lockfu
Victor
Brawler · Pistol

Victor

YouCan'tKill Me
BgunAspiritAhybridS54.5% win rateOpen in simulator

Builds

optimised by the simulator · generated 2026-10-23
≥ 25% of offensive souls in each; vitality is free.

Lane

5k≈ 6–9 min
137 DPS1,856 EHP9.1 s TTKSimulate
Buy
6%Headshot Booster80024%Weapon Shielding1,6006%Extra Charge80011%Extra Spirit8006%Mystic Burst800
Abilities
Inventory
4.8k

Early mid

12k≈ 13–16 min
345 DPS2,146 EHP5.4 s TTKSimulate
Buy next
14%Mystic Shot1,60017%Spirit Shredder1,60018%Compress Cooldown1,600Upgrade19%Improved Spirit1,60011%Mystic Vulnerability1,600Upgrade28%Rapid Recharge3,200
Upgraded: Sold:
Abilities
Inventory
12k

Mid game

20k≈ 20–24 min
509 DPS3,204 EHP5.6 s TTKSimulate
Buy next
14%ActiveAlchemical Fire3,2004%ActiveGrit80014%Spirit Lifesteal1,60016%Surge of Power3,200
Sold:
Abilities
Inventory
20k

Late game

32k≈ 30–35 min
763 DPS4,387 EHP5.1 s TTKSimulate
Buy next
11%Toxic Bullets3,2004%Extra Spirit800Upgrade18%Superior Cooldown3,200Upgrade29%Boundless Spirit6,400Upgrade35%Escalating Exposure6,400
Upgraded: Sold:
Abilities
Inventory
32k

Very late

45k≈ 40 min +
1,109 DPS5,810 EHP4.2 s TTKSimulate
Buy next
7%Titanic Magazine1,600Upgrade27%Spirit Rend3,200Upgrade26%Spiritual Overflow6,4006%Enchanter's Emblem1,600Upgrade17%Surge of Power3,20028%Mercurial Magnum6,400
Upgraded: Sold:
Abilities
Inventory
44.8k

Each phase lists what to buy since the previous one; the % on a card is how much of the build's score you lose without it. Lit pips under an ability are its upgrade tiers (green: new in this phase). Hover anything for details.

How builds are chosen

For each net worth, the optimiser searches items and ability upgrades that maximise the score: damage per second against the reference enemy × effective health^weight, averaged over short, standard and long fights, each both fresh and mid-match (long cooldowns still recovering from the previous fight). Each checkpoint starts from the previous one's items, so the builds read as a path.

Gun, spirit and hybrid differ only in where the offensive souls go. The fight assumptions (accuracy, distance, the target…) are on the Data page and adjustable in the simulator.

Abilities

Ability 1
Pain Battery
2s

Taking any damage passively charges up your Pain Battery.

Once full, activating the ability fires multiple shocking bolts, dealing
spirit damage once per target.

100
Damage
+1.6 × spirit power
Cast Delay
0.35s
  1. 1Tier 1
    On Hit: Apply 32% Slow for 2ss
  2. 2Tier 2
    —
  3. 5Tier 3
    On Hero Hit: Heal for 15% of your missing health and increased Spirit scaling
Partly simulated

• Starts charged; refills with damage taken (the scenario's incoming damage after defences, plus Jumpstart and Aura self damage) × BatteryGenerationPercent (cooldown reduction speeds it up), up to StoredDamageHealthPercentRequired of max health. Fired as soon as it is full and off cooldown; the cast delay holds the gun.

• T1 slow is not scored.

Values are base values with their scaling; the simulator shows them at a chosen net worth and build.

Growth without items

HealthGun DPS ×10Spirit power ×10
05001,0001,5002,00008k16k24k32k40k48k
Value by net worth

Boons come with net worth; gun DPS is every bullet hitting at close range, no headshots. Items and investment bonuses come on top (see builds).

