lockfu
Seven
Mystic · Burst Fire

Seven

Electrocutes crowds of enemies

Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.

High VoltageMercilessArea Denial
BgunBspiritBhybridS55% win rateOpen in simulator

Builds

optimised by the simulator · generated 2026-10-23
≥ 25% of offensive souls in each; vitality is free.

Lane

5k≈ 6–9 min
126 DPS2,014 EHP9.9 s TTKSimulate
Buy
5%Headshot Booster8008%Extra Health8008%ActiveGrit8008%Extra Charge80014%ActiveCold Front1,600
Abilities
Inventory
4.8k

Early mid

12k≈ 13–16 min
202 DPS3,436 EHP8.5 s TTKSimulate
Buy next
7%Spirit Shredder1,600Upgrade12%Spirit Shielding1,6004%Extra Spirit80039%Escalating Exposure6,400
Upgraded: Sold:
Abilities
Inventory
12k

Mid game

20k≈ 20–24 min
337 DPS5,850 EHP6.6 s TTKSimulate
Buy next
16%ActiveAlchemical Fire3,2004%ActiveGrit8008%Battle Vest1,60010%Enchanter's Emblem1,6009%Spirit Lifesteal1,6006%Extra Charge80010%ActiveCold Front1,600
Sold:
Abilities
Inventory
20k

Late game

32k≈ 30–35 min
388 DPS7,076 EHP8.2 s TTKSimulate
Buy next
7%Mystic Shot1,6009%Recharging Rush1,6005%Swift Striker1,600Upgrade13%Spirit Rend3,20014%Toxic Bullets3,200Upgrade34%ActiveInfuser6,4007%Improved Spirit1,600
Upgraded: Sold:
Abilities
Inventory
32k

Very late

45k≈ 40 min +
507 DPS8,109 EHP4.8 s TTKSimulate
Buy next
5%ActiveCold Front1,60010%Torment Pulse3,200Upgrade17%Boundless Spirit6,40022%ActiveFocus Lens6,400
Upgraded: Sold:
Abilities
Inventory
44.8k

Each phase lists what to buy since the previous one; the % on a card is how much of the build's score you lose without it. Lit pips under an ability are its upgrade tiers (green: new in this phase). Hover anything for details.

How builds are chosen

For each net worth, the optimiser searches items and ability upgrades that maximise the score: damage per second against the reference enemy × effective health^weight, averaged over short, standard and long fights, each both fresh and mid-match (long cooldowns still recovering from the previous fight). Each checkpoint starts from the previous one's items, so the builds read as a path.

Gun, spirit and hybrid differ only in where the offensive souls go. The fight assumptions (accuracy, distance, the target…) are on the Data page and adjustable in the simulator.

Abilities

Ability 1
Lightning Ball
26s

Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.

75
Damage Per Second
+0.5 × spirit power
4.25m
Radius
scales with ability radius
Lifetime
5s
scales with ability duration
Cast Delay
0.2s
Charge Delay
6s
scales with charge cooldown reduction
  1. 1Tier 1
    —
  2. 2Tier 2
    -28% move speed on hit targets and +1s Lifetime
  3. 5Tier 3
    +58.5 DPS and +1.75m radius
Fully simulated

• The ball shocks the target for the zone uptime share of its lifetime (assumption zone-uptime).

• T2 slow is not scored.

Values are base values with their scaling; the simulator shows them at a chosen net worth and build.

Growth without items

HealthGun DPS ×10Spirit power ×10
01,0002,0003,00008k16k24k32k40k48k
Value by net worth

Boons come with net worth; gun DPS is every bullet hitting at close range, no headshots. Items and investment bonuses come on top (see builds).

