Lane
5k≈ 6–9 min
9%Headshot Booster800
11%Extra Health800
16%Enchanter's Emblem1,600
28%Extra Charge800
10%Extra Spirit800




Misdirect and hex enemies
With the help of their unwilling assistant, The Magnificent Sinclair can confuse enemies with curving hexes and rapid bolts.
9%Headshot Booster800
11%Extra Health800
16%Enchanter's Emblem1,600
28%Extra Charge800
10%Extra Spirit800



12%Spirit Shredder1,600
14%Spirit Lifesteal1,600
14%Spirit Shielding1,600
Upgrade18%Improved Spirit1,600
Upgrade54%Rapid Recharge3,200



10%Kinetic Dash1,600
13%Titanic Magazine1,600
Upgrade21%Spirit Rend3,200
13%Battle Vest1,600
11%Mystic Vulnerability1,600
11%Suppressor1,600



8%Recharging Rush1,600
14%Toxic Bullets3,200
Upgrade36%ActiveInfuser6,400
Upgrade29%Escalating Exposure6,400



10%ActiveAlchemical Fire3,200
Upgrade19%Boundless Spirit6,400
24%ActiveFocus Lens6,400



Each phase lists what to buy since the previous one; the % on a card is how much of the build's score you lose without it. Lit pips under an ability are its upgrade tiers (green: new in this phase). Hover anything for details.
For each net worth, the optimiser searches items and ability upgrades that maximise the score: damage per second against the reference enemy × effective health^weight, averaged over short, standard and long fights, each both fresh and mid-match (long cooldowns still recovering from the previous fight). Each checkpoint starts from the previous one's items, so the builds read as a path.
Gun, spirit and hybrid differ only in where the offensive souls go. The fight assumptions (accuracy, distance, the target…) are on the Data page and adjustable in the simulator.

Fire a bolt of magic that deals Damage, increasing as it travels. If you have an Assistant, they also cast Vexing Bolt at reduced damage.
Press Ability 1 to redirect the bolt towards your crosshairs.
• Fired straight at the target: damage grows from MinDamage to MaxDamage over the flight (linear, MaxDamageTime for max), the flight being the scenario distance at the initial bolt speed. Redirects that lengthen the flight are not modelled.
• With the Spectral Assistant out, its bolt adds CloneDamagePercentage of the damage. The T1 fire rate slow is applied to the target.
Values are base values with their scaling; the simulator shows them at a chosen net worth and build.
Boons come with net worth; gun DPS is every bullet hitting at close range, no headshots. Items and investment bonuses come on top (see builds).
35 boons in all, the last at 49.2k souls.
| Souls | Weapon dmg | Base health | Spirit |
|---|---|---|---|
| 800 | +9% | +9% | +7 |
| 1.6k | +12% | +12% | +11 |
| 2.4k | +15% | +15% | +15 |
| 3.2k | +18% | +20% | +19 |
| 4.8k | +46% | +38% | +38 |
| 6.4k | +54% | +42% | +45 |
| 8k | +62% | +46% | +52 |
| 11.2k | +74% | +50% | +59 |
| 16k | +86% | +54% | +66 |
| 22.4k | +100% | +60% | +75 |
| 28.8k | +115% | +66% | +100 |
Souls spent in a category (each owned item's full price) unlock the highest tier reached. The biggest step is at 4.8k; after it each tier adds less per soul (weapon: +17.5% per 1k souls up to it, +5% per 1k to the next), so piling souls into one category has diminishing returns. Builds and tier lists include it.