lockfu
Paige
Mystic · Projectile

Paige

HelpfulProtectorBooksmart
CgunBspiritBhybridS56.4% win rateOpen in simulator

Builds

optimised by the simulator · generated 2026-10-23
≥ 25% of offensive souls in each; vitality is free.

Lane

5k≈ 6–9 min
114 DPS1,699 EHP> 10 s TTKSimulate
Buy
30%ActiveAlchemical Fire3,2009%Extra Charge8009%ActiveRusted Barrel800
Abilities
Inventory
4.8k

Early mid

12k≈ 13–16 min
210 DPS3,302 EHP7.7 s TTKSimulate
Buy next
12%Spirit Shredder1,6006%Extra Health80012%Enchanter's Emblem1,60012%Extra Spirit80017%ActiveCold Front1,60017%Suppressor1,600
Sold:
Abilities
Inventory
12k

Mid game

20k≈ 20–24 min
340 DPS5,388 EHP4 s TTKSimulate
Buy next
11%Battle Vest1,60010%Spirit Lifesteal1,60033%ActiveRefresher6,400
Sold:
Abilities
Inventory
20k

Late game

32k≈ 30–35 min
476 DPS6,175 EHP5.6 s TTKSimulate
Buy next
20%Toxic Bullets3,20010%Suppressor1,600Upgrade15%Rapid Recharge3,20030%Escalating Exposure6,40024%Mercurial Magnum6,400
Upgraded: Sold:
Abilities
Inventory
32k

Very late

45k≈ 40 min +
707 DPS6,966 EHP4.9 s TTKSimulate
Buy next
5%Kinetic Dash1,6007%Mystic Shot1,600Upgrade11%Spirit Rend3,200Upgrade31%ActiveInfuser6,40019%ActiveFocus Lens6,400
Upgraded: Sold:
Abilities
Inventory
44.8k

Each phase lists what to buy since the previous one; the % on a card is how much of the build's score you lose without it. Lit pips under an ability are its upgrade tiers (green: new in this phase). Hover anything for details.

How builds are chosen

For each net worth, the optimiser searches items and ability upgrades that maximise the score: damage per second against the reference enemy × effective health^weight, averaged over short, standard and long fights, each both fresh and mid-match (long cooldowns still recovering from the previous fight). Each checkpoint starts from the previous one's items, so the builds read as a path.

Gun, spirit and hybrid differ only in where the offensive souls go. The fight assumptions (accuracy, distance, the target…) are on the Data page and adjustable in the simulator.

Abilities

Ability 1
Bookwyrm
33s

Conjure a dragon that appears at the target location before flying forward, dealing
spirit damage and leaving a burning path in its trail.

60
Damage
+1.3 × spirit power
30
Damage Per Second
+0.3 × spirit power
3s
Trail Duration
scales with ability duration
Dragon Travel Range
20m
scales with ability range
Duration
5s
scales with ability duration
Cast Delay
0.1s
Charge Delay
7s
scales with charge cooldown reduction
  1. 1Tier 1
    -12s Cooldown
  2. 2Tier 2
    +1.0 Charge
    +2s Trail Duration
    +1m Radius
  3. 5Tier 3
    +12m Travel Range
    +100.0 Damage
    +30.0 DPS
Fully simulated

• The target stands in the burning trail for the zone uptime share of its duration (assumption zone-uptime).

• The slow is not scored.

Values are base values with their scaling; the simulator shows them at a chosen net worth and build.

Growth without items

HealthGun DPS ×10Spirit power ×10
05001,0001,5002,00008k16k24k32k40k48k
Value by net worth

Boons come with net worth; gun DPS is every bullet hitting at close range, no headshots. Items and investment bonuses come on top (see builds).

