lockfu
Silver
Brawler · Long Range

Silver

FeralHot MessTransformation
BgunCspiritBhybridD45.9% win rateOpen in simulator

Builds

optimised by the simulator · generated 2026-10-23
≥ 25% of offensive souls in each; vitality is free.

Lane

5k≈ 6–9 min
84 DPS1,809 EHP> 10 s TTKSimulate
Buy
39%ActiveAlchemical Fire3,2009%Extra Spirit8009%ActiveRusted Barrel800
Abilities
Inventory
4.8k

Early mid

12k≈ 13–16 min
162 DPS3,049 EHP> 10 s TTKSimulate
Buy next
15%Mystic Shot1,6007%Extra Health80011%ActiveCold Front1,60021%Torment Pulse3,200
Abilities
Inventory
12k

Mid game

20k≈ 20–24 min
376 DPS5,289 EHP6.4 s TTKSimulate
Buy next
13%Intensifying Magazine1,60021%Kinetic Dash1,60018%Titanic Magazine1,60019%Hollow Point3,20022%Sharpshooter3,20013%Battle Vest1,60022%ActiveFury Trance3,20011%Bullet Resist Shredder1,600
Sold:
Abilities
Inventory
20k

Late game

32k≈ 30–35 min
554 DPS6,393 EHP5 s TTKSimulate
Buy next
12%Weakening Headshot1,60016%Berserker3,20036%ActiveVampiric Burst6,40027%Mercurial Magnum6,400
Sold:
Abilities
Inventory
32k

Very late

45k≈ 40 min +
740 DPS7,085 EHP4.2 s TTKSimulate
Buy next
15%ActiveBlood Tribute3,20019%Lucky Shot6,40017%Siphon Bullets6,400
Sold:
Abilities
Inventory
44.8k

Each phase lists what to buy since the previous one; the % on a card is how much of the build's score you lose without it. Lit pips under an ability are its upgrade tiers (green: new in this phase). Hover anything for details.

How builds are chosen

For each net worth, the optimiser searches items and ability upgrades that maximise the score: damage per second against the reference enemy × effective health^weight, averaged over short, standard and long fights, each both fresh and mid-match (long cooldowns still recovering from the previous fight). Each checkpoint starts from the previous one's items, so the builds read as a path.

Gun, spirit and hybrid differ only in where the offensive souls go. The fight assumptions (accuracy, distance, the target…) are on the Data page and adjustable in the simulator.

Abilities

Ability 1
Slam Fire
25s

Instantly reload your gun. You gain
bonus fire rate and deal bonus
weapon damage based on the target's health for a limited number of shots, but suffer from reduced accuracy.

Deals bonus Weapon Damage against troopers and neutrals.

3
Max Shots
+300%
Fire Rate
2.5%
Current Health as Damage
Weapon Accuracy
-30%
Weapon Damage vs. NPCs
+100%
Duration
5s
scales with ability duration
Cast Delay
0.45s
  1. 1Tier 1
    —
  2. 2Tier 2
    —
  3. 5Tier 3
    If you hit all shots, deal +7% current health as damage
Partly simulated

• Reloads at once; the next Max Shots shots fire faster and each one that lands deals a share of the target's current health.

• The reduced accuracy (spread) is not modelled: shots hit at the scenario accuracy.

• Bonus damage against troopers and neutrals is not scored.

Values are base values with their scaling; the simulator shows them at a chosen net worth and build.

Growth without items

HealthGun DPS ×10Spirit power ×10
05001,0001,5002,00008k16k24k32k40k48k
Value by net worth

Boons come with net worth; gun DPS is every bullet hitting at close range, no headshots. Items and investment bonuses come on top (see builds).

