lockfu
Shiv
Brawler · Spreadshot

Shiv

Bleeds out foes, then goes in for a kill

Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.

RageBleedRepeat
AgunBspiritAhybridD44.5% win rateOpen in simulator

Builds

optimised by the simulator · generated 2026-10-23
≥ 25% of offensive souls in each; vitality is free.

Lane

5k≈ 6–9 min
90 DPS1,973 EHP> 10 s TTKSimulate
Buy
9%Headshot Booster80010%ActiveGrit80020%Enchanter's Emblem1,6009%Mystic Burst8009%ActiveRusted Barrel800
Abilities
Inventory
4.8k

Early mid

12k≈ 13–16 min
270 DPS3,636 EHP8.3 s TTKSimulate
Buy next
12%Mystic Shot1,60016%Battle Vest1,60017%Spirit Lifesteal1,60013%Extra Spirit80034%Rapid Recharge3,200
Sold:
Abilities
Inventory
12k

Mid game

20k≈ 20–24 min
417 DPS5,467 EHP6.8 s TTKSimulate
Buy next
20%ActiveAlchemical Fire3,20025%Spirit Rend3,200Upgrade14%Spirit Shielding1,60012%ActiveCold Front1,600Upgrade10%Improved Spirit1,60015%Suppressor1,600
Upgraded: Sold:
Abilities
Inventory
20k

Late game

32k≈ 30–35 min
842 DPS6,834 EHP4.8 s TTKSimulate
Buy next
18%Kinetic Dash1,60010%Mystic Shot1,60022%Toxic Bullets3,20017%Battle Vest1,60040%Escalating Exposure6,40033%Mercurial Magnum6,400
Sold:
Abilities
Inventory
32k

Very late

45k≈ 40 min +
1,187 DPS8,385 EHP4.1 s TTKSimulate
Buy next
12%Tesla Bullets3,200Upgrade36%ActiveInfuser6,40018%Boundless Spirit6,400
Upgraded: Sold:
Abilities
Inventory
44.8k

Each phase lists what to buy since the previous one; the % on a card is how much of the build's score you lose without it. Lit pips under an ability are its upgrade tiers (green: new in this phase). Hover anything for details.

How builds are chosen

For each net worth, the optimiser searches items and ability upgrades that maximise the score: damage per second against the reference enemy × effective health^weight, averaged over short, standard and long fights, each both fresh and mid-match (long cooldowns still recovering from the previous fight). Each checkpoint starts from the previous one's items, so the builds read as a path.

Gun, spirit and hybrid differ only in where the offensive souls go. The fight assumptions (accuracy, distance, the target…) are on the Data page and adjustable in the simulator.

Abilities

Ability 1
Serrated Knives
16s
2 charges

Throw a knife that bleeds an enemy. Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack.

10
Bleed DPS Per Knife
+0.13 × spirit power
5s
Bleed Duration
scales with ability duration
3.5%
Current Health Damage
+0.01 × spirit power
28%
Movement Slow
Channel Duration
0.2s
Charge Delay
2s
scales with charge cooldown reduction
  1. 1Tier 1
    —
  2. 2Tier 2
    +2 Charges
  3. 5Tier 3
    +12.0 Bleed DPS with increased Spirit scaling
Fully simulated

• Each knife that hits adds a bleed stack (expected: the hit rate) and refreshes the bleed; the bleed ticks once per second for stacks × DPS per knife.

• At full rage each knife also deals a share of the target's current health. The slow is not scored.

Values are base values with their scaling; the simulator shows them at a chosen net worth and build.

Growth without items

HealthGun DPS ×10Spirit power ×10
01,0002,0003,00008k16k24k32k40k48k
Value by net worth

Boons come with net worth; gun DPS is every bullet hitting at close range, no headshots. Items and investment bonuses come on top (see builds).