Patch history

  • ▲Lightning Ball T3 radius increased from +1.5m to +1.75m 2026-08-12
  • ▲Lightning Ball charge delay reduced from 7s to 6s 2026-06-30
  • ▲Storm Cloud time to expand increased from 1.5s to 3.5s 2026-06-30
  • ▲Storm Cloud damage interval increased from 0.25s to 0.3s (DPS unchanged) 2026-06-30
  • •Storm Cloud T2 now also increases Initial Radius by +5m 2026-06-30
  • ▼Bullet damage growth reduced from 0.337 to 0.24 2026-06-12
  • ▼Power Surge T3 reduced from +12s Duration to +10s 2026-06-12
  • •Storm Cloud now hits breakables 2026-06-12
  • ▼Bullet damage growth reduced from 0.374 to 0.337 2026-05-22
  • ▲Crit reduction increased from 35% to 55% 2026-05-22
  • ▼Move Speed no longer scales with spirit power 2026-03-06
  • ▲Sprint speed increased from 0.6m to 1.8m 2026-03-06
  • •Lightning Ball slows down less vs non-heroes (previously was 2m/s for all, now 3.5m/s for non-heroes) 2026-03-06
  • •Lightning Ball fixed now doing damage if another ball was already hitting a target 2026-03-06
  • •Lightning Ball T2 now also increases lifetime by 1s 2026-03-06
  • ▼Static Charge damage reduced from 38 to 35 2026-03-06
  • ▼Static Charge cast range reduced from 16m to 15m 2026-03-06
  • ▼Static Charge cast range no longer increases with spirit power 2026-03-06
  • ▲Static Charge T1 increased from -19s Cooldown to -20s 2026-03-06
  • •Static Charge T2 now also increases cast range by +5m 2026-03-06
  • •Static Charge T3 now also increases damage by +160 2026-03-06
  • ▼Power Surge duration no longer scales with spirit power 2026-03-06
  • ▼Power Surge cooldown increased from 48s to 50s 2026-03-06
  • ▲Power Surge max jumps increased from 3 to 4 2026-03-06
  • ▲Power Surge T1 increased from -15s to -18s 2026-03-06
  • ▲Power Surge T2 changed from "-10% Spirit Resist for 6s" to "+3m Move Speed, +8 Damage and increased Spirit Scaling (+0.23)" 2026-03-06
  • ▼Power Surge T3 changed from "+11 Shock Damage, scaling and +3 max jumps" to "-15% Spirit Resist for 8s and +12s Duration" 2026-03-06
  • •Storm Cloud allows movement in the base ability (1.5m) 2026-03-06
  • ▼Storm Cloud bullet resistance reduced from 20% to 0% 2026-03-06
  • ▲Storm Cloud T1 bullet resist increased from 35% to 55% 2026-03-06
  • •Storm Cloud T3 increases move speed by +3m (was +3.8m before) 2026-03-06
  • ▲Lightning Ball charge time reduced from 8s to 7s 2026-03-06
  • ▲Storm Cloud T3 increases speed from +3m to +4m 2026-03-06
  • ▲Lightning Ball radius increased from 3.5m to 4.25m 2025-11-21
  • ▲Crit reduction increased from 25% to 35% 2025-11-21
  • ▲Storm Cloud now grants you a secondary ability Lightning Strike. It is a one time use AoE ability. You can target anywhere in your ultimate range, after a 2s delay it releases a vertical lightning strike onto a 6m area, knocking enemies away from that radius (6m knockback) and dealing 150 Damage (1.5 spirit scaling). There is a visual indicator for enemies that that area is about to be hit. 2024-12-06
  • ▼Storm Cloud DPS reduced from 125 to 110. 2024-12-06
  • •Storm Cloud T3 now also allows you to float around at 2.5m/s speed. 2024-12-06

Weapon

Cold Calculus
Bullet damage
10.8
Fire rate
5.83 /s (bursts of 3)
Magazine
29
Reload
2.35 s
Falloff
20–58 m
Headshot
×1.65
DPS
63 / 42.8

Base stats

Health
730
Health regen
1
Move speed
6.7
Sprint speed
1.8
Stamina
3
Light melee
50
Heavy melee
116
Headshot damage taken
0.45

Per boon

Bullet damage
+0.24
Health
+41
Melee damage
+1.58
Spirit power
+1.1

35 boons in all, the last at 49.2k souls.

Investment bonuses

SoulsWeapon dmgBase healthSpirit
800+9%+9%+7
1.6k+12%+12%+11
2.4k+15%+15%+15
3.2k+18%+20%+19
4.8k+46%+38%+38
6.4k+54%+42%+45
8k+62%+46%+52
11.2k+74%+50%+59
16k+86%+54%+66
22.4k+100%+60%+75
28.8k+115%+66%+100

Souls spent in a category (each owned item's full price) unlock the highest tier reached. The biggest step is at 4.8k; after it each tier adds less per soul (weapon: +17.5% per 1k souls up to it, +5% per 1k to the next), so piling souls into one category has diminishing returns. Builds and tier lists include it.