Lane
5k≈ 6–9 min
14%Mystic Shot1,600
10%Extra Health800
9%ActiveRusted Barrel800
20%Improved Spirit1,600




14%Mystic Shot1,600
10%Extra Health800
9%ActiveRusted Barrel800
20%Improved Spirit1,600



12%Battle Vest1,600
16%Enchanter's Emblem1,600
15%Spirit Lifesteal1,600
15%Extra Charge800
18%Mystic Vulnerability1,600



9%Spirit Shredder1,600
17%ActiveAlchemical Fire3,200
10%ActiveSpirit Sap1,600
Upgrade26%Rapid Recharge3,200



12%Toxic Bullets3,200
Upgrade23%Boundless Spirit6,400
Upgrade29%Escalating Exposure6,400



7%Kinetic Dash1,600
Upgrade14%Spirit Rend3,200
Upgrade23%ActiveFocus Lens6,400
24%Mercurial Magnum6,400



Each phase lists what to buy since the previous one; the % on a card is how much of the build's score you lose without it. Lit pips under an ability are its upgrade tiers (green: new in this phase). Hover anything for details.
For each net worth, the optimiser searches items and ability upgrades that maximise the score: damage per second against the reference enemy × effective health^weight, averaged over short, standard and long fights, each both fresh and mid-match (long cooldowns still recovering from the previous fight). Each checkpoint starts from the previous one's items, so the builds read as a path.
Gun, spirit and hybrid differ only in where the offensive souls go. The fight assumptions (accuracy, distance, the target…) are on the Data page and adjustable in the simulator.

• Empower: the next Max Shots bullets are steered (they hit at the ability hit rate), deal the bullet damage multiplier without headshots and splash spirit damage; Violet fires slower meanwhile.
• Each steered hit takes the cooldown reduction off every running ability cooldown (half off item cooldowns); the passive refreshes Flow State whenever another ability is cast.
• Draw (the ink wall) is not scored.
Values are base values with their scaling; the simulator shows them at a chosen net worth and build.
Boons come with net worth; gun DPS is every bullet hitting at close range, no headshots. Items and investment bonuses come on top (see builds).
No patch notes mention Violet in the captured notes.
35 boons in all, the last at 49.2k souls.
| Souls | Weapon dmg | Base health | Spirit |
|---|---|---|---|
| 800 | +9% | +9% | +7 |
| 1.6k | +12% | +12% | +11 |
| 2.4k | +15% | +15% | +15 |
| 3.2k | +18% | +20% | +19 |
| 4.8k | +46% | +38% | +38 |
| 6.4k | +54% | +42% | +45 |
| 8k | +62% | +46% | +52 |
| 11.2k | +74% | +50% | +59 |
| 16k | +86% | +54% | +66 |
| 22.4k | +100% | +60% | +75 |
| 28.8k | +115% | +66% | +100 |
Souls spent in a category (each owned item's full price) unlock the highest tier reached. The biggest step is at 4.8k; after it each tier adds less per soul (weapon: +17.5% per 1k souls up to it, +5% per 1k to the next), so piling souls into one category has diminishing returns. Builds and tier lists include it.