lockfu
Solomon
Mystic · Projectile

Solomon

StrategistFocusedCheckmate
BgunAspiritAhybridD45.9% win rateOpen in simulator

Builds

optimised by the simulator · generated 2026-10-23
≥ 25% of offensive souls in each; vitality is free.

Lane

5k≈ 6–9 min
156 DPS2,023 EHP8.2 s TTKSimulate
Buy
15%Mystic Shot1,60019%Enchanter's Emblem1,60025%Improved Spirit1,600
Abilities
Inventory
4.8k

Early mid

12k≈ 13–16 min
280 DPS4,059 EHP5 s TTKSimulate
Buy next
4%Extra Health80012%Battle Vest1,60015%Spirit Lifesteal1,60034%Superior Cooldown3,200
Abilities
Inventory
12k

Mid game

20k≈ 20–24 min
522 DPS4,933 EHP4.8 s TTKSimulate
Buy next
7%Opening Rounds1,60013%Spirit Shredder1,6004%Extra Charge80038%ActiveRefresher6,400
Sold:
Abilities
Inventory
20k

Late game

32k≈ 30–35 min
776 DPS6,881 EHP4.5 s TTKSimulate
Buy next
14%ActiveAlchemical Fire3,200Upgrade11%Spirit Rend3,20010%Battle Vest1,6006%Suppressor1,60029%Escalating Exposure6,400
Upgraded: Sold:
Abilities
Inventory
32k

Very late

45k≈ 40 min +
1,371 DPS7,432 EHP3.2 s TTKSimulate
Buy next
8%Toxic Bullets3,20024%Rapid Recharge3,200Upgrade30%Boundless Spirit6,400Upgrade31%Transcendent Cooldown6,400
Upgraded: Sold:
Abilities
Inventory
44.8k

Each phase lists what to buy since the previous one; the % on a card is how much of the build's score you lose without it. Lit pips under an ability are its upgrade tiers (green: new in this phase). Hover anything for details.

How builds are chosen

For each net worth, the optimiser searches items and ability upgrades that maximise the score: damage per second against the reference enemy × effective health^weight, averaged over short, standard and long fights, each both fresh and mid-match (long cooldowns still recovering from the previous fight). Each checkpoint starts from the previous one's items, so the builds read as a path.

Gun, spirit and hybrid differ only in where the offensive souls go. The fight assumptions (accuracy, distance, the target…) are on the Data page and adjustable in the simulator.

Abilities

Ability 1
Setup Bishop
12s

Create a bishop that remains in place indefinitely.

Move (
):
Moves the bishop, applying a fading slow and dealing
spirit damage to enemies it passes through. After a delay, activates diagonal squares that deal additional
spirit damage when stepped on.

Re-activate to recall all bishops, ending the ability.

30%
Fading Move Speed
70
Impact Damage
+2 × spirit power
25
Damage
+0.64 × spirit power
Square Range
2
scales with ability range
Move Distance
12m
Slow Duration
3s
scales with ability duration
Move Cooldown
3s
scales with cooldown reduction
Cast Delay
0.2s
  1. 1Tier 1
    +5m Move Distance
    +15% Fading Slow
  2. 2Tier 2
    +1 Max Pieces
    Can Recast within 8s
  3. 5Tier 3
    +1 Square Range
    Squares reduce Spirit Resist by -2.5%, stacking 10 times
Partly simulated

• The bishop stays in place; Solomon moves it through the target every move cooldown, and the target steps on its squares for the zone uptime share (assumption zone-uptime).

• T2's second bishop is not scored (one piece is moved per move cooldown). The bishop's aura damage isn't in the tooltip and isn't used.

• The fading slow and dash reduction are not scored.

Values are base values with their scaling; the simulator shows them at a chosen net worth and build.

Growth without items

HealthGun DPS ×10Spirit power ×10
01,0002,0003,00008k16k24k32k40k48k
Value by net worth

Boons come with net worth; gun DPS is every bullet hitting at close range, no headshots. Items and investment bonuses come on top (see builds).

Patch history

No patch notes mention Solomon in the captured notes.

Weapon

Alekhine's Gun
Bullet damage
30
Fire rate
1.74 /s
Magazine
8
Reload
3 s
Falloff
20–46 m
Headshot
×1.65
DPS
52.2 / 31.6

Base stats

Health
780
Health regen
2
Move speed
6.7
Sprint speed
3.25
Stamina
2
Light melee
50
Heavy melee
116
Headshot damage taken
1

Per boon

Bullet damage
+0.4
Health
+40
Melee damage
+1.58
Spirit power
+1.1

35 boons in all, the last at 49.2k souls.

Spirit scaling
Bullet Damage+0.14 per spirit

Investment bonuses

SoulsWeapon dmgBase healthSpirit
800+9%+9%+7
1.6k+12%+12%+11
2.4k+15%+15%+15
3.2k+18%+20%+19
4.8k+46%+38%+38
6.4k+54%+42%+45
8k+62%+46%+52
11.2k+74%+50%+59
16k+86%+54%+66
22.4k+100%+60%+75
28.8k+115%+66%+100

Souls spent in a category (each owned item's full price) unlock the highest tier reached. The biggest step is at 4.8k; after it each tier adds less per soul (weapon: +17.5% per 1k souls up to it, +5% per 1k to the next), so piling souls into one category has diminishing returns. Builds and tier lists include it.