lockfu
Mo & Krill
Brawler · Spreadshot

Mo & Krill

Burrows underneath his enemies

By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.

Tag-TeamInitiatorBurrower
BgunCspiritChybridB50.4% win rateOpen in simulator

Builds

optimised by the simulator · generated 2026-10-23
≥ 25% of offensive souls in each; vitality is free.

Lane

5k≈ 6–9 min
95 DPS2,178 EHP> 10 s TTKSimulate
Buy
6%Headshot Booster80017%Enchanter's Emblem1,6008%Mystic Burst80017%ActiveCold Front1,600
Abilities
Inventory
4.8k

Early mid

12k≈ 13–16 min
185 DPS3,650 EHP8.4 s TTKSimulate
Buy next
13%Mystic Shot1,60025%ActiveAlchemical Fire3,2006%ActiveGrit80012%Extra Spirit80011%ActiveRusted Barrel80015%Mystic Vulnerability1,600
Sold:
Abilities
Inventory
12k

Mid game

20k≈ 20–24 min
299 DPS7,359 EHP7.8 s TTKSimulate
Buy next
8%Spirit Shredder1,60012%Battle Vest1,60011%Spirit Lifesteal1,600Upgrade9%Improved Spirit1,60017%Superior Duration3,200
Upgraded: Sold:
Abilities
Inventory
19.2k

Late game

32k≈ 30–35 min
424 DPS9,400 EHP6.5 s TTKSimulate
Buy next
Upgrade24%ActiveInfuser6,40013%Torment Pulse3,200Upgrade28%Escalating Exposure6,400
Upgraded:
Abilities
Inventory
32k

Very late

45k≈ 40 min +
498 DPS10,101 EHP7.8 s TTKSimulate
Buy next
16%Titanic Magazine1,60012%ActiveBlood Tribute3,200Upgrade18%Spirit Rend3,20022%Tesla Bullets3,20015%Toxic Bullets3,200Upgrade19%Boundless Spirit6,40031%Mercurial Magnum6,400
Upgraded: Sold:
Abilities
Inventory
44.8k

Each phase lists what to buy since the previous one; the % on a card is how much of the build's score you lose without it. Lit pips under an ability are its upgrade tiers (green: new in this phase). Hover anything for details.

How builds are chosen

For each net worth, the optimiser searches items and ability upgrades that maximise the score: damage per second against the reference enemy × effective health^weight, averaged over short, standard and long fights, each both fresh and mid-match (long cooldowns still recovering from the previous fight). Each checkpoint starts from the previous one's items, so the builds read as a path.

Gun, spirit and hybrid differ only in where the offensive souls go. The fight assumptions (accuracy, distance, the target…) are on the Data page and adjustable in the simulator.

Abilities

Ability 1
Scorn
13s

Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.

50
Damage
+0.75 × spirit power
1.2 x
Hero Damage to Heal
scales with healing output
Damage to Heal
0.35 x
scales with healing output
Cast Delay
0.2s
  1. 1Tier 1
    —
  2. 2Tier 2
    -5.0s Cooldown
    +1m Radius
  3. 5Tier 3
    Adds a debuff to enemies that lets Mo & Krill deal +15% Damage to them. Stacks and lasts 16s.
Fully simulated

• Heals for the damage dealt to heroes times the hero multiplier (every target in multi-target scenarios).

• T3: stacking damage-taken debuff from Mo & Krill, refreshed by each cast.

• Scorn can be cast during Combo in the game; the engine does not let it interrupt the channel.

Values are base values with their scaling; the simulator shows them at a chosen net worth and build.

Growth without items

HealthGun DPS ×10Spirit power ×10
01,0002,0003,0004,00008k16k24k32k40k48k
Value by net worth

Boons come with net worth; gun DPS is every bullet hitting at close range, no headshots. Items and investment bonuses come on top (see builds).

