lockfu
Rem
Mystic

Rem

HelpfulTinyzZzzZ
DgunDspiritDhybridD46.6% win rateOpen in simulator

Builds

optimised by the simulator · generated 2026-10-23
≥ 25% of offensive souls in each; vitality is free.

Lane

5k≈ 6–9 min
70 DPS1,720 EHP> 10 s TTKSimulate
Buy
17%Headshot Booster8009%Extra Health8008%ActiveGrit80013%Extra Charge80021%ActiveCold Front1,600
Abilities
Inventory
4.8k

Early mid

12k≈ 13–16 min
147 DPS2,584 EHP> 10 s TTKSimulate
Buy next
10%Extended Magazine80028%ActiveAlchemical Fire3,200Upgrade13%Spirit Shielding1,60011%ActiveRusted Barrel80013%Quicksilver Reload1,600
Upgraded:
Abilities
Inventory
12k

Mid game

20k≈ 20–24 min
204 DPS4,178 EHP> 10 s TTKSimulate
Buy next
Upgrade17%Headhunter3,20012%Battle Vest1,60012%Enchanter's Emblem1,60015%Weapon Shielding1,60013%ActiveDecay3,20014%Tankbuster3,200
Upgraded: Sold:
Abilities
Inventory
20k

Late game

32k≈ 30–35 min
312 DPS5,134 EHP9 s TTKSimulate
Buy next
9%Titanic Magazine1,60015%Spirit Rend3,20022%Toxic Bullets3,20011%Spirit Lifesteal1,60016%ActiveFury Trance3,20010%Suppressor1,60012%Torment Pulse3,20026%Escalating Exposure6,400
Sold:
Abilities
Inventory
32k

Very late

45k≈ 40 min +
399 DPS7,434 EHP7.6 s TTKSimulate
Buy next
8%Enchanter's Emblem1,6009%Bullet Resilience3,200Upgrade29%ActiveInfuser6,40012%Rapid Recharge3,20026%Mercurial Magnum6,400
Upgraded: Sold:
Abilities
Inventory
44.8k

Each phase lists what to buy since the previous one; the % on a card is how much of the build's score you lose without it. Lit pips under an ability are its upgrade tiers (green: new in this phase). Hover anything for details.

How builds are chosen

For each net worth, the optimiser searches items and ability upgrades that maximise the score: damage per second against the reference enemy × effective health^weight, averaged over short, standard and long fights, each both fresh and mid-match (long cooldowns still recovering from the previous fight). Each checkpoint starts from the previous one's items, so the builds read as a path.

Gun, spirit and hybrid differ only in where the offensive souls go. The fight assumptions (accuracy, distance, the target…) are on the Data page and adjustable in the simulator.

Abilities

Ability 1
Pillow Toss
25s

Throw your trusty pillow inflicting
spirit damage and heavy
knockback.

Landing hits reduces the cooldown of your other abilities.

75
Damage
+1.6 × spirit power
36%
Fading Move Speed
Debuff Duration
3s
scales with ability duration
Cooldown On Pillow Hit
5s
Cast Delay
0.3s
Charge Delay
8s
scales with charge cooldown reduction
  1. 1Tier 1
    —
  2. 2Tier 2
    +2m Radius and applies -35% Fire Rate
  3. 5Tier 3
    +100 Damage and +1 Charge
Partly simulated

• A hit (ability hit rate) takes the cooldown reduction off Naptime's running cooldown.

• The knockback and the move slow are not scored; the T2 fire-rate slow counts as less incoming damage.

Values are base values with their scaling; the simulator shows them at a chosen net worth and build.

Growth without items

HealthGun DPS ×10Spirit power ×10
05001,0001,5002,00008k16k24k32k40k48k
Value by net worth

Boons come with net worth; gun DPS is every bullet hitting at close range, no headshots. Items and investment bonuses come on top (see builds).