Patch history

  • ▲Health per boon increased from 28 to 31 2026-09-16
  • ▲Sprint speed increased from 1.5 to 2.5 2026-09-16
  • ▼Dashes and light melee's no longer pause your gun's cycle time 2026-09-16
  • •Boot Kick can only target heroes and objectives now 2026-09-16
  • •Entangling Bola can only target heroes now 2026-09-16
  • •Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike) 2026-09-16
  • ▼Gun falloff range reduced from 20m->46m to 17m→42m 2026-07-28
  • •Slam Fire now does 100% bonus damage against NPCs (troopers and neutrals, not objectives) 2026-07-28
  • ▼Lycan Curse precast time increased from 0.2 to 0.3 2026-07-28
  • ▼Lycan Curse precast movespeed reduced from 7.6m to 2.5m 2026-07-28
  • ▼Lycan Curse T1 reduced from +20% Resists to +15% 2026-07-28
  • ▲Lycan Curse cooldown reduced from 80s to 60s 2026-07-09
  • ▼Lycan Curse cooldown increased from 40s to 70s 2026-06-12
  • ▼Lycan Curse T3 no longer heals 2026-06-12
  • ▼Slam Fire Current Health as Damage reduced from 3% to 2.5% 2026-05-31
  • ▼Slam Fire T3 reduced from 8% Current Health as Damage to 7% 2026-05-31
  • ▼Entangling Bola cooldown increased from 20s to 23s 2026-05-31
  • ▲Entangling Bola T2 increased from -5s Cooldown to -8s 2026-05-31
  • ▼Lycan Curse Fire Rate reduced from 65% to 60% 2026-05-31
  • ▼Bullet Cycle Time reduced from 0.9s to 0.85s (overall DPS adjusted to remain the same) 2026-05-22
  • ▼Entangling Bola no longer prevents you from jumping and mantling 2026-05-22
  • ▲Entangling Bola T2 changed from "+0.75s Duration" to "-5s Cooldown" 2026-05-22
  • ▼Entangling Bola T3 changed from "-5s Cooldown and Ricochet to 2 additional targets" to "+0.75s Duration and Ricochet to 2 additional targets" 2026-05-22
  • ▼Lycan Curse Fire Rate reduced from 80% to 65% 2026-05-22
  • ▲Lycan Curse Fire Rate spirit scaling increased from 0.25 to 0.45 2026-05-22
  • •Fixed Tail Whack applying -12% Bullet Resist for the Disarm duration 2026-04-30
  • ▼Slam Fire Current Health As Damage reduced from 4% to 3% 2026-04-30
  • ▼Mauling Leap damage scaling reduced from 1.9 to 1.5 2026-03-06
  • •Fixed Tail Whack being considered a movement ability 2026-03-06
  • ▼Tail Whack disarm duration reduced from 2.5s to 2s 2026-03-06
  • ▲Tail Whack slow duration increased from 1.5s to 2s 2026-03-06
  • ▲Tail Whack T3 changed from "+1s Disarm Duration" to "1.5s Debuff Duration" 2026-03-06
  • ▼Lycan Curse cooldown increased from 35s to 50s 2026-03-06
  • ▼Lycan Curse base health bonus reduced from 100 to 75 2026-03-06
  • ▼Lycan Curse no longer grants +14% Bullet and Spirit Resistance 2026-03-06
  • ▼Lycan Curse no longer grants +2m Move Speed 2026-03-06
  • ▲Lycan Curse T1 resist increased from +14% to +15% 2026-03-06
  • ▲Lycan Curse T2 bonus health increased from 125 to 150 2026-03-06
  • ▲Lycan Curse base health bonus increased from +75 to +125 2026-03-06
  • ▲Lycan Curse T2 increased from +3m to +4m 2026-03-06
  • ▲Lycan Curse cooldown reduced from 50s to 40s 2026-03-06
  • ▲Lycan Curse T1 increased from 15% Resists to 18% 2026-03-06
  • ▲Slam Fire Weapon Accuracy reduced from -25% to -30% 2026-03-06
  • •Go For The Throat, Boot Kick and Mauling Leap now benefit from range increases 2026-03-06
  • •Boot Kick now uses a break-off angle when grounded, allowing upward movement if looking up enough 2026-03-06
  • ▲Tail Whack spirit scaling increased from 1 to 1.5 2026-03-06
  • ▲Lycan Curse now grants 1.5m Move Speed 2026-03-06
  • ▲Lycan Curse T1 increased from +18% Resists to +20% 2026-03-06
  • ▲Lycan Curse T2 increased from +150 Bonus Health to +200 2026-03-06
  • ▲Lycan Curse T3 now has a 1.5s buffer for kill credit 2026-03-06

Weapon

Hair of the Dog
Bullet damage
5.1 × 7 pellets
Fire rate
1.18 /s
Magazine
7
Reload
2.6 s (shell by shell)
Falloff
17–42 m
Headshot
×1.65
DPS
42 / 29.2

Base stats

Health
830
Health regen
2.5
Move speed
6.7
Sprint speed
2.5
Stamina
2
Light melee
50
Heavy melee
116
Headshot damage taken
1

Per boon

Bullet damage
+0.117
Alt-fire bullet damage
+0.774
Health
+31
Melee damage
+1.58
Spirit power
+1.1

35 boons in all, the last at 49.2k souls.

Investment bonuses

SoulsWeapon dmgBase healthSpirit
800+9%+9%+7
1.6k+12%+12%+11
2.4k+15%+15%+15
3.2k+18%+20%+19
4.8k+46%+38%+38
6.4k+54%+42%+45
8k+62%+46%+52
11.2k+74%+50%+59
16k+86%+54%+66
22.4k+100%+60%+75
28.8k+115%+66%+100

Souls spent in a category (each owned item's full price) unlock the highest tier reached. The biggest step is at 4.8k; after it each tier adds less per soul (weapon: +17.5% per 1k souls up to it, +5% per 1k to the next), so piling souls into one category has diminishing returns. Builds and tier lists include it.