lockfu
Paradox
Marksman · Burst Fire

Paradox

Manipulates Space and Time

Manipulating time lets Paradox outpace an enemy in one on one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates.

CalculatedDisruptorTactician
CgunCspiritDhybridD46% win rateOpen in simulator

Builds

optimised by the simulator · generated 2026-10-23
≥ 25% of offensive souls in each; vitality is free.

Lane

5k≈ 6–9 min
81 DPS1,969 EHP> 10 s TTKSimulate
Buy
8%Extended Magazine8009%Headshot Booster8008%Extra Health8008%ActiveGrit80018%ActiveCold Front1,600
Abilities
Inventory
4.8k

Early mid

12k≈ 13–16 min
164 DPS3,822 EHP> 10 s TTKSimulate
Buy next
26%ActiveAlchemical Fire3,20015%Battle Vest1,60015%Enchanter's Emblem1,600Upgrade16%Spirit Shielding1,6005%ActiveRusted Barrel800
Upgraded: Sold:
Abilities
Inventory
12k

Mid game

20k≈ 20–24 min
286 DPS4,790 EHP7.7 s TTKSimulate
Buy next
9%Spirit Shredder1,600Upgrade8%Titanic Magazine1,60031%ActiveFocus Lens6,400
Upgraded: Sold:
Abilities
Inventory
20k

Late game

32k≈ 30–35 min
404 DPS7,660 EHP5.7 s TTKSimulate
Buy next
15%Berserker3,20012%Hollow Point3,20033%ActiveInfuser6,4008%Bullet Resist Shredder1,6009%Mystic Vulnerability1,600
Sold:
Abilities
Inventory
32k

Very late

45k≈ 40 min +
599 DPS8,502 EHP5.2 s TTKSimulate
Buy next
13%Spirit Rend3,20015%Toxic Bullets3,20011%ActiveFury Trance3,200Upgrade24%Escalating Exposure6,40019%Mercurial Magnum6,400
Upgraded: Sold:
Abilities
Inventory
44.8k

Each phase lists what to buy since the previous one; the % on a card is how much of the build's score you lose without it. Lit pips under an ability are its upgrade tiers (green: new in this phase). Hover anything for details.

How builds are chosen

For each net worth, the optimiser searches items and ability upgrades that maximise the score: damage per second against the reference enemy × effective health^weight, averaged over short, standard and long fights, each both fresh and mid-match (long cooldowns still recovering from the previous fight). Each checkpoint starts from the previous one's items, so the builds read as a path.

Gun, spirit and hybrid differ only in where the offensive souls go. The fight assumptions (accuracy, distance, the target…) are on the Data page and adjustable in the simulator.

Abilities

Ability 1
Pulse Grenade
32s

Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies
spirit damage, time slow, and stacking
increased damage for Paradox against the victim.

35
Pulse Damage
+0.3 × spirit power
4%
Damage Amp per stack
Radius Per Pulse
1m
scales with ability radius
Pulse Interval
0.8s
Amp Duration
8s
scales with ability duration
Time Slow
20%
Slow Duration
0.2s
scales with ability duration
Duration
3.2s
scales with ability duration
Cast Delay
0.2s
  1. 1Tier 1
    —
  2. 2Tier 2
    +20.0 Pulse Damage and increased Spirit scaling
  3. 5Tier 3
    +4.0% Damage Amp and +1.6s Duration
Partly simulated

• Pulses every PulseInterval for its duration; each pulse that catches the target deals PulseDamage and adds a stack of damage amplification (no stack limit), refreshing its duration.

• The target is in the pulse radius for the zone uptime share of the pulses (assumption zone-uptime). The time slow is not scored.

Values are base values with their scaling; the simulator shows them at a chosen net worth and build.

Growth without items

HealthGun DPS ×10Spirit power ×10
01,0002,0003,00008k16k24k32k40k48k
Value by net worth

Boons come with net worth; gun DPS is every bullet hitting at close range, no headshots. Items and investment bonuses come on top (see builds).