Patch history

  • •Fixed a bug where multiple helpers could be sent to follow a single player for no effect 2026-09-16
  • •Lil Helpers now have a target UI when instant cast mode is selected 2026-09-16
  • ▼Tag Along healing per second spirit scaling reduced from 0.66 to 0.4 2026-06-30
  • ▼Tag Along T3 missing health spirit scaling reduced from +0.02 to +0.016 2026-06-30
  • ▼Lil Helpers Spirit Resist reduced from 15% to 12% 2026-06-30
  • •Lil Helpers T1 changed from "+1 Helper" to "+1 Helper and +1.5m/s Move Speed" 2026-06-30
  • ▼Lil Helpers T2 changed from "+8% Spirit Resist and +1.5m/s Move Speed" to "+1 Helper and +15% Trooper Damage and Resist" 2026-06-30
  • ▼Lil Helpers T3 changed from "+2 Helpers and +20% Trooper Damage and Resist" to "+1 Helper and +15% Spirit Resist" 2026-06-30
  • ▲Pillow Toss charge time reduced from 9s to 8s 2026-05-22
  • ▲Pillow Toss T3 increased from +90 to +100 Damage 2026-05-22
  • ▲Tag Along burst heal now also applies to secondary allies that you jump to 2026-05-22
  • ▼Tag Along lingering heal duration reduced from 3s to 2s (values rebalanced to be the same overall heal just faster) 2026-05-22
  • ▲Tag Along T2 Barrier and Item Duration/Range effectiveness increased from 25% to 35% 2026-05-22
  • ▲Tag Along T3 now also increases Missing Health Heal from 0.03 to 0.05 and Regen Per Second from 0.66 to 1.0 2026-05-22
  • •Tag Along can now be cast through veils 2026-05-22
  • ▼Reduced lockout period after ejecting from Tag Along from 1s to 0.3s 2026-05-22
  • ▲Tag Along time to fly to your ally is now 50% faster 2026-05-22
  • •Tag Along heal duration is now displayed on the hud as well as the healthbar icon 2026-05-22
  • •Tag Along fixed specific abilities/items that could kill Rem while he's napping 2026-05-22
  • •Tag Along now allows friendly auras to affect Rem 2026-05-22
  • ▼Tag Along eject is no longer affected by debuff resistance and now launches upwards slightly more to prevent hitting the ground 2026-05-22
  • ▼Tag Along eject no longer briefly restricts movement abilities and input 2026-05-22
  • •Naptime now provides +30% damage reduction in the base ability (T3 still adds +50%) 2026-05-22
  • •Fixed a bug with Naptime that allowed you to attack while casting it 2026-04-30
  • ▲Pillow Toss recharge timer reduced from 10s to 9s 2026-04-30
  • ▲Lil Helpers trooper base healing changed from 10/s to 8/s. The delay between heals has been reduced so the frequency of healing is more constant. (overall reduction) 2026-03-06
  • ▲Lil Helpers trooper healing spirit scaling increased from 0.125 to 0.14 2026-03-06
  • ▼Naptime sleep move speed reduced from 2m/s to 1.5m/s 2026-03-06
  • ▼Naptime sleep duration decreased from 4.25s to 4s 2026-03-06
  • ▼Naptime radius decreased from 20m to 17.0m 2026-03-06
  • ▲Naptime T2 changed from "unstoppable and -35% Damage resist while channeling" to "+0.5s Sleep Duration and +3m Radius" 2026-03-06
  • ▲Naptime T3 now also grants +50% damage resist while channeling 2026-03-06

Weapon

Gun Damage
Bullet damage
16
Fire rate
3.85 /s
Magazine
13
Reload
2 s
Falloff
20–58 m
Headshot
×1.65
DPS
61.5 / 38.7

Base stats

Health
680
Health regen
2
Move speed
7.2
Sprint speed
4
Stamina
3
Light melee
58
Heavy melee
116
Headshot damage taken
0.9

Per boon

Bullet damage
+0.34
Health
+28
Melee damage
+1.58
Spirit power
+1.1

35 boons in all, the last at 49.2k souls.

Investment bonuses

SoulsWeapon dmgBase healthSpirit
800+9%+9%+7
1.6k+12%+12%+11
2.4k+15%+15%+15
3.2k+18%+20%+19
4.8k+46%+38%+38
6.4k+54%+42%+45
8k+62%+46%+52
11.2k+74%+50%+59
16k+86%+54%+66
22.4k+100%+60%+75
28.8k+115%+66%+100

Souls spent in a category (each owned item's full price) unlock the highest tier reached. The biggest step is at 4.8k; after it each tier adds less per soul (weapon: +17.5% per 1k souls up to it, +5% per 1k to the next), so piling souls into one category has diminishing returns. Builds and tier lists include it.