lockfu
Viscous
Mystic · Projectile

Viscous

Rolls around deflecting bullets

Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.

EvasiveDisruptorGooey
BgunBspiritBhybridD45.8% win rateOpen in simulator

Builds

optimised by the simulator · generated 2026-10-23
≥ 25% of offensive souls in each; vitality is free.

Lane

5k≈ 6–9 min
81 DPS2,070 EHP> 10 s TTKSimulate
Buy
8%Headshot Booster80021%Recharging Rush1,6007%Extra Health8007%ActiveGrit80010%ActiveRusted Barrel800
Abilities
Inventory
4.8k

Early mid

12k≈ 13–16 min
203 DPS3,560 EHP9.1 s TTKSimulate
Buy next
30%Hollow Point3,20014%Battle Vest1,60029%Rapid Recharge3,200
Sold:
Abilities
Inventory
12k

Mid game

20k≈ 20–24 min
353 DPS5,761 EHP6 s TTKSimulate
Buy next
8%Titanic Magazine1,60014%Berserker3,20016%Enchanter's Emblem1,600Upgrade13%Spirit Shielding1,60013%Bullet Resist Shredder1,600
Upgraded: Sold:
Abilities
Inventory
20k

Late game

32k≈ 30–35 min
533 DPS7,436 EHP4.6 s TTKSimulate
Buy next
11%Weakening Headshot1,60030%ActiveVampiric Burst6,40022%ActiveFocus Lens6,400
Sold:
Abilities
Inventory
32k

Very late

45k≈ 40 min +
813 DPS7,690 EHP3.7 s TTKSimulate
Buy next
10%Intensifying Magazine1,60013%Sharpshooter3,20023%Lucky Shot6,40029%Spellslinger6,400
Sold:
Abilities
Inventory
44.8k

Each phase lists what to buy since the previous one; the % on a card is how much of the build's score you lose without it. Lit pips under an ability are its upgrade tiers (green: new in this phase). Hover anything for details.

How builds are chosen

For each net worth, the optimiser searches items and ability upgrades that maximise the score: damage per second against the reference enemy × effective health^weight, averaged over short, standard and long fights, each both fresh and mid-match (long cooldowns still recovering from the previous fight). Each checkpoint starts from the previous one's items, so the builds read as a path.

Gun, spirit and hybrid differ only in where the offensive souls go. The fight assumptions (accuracy, distance, the target…) are on the Data page and adjustable in the simulator.

Abilities

Ability 1
Splatter
26s

Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.

55
Damage
+0.7 × spirit power
2
Max Bounces
28%
Move Speed
10s
Puddle Duration
scales with ability duration
Cast Delay
0s
  1. 1Tier 1
    +36.0 Damage and +1.5m Radius
  2. 2Tier 2
    —
  3. 5Tier 3
    +1 Bounce and improved Spirit Scaling
Fully simulated

• The first hit, then one hit per bounce (MaxBounces) at the reduced second/third/fourth-hit damage; the target stands in each bounce's blast for the zone uptime share (assumption zone-uptime).

• The puddle slow is not scored.

Values are base values with their scaling; the simulator shows them at a chosen net worth and build.

Growth without items

HealthGun DPS ×10Spirit power ×10
01,0002,0003,00008k16k24k32k40k48k
Value by net worth

Boons come with net worth; gun DPS is every bullet hitting at close range, no headshots. Items and investment bonuses come on top (see builds).

