k to the next), so piling souls into one category has diminishing returns. Builds and tier lists include it.