lockfu
Vindicta
Marksman · Long Range

Vindicta

Snipes the unsuspecting

Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.

SniperSoaringOne Shot Kill
AgunAspiritBhybridB49.7% win rateOpen in simulator

Builds

optimised by the simulator · generated 2026-10-23
≥ 25% of offensive souls in each; vitality is free.

Lane

5k≈ 6–9 min
136 DPS1,605 EHP7.5 s TTKSimulate
Buy
16%Headshot Booster80010%Extra Health8009%ActiveGrit80016%Extra Spirit80021%ActiveCold Front1,600
Abilities
Inventory
4.8k

Early mid

12k≈ 13–16 min
357 DPS2,886 EHP5.8 s TTKSimulate
Buy next
16%Spirit Shredder1,60014%Spirit Lifesteal1,600Upgrade14%Weapon Shielding1,600Upgrade16%Improved Spirit1,60034%Rapid Recharge3,200
Upgraded: Sold:
Abilities
Inventory
12k

Mid game

20k≈ 20–24 min
508 DPS4,700 EHP6 s TTKSimulate
Buy next
13%Kinetic Dash1,600Upgrade20%Spirit Rend3,20018%Toxic Bullets3,20014%Enchanter's Emblem1,60014%Spirit Shielding1,6004%Extra Spirit80014%Suppressor1,600
Upgraded: Sold:
Abilities
Inventory
20k

Late game

32k≈ 30–35 min
841 DPS6,356 EHP4.4 s TTKSimulate
Buy next
10%Battle Vest1,60024%Boundless Spirit6,40035%Escalating Exposure6,400
Sold:
Abilities
Inventory
32k

Very late

45k≈ 40 min +
1,139 DPS7,155 EHP3.1 s TTKSimulate
Buy next
7%Titanic Magazine1,60012%ActiveBlood Tribute3,200Upgrade44%ActiveInfuser6,40024%Mercurial Magnum6,400
Upgraded: Sold:
Abilities
Inventory
44.8k

Each phase lists what to buy since the previous one; the % on a card is how much of the build's score you lose without it. Lit pips under an ability are its upgrade tiers (green: new in this phase). Hover anything for details.

How builds are chosen

For each net worth, the optimiser searches items and ability upgrades that maximise the score: damage per second against the reference enemy × effective health^weight, averaged over short, standard and long fights, each both fresh and mid-match (long cooldowns still recovering from the previous fight). Each checkpoint starts from the previous one's items, so the builds read as a path.

Gun, spirit and hybrid differ only in where the offensive souls go. The fight assumptions (accuracy, distance, the target…) are on the Data page and adjustable in the simulator.

Abilities

Ability 1
Stake
40s

Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.

1.75s
Tether Duration
scales with ability duration
40
Damage
+0.5 × spirit power
9m
Capture Radius
scales with ability range
Tether Length
9m
Move Speed
40%
Cast Delay
0.2s
  1. 1Tier 1
    —
  2. 2Tier 2
    —
  3. 5Tier 3
    +0.75s Tether Duration and +2m Capture Radius
Partly simulated

• Damage on landing hits every enemy in the capture radius.

• The tether, the slow and the movement silence are crowd control: not scored.

Values are base values with their scaling; the simulator shows them at a chosen net worth and build.

Growth without items

HealthGun DPS ×10Spirit power ×10
05001,0001,5002,00008k16k24k32k40k48k
Value by net worth

Boons come with net worth; gun DPS is every bullet hitting at close range, no headshots. Items and investment bonuses come on top (see builds).

