lockfu
Pocket
Assassin · Spreadshot

Pocket

Infiltrates and disrupts the backline

With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.

TricksterBurst DamageFrogs
CgunBspiritChybridD45.1% win rateOpen in simulator

Builds

optimised by the simulator · generated 2026-10-23
≥ 25% of offensive souls in each; vitality is free.

Lane

5k≈ 6–9 min
121 DPS1,970 EHP> 10 s TTKSimulate
Buy
4%Headshot Booster8008%Extra Health80010%ActiveGrit80014%Enchanter's Emblem1,6009%Mystic Burst800
Abilities
Inventory
4.8k

Early mid

12k≈ 13–16 min
230 DPS2,795 EHP6 s TTKSimulate
Buy next
12%Spirit Shredder1,60023%ActiveAlchemical Fire3,20019%ActiveCold Front1,60014%Mystic Vulnerability1,60015%Suppressor1,600
Sold:
Abilities
Inventory
12k

Mid game

20k≈ 20–24 min
302 DPS4,889 EHP7.6 s TTKSimulate
Buy next
Upgrade15%Spirit Rend3,20011%Spirit Lifesteal1,60011%Spirit Shielding1,6004%Extra Spirit80016%Torment Pulse3,200
Upgraded: Sold:
Abilities
Inventory
20k

Late game

32k≈ 30–35 min
433 DPS6,839 EHP6 s TTKSimulate
Buy next
9%Mystic Shot1,600Upgrade32%ActiveInfuser6,4006%Bullet Resist Shredder1,600Upgrade8%Improved Spirit1,600Upgrade30%Escalating Exposure6,400
Upgraded: Sold:
Abilities
Inventory
32k

Very late

45k≈ 40 min +
643 DPS7,479 EHP6 s TTKSimulate
Buy next
7%Titanic Magazine1,60012%Tesla Bullets3,20011%Toxic Bullets3,2009%Battle Vest1,600Upgrade20%Boundless Spirit6,40026%Mercurial Magnum6,400
Upgraded: Sold:
Abilities
Inventory
44.8k

Each phase lists what to buy since the previous one; the % on a card is how much of the build's score you lose without it. Lit pips under an ability are its upgrade tiers (green: new in this phase). Hover anything for details.

How builds are chosen

For each net worth, the optimiser searches items and ability upgrades that maximise the score: damage per second against the reference enemy × effective health^weight, averaged over short, standard and long fights, each both fresh and mid-match (long cooldowns still recovering from the previous fight). Each checkpoint starts from the previous one's items, so the builds read as a path.

Gun, spirit and hybrid differ only in where the offensive souls go. The fight assumptions (accuracy, distance, the target…) are on the Data page and adjustable in the simulator.

Abilities

Ability 1
Barrage
32s

Channel to start launching projectiles that deal
spirit damage
and apply slow around their impact point. Projectiles that hit a hero grant Pocket
increased damage that stacks
.
Casting while airborne will cause Pocket to float.

Casting AirDash or Flying Cloak will not cancel Barrage.

6%
Amp Per Stack
32
Damage Per Projectile
+0.465 × spirit power
24%
Move Speed
Projectile Amount
4
Slow Duration
1.5s
scales with ability duration
Amp Duration
15s
scales with ability duration
Channel Duration
2s
Cast Delay
0.3s
  1. 1Tier 1
    —
  2. 2Tier 2
    —
  3. 5Tier 3
    +4% Amp Per Stack and 3m Radius
Fully simulated

• Channelled: the gun is silent. ProjectileAmount projectiles over the channel, each hitting at the ability hit rate; each hit adds AmpPercentPerStack to all of Pocket's damage for AmpDuration.

• The slow is not scored.

Values are base values with their scaling; the simulator shows them at a chosen net worth and build.

Growth without items

HealthGun DPS ×10Spirit power ×10
01,0002,0003,00008k16k24k32k40k48k
Value by net worth

Boons come with net worth; gun DPS is every bullet hitting at close range, no headshots. Items and investment bonuses come on top (see builds).

