Lane
5k≈ 6–9 min
39%ActiveAlchemical Fire3,200
9%Extra Spirit800
9%ActiveRusted Barrel800




39%ActiveAlchemical Fire3,200
9%Extra Spirit800
9%ActiveRusted Barrel800



15%Mystic Shot1,600
7%Extra Health800
11%ActiveCold Front1,600
21%Torment Pulse3,200



13%Intensifying Magazine1,600
21%Kinetic Dash1,600
18%Titanic Magazine1,600
19%Hollow Point3,200
22%Sharpshooter3,200
13%Battle Vest1,600
22%ActiveFury Trance3,200
11%Bullet Resist Shredder1,600



12%Weakening Headshot1,600
16%Berserker3,200
36%ActiveVampiric Burst6,400
27%Mercurial Magnum6,400



15%ActiveBlood Tribute3,200
19%Lucky Shot6,400
17%Siphon Bullets6,400



Each phase lists what to buy since the previous one; the % on a card is how much of the build's score you lose without it. Lit pips under an ability are its upgrade tiers (green: new in this phase). Hover anything for details.
For each net worth, the optimiser searches items and ability upgrades that maximise the score: damage per second against the reference enemy × effective health^weight, averaged over short, standard and long fights, each both fresh and mid-match (long cooldowns still recovering from the previous fight). Each checkpoint starts from the previous one's items, so the builds read as a path.
Gun, spirit and hybrid differ only in where the offensive souls go. The fight assumptions (accuracy, distance, the target…) are on the Data page and adjustable in the simulator.

Instantly reload your gun. You gain
bonus fire rate and deal bonus
weapon damage based on the target's health for a limited number of shots, but suffer from reduced accuracy.
Deals bonus Weapon Damage against troopers and neutrals.
• Reloads at once; the next Max Shots shots fire faster and each one that lands deals a share of the target's current health.
• The reduced accuracy (spread) is not modelled: shots hit at the scenario accuracy.
• Bonus damage against troopers and neutrals is not scored.
Values are base values with their scaling; the simulator shows them at a chosen net worth and build.
Boons come with net worth; gun DPS is every bullet hitting at close range, no headshots. Items and investment bonuses come on top (see builds).
35 boons in all, the last at 49.2k souls.
| Souls | Weapon dmg | Base health | Spirit |
|---|---|---|---|
| 800 | +9% | +9% | +7 |
| 1.6k | +12% | +12% | +11 |
| 2.4k | +15% | +15% | +15 |
| 3.2k | +18% | +20% | +19 |
| 4.8k | +46% | +38% | +38 |
| 6.4k | +54% | +42% | +45 |
| 8k | +62% | +46% | +52 |
| 11.2k | +74% | +50% | +59 |
| 16k | +86% | +54% | +66 |
| 22.4k | +100% | +60% | +75 |
| 28.8k | +115% | +66% | +100 |
Souls spent in a category (each owned item's full price) unlock the highest tier reached. The biggest step is at 4.8k; after it each tier adds less per soul (weapon: +17.5% per 1k souls up to it, +5% per 1k to the next), so piling souls into one category has diminishing returns. Builds and tier lists include it.