Patch history

  • ▼Stake T1 reduced from +65 Damage to +45 2026-08-12
  • ▲Stake T2 reduced from -20s Cooldown to -22s 2026-06-30
  • ▲Crow Familiar T2 increased from -12s Cooldown to -16s 2026-06-30
  • ▲Crow Familiar collision radius between each crow increased slightly 2026-06-30
  • ▲Assassinate Max Bonus Damage spirit scaling increased from 2 to 2.3 2026-06-30
  • ▲Assassinate Max Bonus Damage spirit scaling increased from 1.7 to 2.0 2026-06-12
  • ▼Fire Rate no longer scales with Spirit Power 2026-03-06
  • •Bullet damage now scales with spirit power (0.022) 2026-03-06
  • ▲Bullet Velocity increased from 557 to 660 2026-03-06
  • ▼Stake damage reduced from 55 to 40 2026-03-06
  • ▲Stake damage spirit scaling increased from 0.37 to 0.5 2026-03-06
  • ▲Stake projectile speed increased from 20m/s to 25m/s 2026-03-06
  • ▲Stake T1 changed from "-35% Fire Rate" to "+65 Damage" 2026-03-06
  • ▲Stake T3 Tether Duration increased from +0.5s to +0.75s 2026-03-06
  • ▲Stake T3 capture radius increased from +1m to +2m 2026-03-06
  • •Flight now allows you to use melee 2026-03-06
  • •Flight now allows parry to be used 2026-03-06
  • ▲Flight now grants you +50% Item Cast Range 2026-03-06
  • ▼Flight spirit damage scaling reduced from 0.22 to 0.18 2026-03-06
  • ▼Flight duration reduced from 15s to 13s 2026-03-06
  • ▲Flight T2 duration increased from +8s to +10s 2026-03-06
  • ▼Flight T3 Spirit Damage Per Bullet reduced from 12.6 to 10 2026-03-06
  • •Flight T3 now increases spirit scaling by 0.1 2026-03-06
  • •Flight T3 now also refreshes duration on hero kill 2026-03-06
  • •Crow Familiar now releases a swarm of crows in a cone forward, hitting all enemies along the path 2026-03-06
  • ▼Crow Familiar debuff duration no longer scales with spirit power 2026-03-06
  • ▲Crow Familiar debuff duration increased from 4s to 5s 2026-03-06
  • ▼Crow Familiar bleed damage reduced from 2.7% to 2.2% 2026-03-06
  • ▲Crow Familiar damage increased from 37 to 40 2026-03-06
  • ▼Crow Familiar T1 changed from "Ricochet up to 2 times" to "Reduces healing by -35%" 2026-03-06
  • •Crow Familiar T2 now also increase bleed damage by +0.5% 2026-03-06
  • •Crow Familiar T3 now also increases debuff duration by 2s 2026-03-06
  • ▼Assassinate while scoped no longer un-scopes when using items 2026-03-06
  • ▲Assassinate now has a 4s buffer on impact for bonus credit 2026-03-06
  • •Assassinate while scoped now plays a sound for you when the it is fully charged 2026-03-06
  • ▲Assassinate weapon damage bonus increased from 5% to 6% 2026-03-06
  • •Fixed not gaining bonus damage if a proc bonus was the killing blow 2026-03-06
  • ▼Health reduced from 550 to 525. 2024-12-06
  • ▲Crow Familiar projectile speed increased from 3500 to 4750. 2024-12-06
  • ▲Stake cooldown reduced from 42s to 40s. 2024-12-06
  • ▲Stake T2 increased from -19s Cooldown to -20s. 2024-12-06
  • ▼Stake T3 reduced from +0.75s to 0.5s. 2024-12-06
  • •Stake T3 now also increases capture radius by +2m. 2024-12-06
  • ▲Assassinate time between charges increased from 1.6s to 2s. 2024-12-06
  • ▼Assassinate base damage reduced from 130 to 120. 2024-12-06
  • ▼Assassinate T2 damage reduced from 140 to 130. 2024-12-06
  • ▼Base bullet damage reduced from 15 to 13. 2024-11-08
  • ▲Bullet damage growth per boon increased from 0.65 to 0.8 (same total damage later on). 2024-11-08
  • ▲Stake duration increased from 1.75s to 2s. 2024-11-08
  • ▼Flight T2 reduced from +8s to +6s. 2024-11-08
  • ▲Crow Familiar tick rate changed from every 0.5s to every 1s. 2024-11-08
  • •Assassinate starts at 25% power instead of 50% power. 2024-11-08

Weapon

Wallflower's Revenge
Bullet damage
12.3
Fire rate
4.33 /s
Magazine
19
Reload
2.91 s
Falloff
20–64 m
Headshot
×1.65
DPS
53.4 / 32.1

Base stats

Health
755
Health regen
2
Move speed
7.9
Sprint speed
1.6
Stamina
2
Light melee
50
Heavy melee
116
Headshot damage taken
1

Per boon

Bullet damage
+0.495
Health
+28
Melee damage
+1.58
Spirit power
+1.1

35 boons in all, the last at 49.2k souls.

Spirit scaling
Bullet Damage+0.022 per spirit

Investment bonuses

SoulsWeapon dmgBase healthSpirit
800+9%+9%+7
1.6k+12%+12%+11
2.4k+15%+15%+15
3.2k+18%+20%+19
4.8k+46%+38%+38
6.4k+54%+42%+45
8k+62%+46%+52
11.2k+74%+50%+59
16k+86%+54%+66
22.4k+100%+60%+75
28.8k+115%+66%+100

Souls spent in a category (each owned item's full price) unlock the highest tier reached. The biggest step is at 4.8k; after it each tier adds less per soul (weapon: +17.5% per 1k souls up to it, +5% per 1k to the next), so piling souls into one category has diminishing returns. Builds and tier lists include it.