Patch history

  • ▼Burrow cooldown no longer starts after the conclusion of the ability, now starts immediately 2026-07-28
  • •Combo now lets you cast items while using it 2026-07-28
  • ▲Sand Blast T2 slow increased from -25% to -30% 2026-06-30
  • ▲Sand Blast T3 increased from -20s Cooldown to -25s 2026-06-30
  • ▲Combo bonus max health per kill increased from 30+1/boon to 40+2/boon 2026-06-30
  • ▼Getting hit with a melee no longer knocks you up when you are burrowed 2026-05-22
  • ▲Sand Blast T3 increased from +1s Duration to +1.5s 2026-05-22
  • ▲Burrow move speed increased from +4 to +5 2026-04-30
  • ▼Scorn damage reduced from 56 to 50 2026-03-06
  • ▼Scorn radius reduced from 10m to 9m 2026-03-06
  • ▲Scorn spirit scaling increased from 0.42 to 0.75 2026-03-06
  • ▼Scorn T1 changed from "-3.75s Cooldown" to "+35 Damage" 2026-03-06
  • ▲Scorn T2 changed from "+21 Damage" to "-5s Cooldown and +1m Radius" 2026-03-06
  • •Burrow now lets you enter the tunnels 2026-03-06
  • ▼Burrow cooldown increased from 37s to 40s 2026-03-06
  • ▲Burrow T1 changed from "+3s Duration" to "+50 Spin DPS" 2026-03-06
  • ▼Burrow T2 changed from "+68 Spin DPS and +2 Radius" to "+2 Spin Radius and +4s Burrow Time" 2026-03-06
  • ▲Burrow T3 increased from +2 m/s Move Speed to +4 2026-03-06
  • ▲Burrow T3 increased from -19s Cooldown to -20s 2026-03-06
  • ▲Sand Blast cooldown reduced from 42s to 40s 2026-03-06
  • ▼Sand Blast duration reduced from 3s to 2.5s 2026-03-06
  • ▼Sand Blast range reduced from 35m to 25m 2026-03-06
  • ▲Sand Blast T1 changed from "+1s" to "+50 Damage and +5m Range" 2026-03-06
  • •Sand Blast T2 changed from "-23s Cooldown" to "Slows targets Move Speed and Dash Distance by -25%" 2026-03-06
  • ▼Sand Blast T3 changed from "Slows targets Move Speed and Dash Distance by -40%" to "+1s Duration and -20s Cooldown" 2026-03-06
  • ▼Combo cooldown increased from 90s to 150s 2026-03-06
  • ▲Combo DPS increased from 35 to 60 2026-03-06
  • •Combo T1 changed "+30% Bullet Resist During Combo" to "+100% Lifesteal" 2026-03-06
  • ▲Combo T2 changed from "+0.7s Duration" to "+60 DPS and +50% Bullet Resist" 2026-03-06
  • ▲Combo T3 changed from "+32 DPS and 80% Lifesteal" to "+0.7s Duration and -60s Cooldown" 2026-03-06
  • ▼Scorn heal vs non-heroes reduced from 0.5x to 0.35x 2026-03-06
  • ▼Scorn cooldown increased from 12.5s to 13s 2026-03-06
  • ▼Combo DPS reduced from 60 to 45 2026-03-06
  • ▲Combo cooldown reduced from 150s to 140s 2026-03-06
  • ▲Combo T2 changed from "+60 DPS and +50% Bullet Resist" to "-35s Cooldown and +50% Bullet Resist" 2026-03-06
  • •Combo T3 changed from +0.7s Duration and -60s Cooldown" to "+0.7s Duration and +60 Damage" 2026-03-06
  • ▼Combo range reduced from 4.8m to 4m 2026-03-06
  • ▼Combo DPS reduced from 45 to 40 2026-03-06
  • ▼Combo DPS spirit scaling reduced from 1.2 to 0.6 2026-03-06
  • ▲Combo cooldown reduced from 140s to 130s 2026-03-06
  • ▼Combo T3 DPS reduced from +60 to +50 2026-03-06
  • •Combo T3 now also increases spirit scaling +0.4 2026-03-06
  • ▼Combo health rescaled from 50 to 30 + 1/Boon (not retroactive) 2026-03-06
  • ▼Health Regen reduced from 3 to 1 2025-11-21
  • ▼Burrow is no longer affected by Shoulder Charge. 2024-12-06
  • ▼Spectral Wall no longer hits you while you are Burrowed. 2024-12-06
  • ▲Scorn now heals you instantly rather than over 1s. 2024-12-06
  • •Combo health gain tooltip clarified. 2024-12-06

Weapon

Yellow Canary
Bullet damage
2.82 × 4 pellets
Fire rate
5.29 /s
Magazine
20
Reload
2.82 s
Falloff
20–58 m
Headshot
×1.65
DPS
59.7 / 34.2

Base stats

Health
930
Health regen
1
Move speed
8
Sprint speed
1.6
Stamina
3
Light melee
50
Heavy melee
116
Headshot damage taken
0.8

Per boon

Bullet damage
+0.085
Health
+65
Melee damage
+1.58
Spirit power
+1.1

35 boons in all, the last at 49.2k souls.

Investment bonuses

SoulsWeapon dmgBase healthSpirit
800+9%+9%+7
1.6k+12%+12%+11
2.4k+15%+15%+15
3.2k+18%+20%+19
4.8k+46%+38%+38
6.4k+54%+42%+45
8k+62%+46%+52
11.2k+74%+50%+59
16k+86%+54%+66
22.4k+100%+60%+75
28.8k+115%+66%+100

Souls spent in a category (each owned item's full price) unlock the highest tier reached. The biggest step is at 4.8k; after it each tier adds less per soul (weapon: +17.5% per 1k souls up to it, +5% per 1k to the next), so piling souls into one category has diminishing returns. Builds and tier lists include it.