Patch history

Changed in the game files
  • • Viscous: Splatter T3: +1 Bounces and improved Spirit Scaling → +1 Bounce and improved Spirit Scaling (6782 → 6815)
  • ▼Alt fire damage growth reduced by 10% 2026-09-16
  • ▲Splatter detonation cooldown reduced from 0.15 to 0.12 2026-09-16
  • ▼Splatter T1 reduced from +2m to +1.5m 2026-09-16
  • ▼The Cube cast range reduced from 26m to 20m 2026-09-16
  • ▼Puddle Punch cooldown increased from 21s to 24s 2026-09-16
  • •Goo Ball T3 now also increases spirit scaling by 0.2 2026-09-16
  • ▼Splatter damage reduced from 70 to 55 2026-07-28
  • ▼Splatter spirit ratio reduced from 0.8 to 0.7 2026-07-28
  • ▲Splatter base bounce count increased from 1 to 2 2026-07-28
  • ▼Splatter T3 bounce count reduced from +2 to +1 2026-07-28
  • ▼The Cube T3 reduced from -25s Cooldown to -20s 2026-07-28
  • ▼Puddle Punch slow duration reduced from 4s to 3s 2026-07-28
  • ▲Puddle Punch slow increased from -20% to -30% 2026-07-28
  • ▲Puddle Punch cooldown reduced from 24s to 21s 2026-07-28
  • ▲Goo Ball T2 increased from +10% Resists to +20% 2026-07-28
  • ▼Splatter T3 spirit scaling reduced from +1.0 to +0.9 2026-07-09
  • ▼Splatter T3 spirit scaling reduced from +1.1 to +1.0 2026-06-30
  • ▲Puddle Punch T3 increased from -12s Cooldown to -14s 2026-06-30
  • ▲Goo Ball T3 increased from +6s Duration to +7s 2026-06-30
  • ▲Puddle Punch T2 increased from +40% Lifesteal to +60% 2026-06-12
  • •Goo Ball T2 now also increases Bullet and Spirit Resist by +10% 2026-06-12
  • •Puddle Punch T1 now also increases damage by +20 2026-05-22
  • ▼Puddle Punch T2 no longer increases damage by +30 2026-05-22
  • ▲Puddle Punch T2 now also grants +40% Lifesteal (1/4th against non-heroes) 2026-05-22
  • ▼Goo Ball lockout period from being affected again reduced from 1.35 to 1.2 (a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently) 2026-04-30
  • •Fixed various locations where Splatter didn't bounce properly 2026-04-30
  • •Splatter bounces once by default 2026-03-06
  • ▲Splatter cooldown reduced from 30s to 26 2026-03-06
  • ▼Splatter spirit scaling reduced from 1.77 to 0.8 2026-03-06
  • •Splatter ground effect now increases slide distance by 60% for you and your allies 2026-03-06
  • ▼Splatter multiple hit damage value reduced from 50% to 50/38/26% 2026-03-06
  • ▲Splatter T1 radius increased from +1m to +2m 2026-03-06
  • ▲Splatter T2 cooldown increased from -12s to -14s 2026-03-06
  • ▲Splatter T3 spirit scaling increased from +0.4 to +1.3 2026-03-06
  • •Splatter T3 still adds 2 bounces 2026-03-06
  • ▲The Cube now has a very brief period where allies cannot cancel to prevent accidental cancels 2026-03-06
  • ▲The Cube healing spirit scaling increased from 0.14 to 0.3 2026-03-06
  • ▲The Cube T3 increased from -21s Cooldown to -25s 2026-03-06
  • ▲Puddle Punch now grants +30% Air Control when affecting yourself or allies 2026-03-06
  • ▼Puddle Punch Charge Time increased from 1.5s to 1.7s 2026-03-06
  • ▲Puddle Punch Slow increased from 15% to 20% 2026-03-06
  • •Puddle Punch now acts as if its close range with respect to item procs (like Point Blank) 2026-03-06
  • ▼Puddle Punch radius reduced from 4.5m to 4m 2026-03-06
  • ▼Puddle Punch T2 changed from "+27 Damage and -15% Move Slow" to "+1.5m Radius and +30 Damage" 2026-03-06
  • ▼Goo Ball no longer can carry Urn 2026-03-06
  • ▲Goo Ball turn rate improved a bit 2026-03-06
  • •Goo Ball can now use abilities and items (rather than being locked behind T3) 2026-03-06
  • ▼Goo Ball cooldown increased from 115s to 130s 2026-03-06
  • ▲Goo Ball duration increased from 9s to 10s 2026-03-06
  • ▼Goo Ball Bullet and Spirit resist reduced from 60% to 35% 2026-03-06
  • ▲Goo Ball T1 changed from "+5s Duration" to "-30s Cooldown" 2026-03-06
  • ▼Goo Ball T2 reduced from +72 Damage to +70 2026-03-06
  • •Goo Ball T3 changed from "Can now use abilities and items" to "+6s duration and +0.3s Stun Duration" 2026-03-06
  • ▼Splatter T3 spirit scaling reduced from 1.3 to 1.1 2026-03-06
  • ▼Puddle Punch scaling reduced from 1.1 to 1.0 2026-03-06
  • •Fixed Puddle Punch T3 giving an extra +60 melee damage (released a couple days ago) 2026-03-06
  • ▼Puddle Punch scaling reduced from 1 to 0.8 2026-03-06
  • ▼Puddle Punch scaling reduced from 0.8 to 0.6 2026-03-06
  • ▲Puddle Punch now has +20 bonus damage 2026-03-06
  • ▼Puddle Punch wind up time increased from 0.15s to 0.2s 2026-03-06

Weapon

Deep Sea Interpreter
Bullet damage
10.3
Fire rate
4.76 /s
Magazine
20
Reload
2.5 s
Falloff
20–58 m
Headshot
×1.65
DPS
49.2 / 30.9

Base stats

Health
780
Health regen
2
Move speed
7.2
Sprint speed
1.6
Stamina
3
Light melee
63
Heavy melee
116
Headshot damage taken
1

Per boon

Bullet damage
+0.36
Alt-fire bullet damage
+1.44
Health
+45
Melee damage
+1.58
Spirit power
+1.3

35 boons in all, the last at 49.2k souls.

Investment bonuses

SoulsWeapon dmgBase healthSpirit
800+9%+9%+7
1.6k+12%+12%+11
2.4k+15%+15%+15
3.2k+18%+20%+19
4.8k+46%+38%+38
6.4k+54%+42%+45
8k+62%+46%+52
11.2k+74%+50%+59
16k+86%+54%+66
22.4k+100%+60%+75
28.8k+115%+66%+100

Souls spent in a category (each owned item's full price) unlock the highest tier reached. The biggest step is at 4.8k; after it each tier adds less per soul (weapon: +17.5% per 1k souls up to it, +5% per 1k to the next), so piling souls into one category has diminishing returns. Builds and tier lists include it.