Patch history

  • ▼Flying Cloak T3 reduced from -11s Cooldown to -10s 2026-07-28
  • ▼Affliction DPS reduced by ~6% (also reduces the spirit scaling and the upgrades) 2026-07-28
  • ▼Affliction duration reduced from 11s to 10s 2026-07-09
  • ▼Bullet damage per boon reduced from 0.16 to 0.14 2026-06-30
  • ▼Flying Cloak T3 reduced from -12s Cooldown to -11s 2026-06-30
  • ▼Bullet damage growth reduced from +0.2 to +0.16 2026-06-12
  • ▼Flying Cloak T3 reduced from -13s Cooldown to -12s 2026-06-12
  • •Affliction now does half damage on objectives 2026-06-12
  • ▼Flying Cloak T3 reduced from -14s Cooldown to -13s 2026-05-31
  • ▼Affliction T3 reduced from +18 DPS to +14 2026-05-31
  • ▼Flying Cloak T2 weapon damage duration reduced from 8s to 6s 2026-05-22
  • ▼Affliction cooldown increased from 140s to 150s 2026-05-22
  • ▲Enchanter's Satchel spirit scaling increased from 0.9 to 1.1 2026-04-30
  • ▲Affliction cooldown reduced from 150s to 140s 2026-04-30
  • ▲Barrage projectile speed increased by 15% 2026-03-06
  • •Barrage now lets you use stamina during the ability 2026-03-06
  • •Barrage now lets you use Flying Cloak during the ability 2026-03-06
  • ▲Barrage T1 increased from +12.6 Damage Per Projectile to +16 2026-03-06
  • ▲Barrage T2 cooldown increased from -14s to -16s 2026-03-06
  • ▲Barrage T3 increased from +2m Radius to +3m 2026-03-06
  • ▲Flying Cloak cooldown reduced from 32s to 26s 2026-03-06
  • ▼Flying Cloak damage reduced from 70 to 60 2026-03-06
  • ▲Flying Cloak duration increased from 3.4s to 3.8s (travels slower, same total distance) 2026-03-06
  • ▼Flying Cloak T1 changed from "-14s Cooldown" to "+70 Damage" 2026-03-06
  • ▼Flying Cloak T2 changed from "+76 Damage" to "+5 Weapon Damage upon cast for 8s" 2026-03-06
  • ▲Flying Cloak T3 changed from "+7 Weapon Damage after teleporting for 10s" to "+1.6s Travel Time and -14s Cooldown" 2026-03-06
  • ▲Enchanter's Satchel spirit scaling increased from 0.61 to 0.9 2026-03-06
  • •Enchanter's Satchel T3 now also reduces movement speed by 40% 2026-03-06
  • ▲Enchanter's Satchel T3 Fire Rate slow increased from 35% to 40% 2026-03-06
  • ▲Enchanter's Satchel T3 Escape duration increased from +0.5s to +1.5s 2026-03-06
  • •Enchanter's Satchel T3 now also increases radius by 4m 2026-03-06
  • ▼Affliction no longer applies 12% Current Health Damage 2026-03-06
  • ▲Affliction DPS increased from 28 to 32 2026-03-06
  • ▲Affliction spirit scaling increased from 0.17 to 0.2 2026-03-06
  • ▼Affliction cooldown increased from 140s to 150s 2026-03-06
  • ▲Affliction T1 increased from -25s Cooldown to -40s Cooldown 2026-03-06
  • ▼Affliction T2 no longer reduces healing by 40% 2026-03-06
  • •Affliction T2 now also increases radius by 4m 2026-03-06
  • ▼Affliction T3 no longer increases radius by 6m 2026-03-06
  • •Affliction T3 now prevents all healing on targets 2026-03-06
  • •Affliction T3 increases spirit scaling by +0.1 2026-03-06
  • ▼Affliction duration reduced from 12s to 11s (overall total damage is reduced slightly) 2026-03-06
  • ▲Affliction DPS increased from 32+0.2 to 34+0.22 2026-03-06
  • ▼Affliction T2 duration reduced from +4s to +3s 2026-03-06
  • ▲Affliction T3 DPS increased from 16+0.1 to 18+0.11 2026-03-06
  • ▼Base regen reduced from 2 to 1 2025-11-21
  • ▼Flying Cloak damage reduced from 85 to 70 2025-11-21
  • ▲Flying Cloak T2 increased from +75 to +85 2025-11-21
  • ▼Health growth reduced from 31 to 27. 2024-12-06
  • ▲Enchanter's Satchel T1 increased from -4.75s to -5s. 2024-12-06
  • ▼Enchanter's Satchel Escape Duration reduced from 2s to 1.5s. 2024-12-06
  • •Enchanter's Satchel T3 now also increases Escape Duration by +0.5s. 2024-12-06
  • ▲Flying Cloak duration increased from 3.2 to 3.4s (slower speed, same overall distance). 2024-12-06
  • •Affliction now immediately deals 18% of Current HP on application. 2024-12-06
  • ▼Affliction DPS reduced from 27 to 12. 2024-12-06
  • ▼Affliction DPS Spirit Power scaling reduced from 0.3 to 0.22. 2024-12-06
  • ▼Affliction radius reduced from 14m to 9m. 2024-12-06
  • ▼Affliction T3 reduced from +27 DPS to +15 DPS. 2024-12-06
  • •Affliction T3 now also increases range by +5m and increases initial damage by 5%. 2024-12-06
  • ▲Barrage spirit scaling increased from 0.4 to 0.5. 2024-11-08

Weapon

The Black Sheep
Bullet damage
4.28 × 7 pellets
Fire rate
1.9 /s
Magazine
11
Reload
2.82 s
Falloff
16–46 m
Headshot
×1.65
DPS
57.1 / 38.3

Base stats

Health
780
Health regen
1
Move speed
7.2
Sprint speed
1.6
Stamina
3
Light melee
60
Heavy melee
116
Headshot damage taken
1
Spirit resist
-15%

Per boon

Bullet damage
+0.14
Health
+36
Melee damage
+1.58
Spirit power
+1.1

35 boons in all, the last at 49.2k souls.

Investment bonuses

SoulsWeapon dmgBase healthSpirit
800+9%+9%+7
1.6k+12%+12%+11
2.4k+15%+15%+15
3.2k+18%+20%+19
4.8k+46%+38%+38
6.4k+54%+42%+45
8k+62%+46%+52
11.2k+74%+50%+59
16k+86%+54%+66
22.4k+100%+60%+75
28.8k+115%+66%+100

Souls spent in a category (each owned item's full price) unlock the highest tier reached. The biggest step is at 4.8k; after it each tier adds less per soul (weapon: +17.5% per 1k souls up to it, +5% per 1k to the next), so piling souls into one category has diminishing returns. Builds and tier lists include it.