Patch history

  • ▲Shocking Reanimation cooldown reduced from 275s to 240s 2026-07-09
  • ▼Aura of Suffering radius reduced from 9m to 8m 2026-06-12
  • •Aura of Suffering T3 now also increases radius by +1m 2026-06-12
  • •Fixed some client performance issues when using Aura of Suffering 2026-06-12
  • ▼Shocking Reanimation cooldown increased from 230s to 240s 2026-06-12
  • ▼Shocking Reanimation T3 reduced from -120s Cooldown to -110s 2026-06-12
  • ▲Shocking Reanimation T3 increased from +150 Damage to +175 2026-06-12
  • ▼Shocking Reanimation T3 reduced from -130s Cooldown to -120s 2026-05-31
  • ▼Bullet damage reduced from 13+0.3135 to 12+0.26 2026-05-22
  • ▲Jumpstart T3 spirit scaling increased from +0.6 to +0.9 2026-05-22
  • •Aura of Suffering now does 50% damage to objectives 2026-05-22
  • ▲Aura of Suffering T2 increased from +28 Max DPS to +34 2026-04-30
  • ▲Shocking Reanimation T3 increased from -100s Cooldown to -130s 2026-04-30
  • ▲Bullet damage increased from 12.3 to 12.5 2026-03-06
  • •Pain Battery now starts charged 2026-03-06
  • ▲Pain Battery range increased from 20m to 28m 2026-03-06
  • ▼Pain Battery reduced randomness on the projectile paths 2026-03-06
  • ▲Pain Battery bolt count from 5 to 7 2026-03-06
  • ▲Pain Battery T2 increased from +36 to +50 2026-03-06
  • •Pain Battery T3 now also increases spirit scaling by +0.6 2026-03-06
  • ▼Jumpstart cooldown increased from 23s to 30s 2026-03-06
  • ▼Jumpstart Move Speed reduced from 4m to 3m 2026-03-06
  • ▼Jumpstart spirit scaling reduced from 1.8 to 1.2 2026-03-06
  • ▲Jumpstart T1 increased from +1.5m to +3m Move Speed 2026-03-06
  • •Jumpstart T2 now also reduces cooldown by -8s 2026-03-06
  • •Jumpstart T3 now also provides +1 Charge 2026-03-06
  • ▼Jumpstart T3 no longer reduces cooldown 2026-03-06
  • •Jumpstart T3 now also increases spirit scaling by 0.8 2026-03-06
  • ▼Aura of Suffering time to max DPS reduced from 10s to 6s 2026-03-06
  • ▲Aura of Suffering radius increased from 7.7m to 10m 2026-03-06
  • ▲Aura of Suffering toggle cooldown reduced from 2.5s to 2s 2026-03-06
  • ▼Aura of Suffering Min DPS reduced from 16 to 12 2026-03-06
  • ▼Aura of Suffering Min DPS spirit scaling reduced from 0.18 to 0.135 2026-03-06
  • ▼Aura of Suffering Max DPS reduced from 70 to 54 2026-03-06
  • ▼Aura of Suffering Max DPS spirit scaling reduced from 0.9 to 0.67 2026-03-06
  • ▼Aura of Suffering T2 Min/Max DPS reduced from 8/36 to 6/26 2026-03-06
  • •Aura of Suffering Text Progress bar indicates time to Max DPS 2026-03-06
  • ▲Aura of Suffering T3 reduced from +13% Damage to +15% 2026-03-06
  • ▼Shocking Reanimation radius reduced from 13m to 12m 2026-03-06
  • ▼Shocking Reanimation rebirth health reduced from 60% to 50% 2026-03-06
  • •Shocking Reanimation T1 changed from "+3m Radius and +90 Damage" to "While on Cooldown: +15% Fire Rate and +6 Spirit Damage Per Bullet (0.06 scaling)" 2026-03-06
  • ▲Shocking Reanimation T2 rebirth health increased from 40% to 50% 2026-03-06
  • ▲Shocking Reanimation T3 changed from "While on Cooldown: +18% Fire Rate and +9 Spirit Damage Per Bullet (0.06 scaling)" to "+6m Radius, +1s Stun and -50s Cooldown" 2026-03-06
  • ▼Pain Battery T3 reduced from 18% Missing Health to 15% 2026-03-06
  • ▼Jumpstart T3 spirit scaling reduced from 0.8 to 0.6 2026-03-06
  • •Aura of Suffering can now be activated on the zipline 2026-03-06
  • ▼Aura of Suffering radius reduced from 10m to 9.5m 2026-03-06
  • ▼Aura of Suffering Base and T2 Max DPS and scaling reduced by 10% 2026-03-06
  • ▼Shocking Reanimation cooldown increased from 190s to 210s 2026-03-06
  • ▲Shocking Reanimation T3 increased from -50s Cooldown to -70s 2026-03-06
  • ▲Health per boon increased from 46 to 50 2026-03-06
  • ▲Now has 30% less effectiveness from lifesteal (Lifesteal Effectiveness stat added to Vitality tooltip) 2026-03-06
  • ▲Shocking Reanimation radius increased from 12m to 18m 2026-03-06
  • ▼Shocking Reanimation cooldown increased from 210s to 230s 2026-03-06
  • ▼Shocking Reanimation T3 no longer increases radius by 6m 2026-03-06
  • ▲Shocking Reanimation T3 cooldown from -70s to -100s 2026-03-06
  • ▲Shocking Reanimation T3 now also deals +150 Damage 2026-03-06

Weapon

Memento Mori
Bullet damage
12
Fire rate
5.05 /s
Magazine
24
Reload
2.4 s
Falloff
20–58 m
Headshot
×1.65
DPS
60.6 / 40.3
Spin-up
fires faster the longer it fires

Base stats

Health
800
Health regen
1.5
Move speed
6.3
Sprint speed
1.1
Stamina
3
Light melee
50
Heavy melee
116
Headshot damage taken
1
Spirit resist
0%

Per boon

Bullet damage
+0.26
Health
+34
Melee damage
+1.58
Spirit power
+1.1

35 boons in all, the last at 49.2k souls.

Spirit scaling
Base Health Regen+0.08 per spirit

Investment bonuses

SoulsWeapon dmgBase healthSpirit
800+9%+9%+7
1.6k+12%+12%+11
2.4k+15%+15%+15
3.2k+18%+20%+19
4.8k+46%+38%+38
6.4k+54%+42%+45
8k+62%+46%+52
11.2k+74%+50%+59
16k+86%+54%+66
22.4k+100%+60%+75
28.8k+115%+66%+100

Souls spent in a category (each owned item's full price) unlock the highest tier reached. The biggest step is at 4.8k; after it each tier adds less per soul (weapon: +17.5% per 1k souls up to it, +5% per 1k to the next), so piling souls into one category has diminishing returns. Builds and tier lists include it.