Patch history

  • ▲Heavy Melee spirit scaling increased from 0.3 to 0.45 2026-09-16
  • ▲Captivating Read T1 increased from -11s Cooldown to -14s 2026-09-16
  • ▲Captivating Read T3 increased from +1m to +2m 2026-09-16
  • •Fixed some collision issues with Rallying Charge 2026-09-16
  • ▲Plot Armor weapon damage scaling increased from 0.2 to 0.3 2026-08-12
  • ▲Rallying Charge cooldown reduced from 220s to 210s 2026-07-28
  • ▲Health per boon increased from 29 to 33 2026-06-30
  • ▲Bookwyrm T1 changed from "+2s Trail Duration and +1m Radius" to "-12s Cooldown" 2026-06-30
  • ▲Bookwyrm T2 changed from "+10m Range and -12s Cooldown" to "+1 Charge, +1m Radius and +2s Trail Duration" 2026-06-30
  • •Bookworm T3 changed from "+100 Damage, +30 DPS and +1 Charge" to "+100 Damage, +30 DPS and +12m Travel Range" 2026-06-30
  • ▲Plot Armor T1 fire rate spirit scaling increased from 0.13 to 0.16 2026-06-30
  • ▲Plot Armor T3 increased from 75% Barrier to 100% 2026-06-30
  • •Rallying Charge is now properly counted as a "miss" (for the -50% CD Reduction) if the only thing that was impacted were non-heroes 2026-06-30
  • ▲Rallying Charge T3 Max Amp increased from +50% to +70% 2026-06-30
  • ▼Rallying Charge distance for max amp reduced from 350m to 250m 2026-06-12
  • ▲Rallying Charge T2 increased from -30s Cooldown to -50s 2026-06-12
  • ▲Plot Armor barrier spirit scaling increased from 1.3 to 1.5 2026-06-12
  • ▲Plot Armor T3 barrier spirit scaling increased from +0.3 to +0.5 2026-06-12
  • ▲Bookwyrm T2 improved from -8s Cooldown to -12s 2026-05-22
  • ▲Rallying Charge T3 increased from +135 Damage to +160 2026-05-22
  • ▲Rallying Charge now has half cooldown if it hits no allies or enemies 2026-05-22
  • ▲Stamina increased from 2 to 3 2026-04-30
  • ▼Dash speed reduced to slow bucket 2026-04-30
  • ▲Plot Armor cooldown reduced from 30s to 28s 2026-04-30
  • ▲Bookwyrm recharge timer reduced from 8s to 7s 2026-04-30
  • •Conjure Dragon renamed to Bookwyrm 2026-03-06
  • •Bookwyrm fixed initial location not starting where you click it 2026-03-06
  • ▼Bookwyrm cooldown increased from 30s to 33s 2026-03-06
  • ▼Bookwyrm T1 changed from "-5s Cooldown" to "+2s Trail Duration and +1m Width" 2026-03-06
  • ▲Bookwyrm T2 changed from "+2s Trail Duration" to "-8s Cooldown and +10m Travel Range" 2026-03-06
  • ▼Bookwyrm T3 Damage/DPS rescaled from 104/27 to 100/30 2026-03-06
  • ▲Bookwyrm T3 now also grants +1 Charge 2026-03-06
  • •Defend and Fight! renamed to Plot Armor 2026-03-06
  • ▼Plot Armor barrier spirit scaling reduced from 1.6 to 1.3 2026-03-06
  • •Plot Armor T3 now also increases spirit scaling (+0.3) 2026-03-06
  • ▼Captivating Read height area no longer increases with range bonuses 2026-03-06
  • ▼Captivating Read cooldown increased from 25s to 30s 2026-03-06
  • ▼Captivating Read immobilize duration reduced from 1.25s to 1s 2026-03-06
  • ▲Captivating Read T1 cooldown increased from -6s to -11s 2026-03-06
  • ▲Captivating Read T2 immobilize duration increased from 0.75s to 1s 2026-03-06
  • •Captivating Read T3 now also increases radius by 1m 2026-03-06
  • •Rallying Charge T2 now also reduces cooldown by 30s 2026-03-06
  • ▲Rallying Charge T3 now also increases Max Amp from +100% to +150% 2026-03-06
  • ▼Bullet damage growth reduced from 0.66 to 0.52 2025-11-21
  • ▼Defend and Fight! barrier reduced from 200 to 150 2025-11-21
  • ▼Defend and Fight! duration reduced from 7s to 5s 2025-11-21
  • ▼Defend and Fight! T1 changed from +50 Barrier to +16% Fire Rate (with 0.15 Spirit Power scaling) 2025-11-21
  • ▲Defend and Fight! T2 changed from +25% Fire Rate to +100 Barrier 2025-11-21
  • ▲Defend and Fight! T2 now also grants +2s Duration 2025-11-21

Weapon

Chapter's End
Bullet damage
35
Fire rate
1.67 /s
Magazine
14
Reload
2.5 s
Falloff
20–58 m
Headshot
×1.65
DPS
58.3 / 45

Base stats

Health
680
Health regen
2
Move speed
6.9
Sprint speed
3.5
Stamina
3
Light melee
42
Heavy melee
120
Headshot damage taken
1

Per boon

Bullet damage
+0.52
Health
+31
Melee damage
+1.2
Spirit power
+1.1

35 boons in all, the last at 49.2k souls.

Spirit scaling
Heavy Melee Damage+0.45 per spirit

Investment bonuses

SoulsWeapon dmgBase healthSpirit
800+9%+9%+7
1.6k+12%+12%+11
2.4k+15%+15%+15
3.2k+18%+20%+19
4.8k+46%+38%+38
6.4k+54%+42%+45
8k+62%+46%+52
11.2k+74%+50%+59
16k+86%+54%+66
22.4k+100%+60%+75
28.8k+115%+66%+100

Souls spent in a category (each owned item's full price) unlock the highest tier reached. The biggest step is at 4.8k; after it each tier adds less per soul (weapon: +17.5% per 1k souls up to it, +5% per 1k to the next), so piling souls into one category has diminishing returns. Builds and tier lists include it.

Model notes

  • Chapter's End deals no headshot damage, but its head hits still trigger headshot items (deadlock.wiki "Paige").
  • Its shots pierce: extra targets behind the first are not counted.