Lane
5k≈ 6–9 min
22%Opening Rounds1,600
9%ActiveGrit800
15%Battle Vest1,600
10%ActiveRusted Barrel800




22%Opening Rounds1,600
9%ActiveGrit800
15%Battle Vest1,600
10%ActiveRusted Barrel800



22%Titanic Magazine1,600
30%Hollow Point3,200
11%Extra Health800
14%Enchanter's Emblem1,600
9%Bullet Resist Shredder1,600



9%Opening Rounds1,600
15%Bullet Lifesteal1,600
35%ActiveRefresher6,400



13%ActiveAlchemical Fire3,200
14%Berserker3,200
Upgrade24%ActiveFury Trance3,200
26%ActiveFocus Lens6,400



18%Sharpshooter3,200
18%Lucky Shot6,400
23%Spellslinger6,400
5%Enchanter's Emblem1,600
27%ActiveVampiric Burst6,400



Each phase lists what to buy since the previous one; the % on a card is how much of the build's score you lose without it. Lit pips under an ability are its upgrade tiers (green: new in this phase). Hover anything for details.
For each net worth, the optimiser searches items and ability upgrades that maximise the score: damage per second against the reference enemy × effective health^weight, averaged over short, standard and long fights, each both fresh and mid-match (long cooldowns still recovering from the previous fight). Each checkpoint starts from the previous one's items, so the builds read as a path.
Gun, spirit and hybrid differ only in where the offensive souls go. The fight assumptions (accuracy, distance, the target…) are on the Data page and adjustable in the simulator.

Fire a grenade that bounces before exploding, dealing
weapon damage and setting enemies on fire.
Burning targets deal
pure damage to enemies in the area and suffer from reduced healing.
• The explosion is weapon damage (bullet resist applies); the burn is pure damage on the burning target for its whole duration.
• Reduced healing on the target is not scored (the target doesn't heal in a duel).
Values are base values with their scaling; the simulator shows them at a chosen net worth and build.
Boons come with net worth; gun DPS is every bullet hitting at close range, no headshots. Items and investment bonuses come on top (see builds).
35 boons in all, the last at 49.2k souls.
| Souls | Weapon dmg | Base health | Spirit |
|---|---|---|---|
| 800 | +9% | +9% | +7 |
| 1.6k | +12% | +12% | +11 |
| 2.4k | +15% | +15% | +15 |
| 3.2k | +18% | +20% | +19 |
| 4.8k | +46% | +38% | +38 |
| 6.4k | +54% | +42% | +45 |
| 8k | +62% | +46% | +52 |
| 11.2k | +74% | +50% | +59 |
| 16k | +86% | +54% | +66 |
| 22.4k | +100% | +60% | +75 |
| 28.8k | +115% | +66% | +100 |
Souls spent in a category (each owned item's full price) unlock the highest tier reached. The biggest step is at 4.8k; after it each tier adds less per soul (weapon: +17.5% per 1k souls up to it, +5% per 1k to the next), so piling souls into one category has diminishing returns. Builds and tier lists include it.