Patch history

  • ▼Kinetic Carbine min damage multiplier reduced from 25% to 10% (max damage multiplier unaffected) 2026-09-16
  • ▼Kinetic Carbine min damage multiplier no longer gets increased by the T3 2026-09-16
  • •Kinetic Carbine T2 now also increases move speed spirit scaling (0.06) 2026-06-30
  • •Kinetic Carbine T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling 2026-06-30
  • ▲Time Wall T1 duration increased from +2.5s to +3.5s 2026-05-22
  • ▲Time Wall T3 increased from +1 Charge to +2 2026-05-22
  • ▲Time Wall T3 Charge Delay reduced from 4s to 2s 2026-05-22
  • ▲Kinetic Carbine T3 increased from +50% Max Damage Scaling to +55% 2026-05-22
  • ▲Paradoxical Swap damage increased from 125 to 150 2026-05-22
  • ▲Kinetic Carbine cooldown reduced from 30s to 28s 2026-04-30
  • ▲Time Wall T2 weapon damage increased from +30% to +35% 2026-04-30
  • •Kinetic Carbine now provides +20% Air Dash Distance when charged 2026-04-30
  • ▼Pulse Grenade radius reduced from 6m to 5.5m 2026-03-06
  • •Pulse Grenade radius increases by +1m per Pulse 2026-03-06
  • ▼Pulse Grenade Amp Per Stack reduced from 6% to 4% 2026-03-06
  • ▼Pulse Grenade cooldown increased from 28s to 32s 2026-03-06
  • ▼Pulse Grenade spirit scaling reduced from 0.6 to 0.4 2026-03-06
  • ▼Pulse Grenade changed from -30% Move Speed for 2s to -20% Time Slow for 0.2s 2026-03-06
  • ▲Pulse Grenade T1 changed from +0.8s Duration to -12s Cooldown 2026-03-06
  • ▼Pulse Grenade T2 changed from "-8s Cooldown" to "+20 Pulse Damage and +0.5 Spirit Scaling" 2026-03-06
  • ▼Pulse Grenade T3 changed from "+36 Pulse Damage and +0.8m Radius per Pulse" to "+4% Damage Amp Per Stack and +1.6s Duration" 2026-03-06
  • ▼Time Wall duration reduced from 6s to 5.5 2026-03-06
  • ▼Time Wall no longer damages enemies going through it 2026-03-06
  • •Time Wall now increases allied bullet speeds going through it by 100% 2026-03-06
  • •Time Wall now increases adds +30% Weapon Damage to allied bullet damage (affects Carbine) 2026-03-06
  • ▲Time Wall T1 increased from +2m Width to +3m 2026-03-06
  • ▼Time Wall T2 changed from "+9% Max Health Damage" to "+2.5s Duration and +30% Weapon Damage" 2026-03-06
  • •Time Wall T3 changed from silencing enemies to Allowing Charges and Granting +1 Charge (4s Charge Time) 2026-03-06
  • ▼Kinetic Carbine cooldown increased from 27s to 30s 2026-03-06
  • ▲Kinetic Carbine speed spirit scaling increased from 0.09 to 0.13 2026-03-06
  • ▲Kinetic Carbine base damage scale increased from 100% to 125% 2026-03-06
  • ▲Kinetic Carbine T2 changed from "-8s Cooldown and +2s Charge Hold" to "-12s Cooldown" 2026-03-06
  • •Kinetic Carbine T3 now also increases charge hold by 2s 2026-03-06
  • ▼Paradoxical Swap cooldown increased from 75s to 95s 2026-03-06
  • ▼Paradoxical Swap no longer has 80% Spirit Lifesteal 2026-03-06
  • ▼Paradoxical Swap damage changed from 115 (0.6 spirit scaling) to 10% Current Health 2026-03-06
  • ▼Paradoxical Swap T1 changed from "-15s Cooldown" to "+200 Barrier (1.5 Spirit Scaling)" 2026-03-06
  • ▲Paradoxical Swap T2 changed from "+81 Damage" to "+13m Cast Range and -35s Cooldown" 2026-03-06
  • ▼Paradoxical Swap T3 changed from "+15m Cast Range" to "Swaps additional enemies in 7m radius and +10% Current Health Damage" 2026-03-06
  • ▼Pulse Grenade spirit scaling reduced from 0.4 to 0.3 2026-03-06
  • ▲Time Wall slow duration increased from 1.25s to 2s 2026-03-06
  • •Time Wall T1 now also increases duration by +2.5s 2026-03-06
  • ▼Time Wall T2 no longer increases duration by +2.5s 2026-03-06
  • •Time Wall T2 now also silences enemies for 2.3s 2026-03-06
  • ▲Paradoxical Swap damage changed from 10% Current Health to 125 with 1.1 spirit scaling 2026-03-06
  • •Paradoxical Swap T3 changed from 10% Current Health to 10% Max Health 2026-03-06
  • •Paradoxical Swap can now be alt casted to swap only a single target with the T3 2026-03-06
  • •Pulse Grenade does half damage to objectives 2026-03-06
  • ▼Base regen reduced from 2.0 to 1.0 2025-11-21
  • ▼Bullet damage growth reduced from 0.27 to 0.22 2025-11-21
  • ▼Base health reduced from 700 to 650 2025-11-21
  • ▼Health per boon reduced from 47 to 45 2025-11-21
  • ▼Pulse Grenade damage reduced from 40 to 35 2025-11-21
  • ▲Pulse Grenade spirit scaling increased from 0.43 to 0.55 2025-11-21
  • •Fixed a bug where you could airdash further then expected with Kinetic Carbine 2025-11-21
  • ▼Time Wall Time Stop duration reduced from 0.6s to 0.5s. 2024-12-06
  • ▼Kinetic Carbine Max Stop duration reduced from 0.5s to 0.4s. 2024-12-06
  • ▼Kinetic Carbine T1 reduced from +0.5s to +0.4s. 2024-12-06
  • ▲Bullet velocity increased from 411 to 525. 2024-11-08
  • ▼Time Wall no longer has charges. 2024-11-08

Weapon

Trade Secret
Bullet damage
6.8
Fire rate
7.56 /s (bursts of 5)
Magazine
40
Reload
2.59 s
Falloff
20–58 m
Headshot
×1.65
DPS
51.4 / 34.5

Base stats

Health
730
Health regen
1
Move speed
6.7
Sprint speed
1.6
Stamina
3
Light melee
50
Heavy melee
116
Headshot damage taken
1

Per boon

Bullet damage
+0.26
Health
+46
Melee damage
+1.58
Spirit power
+1.1

35 boons in all, the last at 49.2k souls.

Investment bonuses

SoulsWeapon dmgBase healthSpirit
800+9%+9%+7
1.6k+12%+12%+11
2.4k+15%+15%+15
3.2k+18%+20%+19
4.8k+46%+38%+38
6.4k+54%+42%+45
8k+62%+46%+52
11.2k+74%+50%+59
16k+86%+54%+66
22.4k+100%+60%+75
28.8k+115%+66%+100

Souls spent in a category (each owned item's full price) unlock the highest tier reached. The biggest step is at 4.8k; after it each tier adds less per soul (weapon: +17.5% per 1k souls up to it, +5% per 1k to the next), so piling souls into one category has diminishing returns. Builds and tier lists include it.