Patch history

  • ▲Alt fire base damage increased by 4% 2026-09-16
  • ▲Alt fire damage per boon increased from +0.2 to +0.24 2026-09-16
  • ▲Serrated Knives while rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling) 2026-09-16
  • ▲Stamina regen increased from 5.5s to 6s 2026-07-28
  • ▼Killing Blow recast window reduced from 20s to 16s 2026-07-28
  • ▼Serrated Knives T3 spirit scaling reduced from +0.09 to +0.07 2026-07-09
  • ▼Slice and Dice spirit scaling reduced from 1.44 to 1.2 2026-07-09
  • ▼Slice and Dice T2 reduced from -6% Spirit Resist to -4% 2026-07-09
  • ▼Bloodletting cooldown increased from 20s to 25s 2026-07-09
  • ▲Bloodletting T1 increased from -10s Cooldown to -15s 2026-07-09
  • ▼Bloodletting Damage Cleared reduced from 35% to 30% 2026-07-09
  • ▲Bloodletting T2 Damage Cleared increased from 35% to 40% 2026-07-09
  • ▼Killing Blow Health Threshold reduced from 20% to 18% 2026-07-09
  • ▲Killing Blow T3 Health Threshold increased from +8% to +10% 2026-07-09
  • ▲Alt Fire ammo cost reduced from 5 to 4 2026-07-01
  • ▲Weapon now has fixed pellet spread 2026-07-01
  • •Slice and Dice is now back to doing spirit damage and reducing Spirit Resistance from enemies 2026-07-01
  • ▲Slice and Dice damage increased from 60 to 75 2026-07-01
  • ▼Killing Blow T3 reduced from +10% Enemy Health Threshold to +8% 2026-07-01
  • ▲Alt Fire damage now has a custom value per boon (+0.2) 2026-06-30
  • ▲Alt Fire ammo consumed per shot increased from 3 to 5 2026-06-30
  • •Alt Fire knockback movement is now disabled by slowing hex state 2026-06-30
  • ▲Serrated Knives cooldown reduced from 18s to 16s 2026-06-30
  • ▲Slice and Dice now deals +25 light melee damage (75 total) instead of 60 spirit damage 2026-06-30
  • ▲Slice and Dice changed from -6% Spirit Resist to +4% Damage Amp 2026-06-30
  • ▲Bloodletting T2 changed from "+15% Incoming Damage Deferred" to "+35% Deferred Damage Cleared" 2026-06-30
  • ▼Bloodletting T3 changed from "+50% Deferred Damage Cleared" to "+15% Incoming Damage Deferred" 2026-06-30
  • ▲Killing Blow now deals damage to troopers and neutrals along the way 2026-06-30
  • •Killing Blow executing a hero now instantly fills the rage bar 2026-06-30
  • ▲Killing Blow now has the T3 "recast within 20s on a hero kill" as part of the base ability 2026-06-30
  • ▼Killing Blow Full Rage Damage Bonus reduced from +12% to +8% 2026-06-30
  • ▼Killing Blow range reduced from 18m to 12m 2026-06-30
  • •Killing Blow T1 now also increases range by +6m 2026-06-30
  • ▲Killing Blow T2 increased from +10% Full Rage Bonus Damage to +16% 2026-06-30
  • ▲Killing Blow T3 increased from +5% Enemy health Threshold to +10% 2026-06-30
  • ▲Killing Blow now has +30% more cooldown whenever it does not impact a player 2026-06-12
  • ▼Slice and Dice T2 reduced from -8% Spirit Resist to -6% 2026-05-22
  • ▼Bloodletting Deferred Damage Cleared reduced from 40% to 35% 2026-05-22
  • ▲Bloodletting T3 increased from +45% Deferred Damage Cleared to +50% 2026-05-22
  • ▼Killing Blow cooldown increased from 105s to 125s 2026-05-22
  • ▼Killing Blow full rage damage bonus reduced from 14% to 12% 2026-05-22
  • ▲Killing Blow T2 increased from +8% Full Rage Damage Bonus to +10% 2026-05-22
  • •Killing Blow T2 now also reduces cooldown by -30s 2026-05-22
  • ▼Alt fire knockback reduced by 10% 2026-04-30
  • ▼Serrated Knives spirit scaling reduced from 0.15 to 0.13 2026-04-30
  • ▼Serrated Knives T3 spirit scaling reduced from +0.1 to +0.09 2026-04-30
  • ▼Stamina reduced from 3 to 2 2026-03-06
  • ▼Stamina movement speed reduced from 6.7 to 6.5 2026-03-06
  • ▲Bullet damage growth increased from 0.154 to 0.165 2026-03-06
  • ▼Serrated Knives no longer has impact damage 2026-03-06
  • ▲Serrated Knives Bleed DPS per knife increased from 4 to 10 2026-03-06
  • ▲Serrated Knives Bleed DPS spirit scaling increased from 0.13 to 0.15 2026-03-06
  • ▲Serrated Knives T1 changed from "+1 Charge" to "+2s Duration" 2026-03-06
  • •Serrated Knives T2 changed from "+2s Duration" to "+2 Charges" 2026-03-06
  • ▼Serrated Knives T3 no longer has +30 Impact Damage 2026-03-06
  • ▲Serrated Knives T3 DPS increased from +5.5 to +12 2026-03-06
  • •Serrated Knives T3 increases spirit scaling by +0.10 2026-03-06
  • ▼Slice and Dice cooldown increased from 15s to 16s 2026-03-06
  • ▼Slice and Dice Impact damage reduced from 75 to 60 2026-03-06
  • •Slice and Dice reduces Spirit Resistance by 6% for 16s. Multiple instances stack. 2026-03-06

Weapon

Busted Flush
Bullet damage
4.8 × 6 pellets
Fire rate
1.81 /s
Magazine
10
Reload
2.8 s
Falloff
20–41 m
Headshot
×1.65
DPS
52.2 / 34.6

Base stats

Health
830
Health regen
2
Move speed
6.5
Sprint speed
1.6
Stamina
3
Light melee
50
Heavy melee
116
Headshot damage taken
1

Per boon

Bullet damage
+0.165
Alt-fire bullet damage
+0.24
Health
+46
Melee damage
+1.58
Spirit power
+1.1

35 boons in all, the last at 49.2k souls.

Investment bonuses

SoulsWeapon dmgBase healthSpirit
800+9%+9%+7
1.6k+12%+12%+11
2.4k+15%+15%+15
3.2k+18%+20%+19
4.8k+46%+38%+38
6.4k+54%+42%+45
8k+62%+46%+52
11.2k+74%+50%+59
16k+86%+54%+66
22.4k+100%+60%+75
28.8k+115%+66%+100

Souls spent in a category (each owned item's full price) unlock the highest tier reached. The biggest step is at 4.8k; after it each tier adds less per soul (weapon: +17.5% per 1k souls up to it, +5% per 1k to the next), so piling souls into one category has diminishing returns. Builds and tier lists include it.