lockfu
Warden
Brawler · Heavy Hitter

Warden

Weakens his enemies and chases them down

Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.

InitiatorFearlessOne Man Army
CgunBspiritBhybridD46.4% win rateOpen in simulator

Builds

optimised by the simulator · generated 2026-10-23
≥ 25% of offensive souls in each; vitality is free.

Lane

5k≈ 6–9 min
118 DPS2,659 EHP> 10 s TTKSimulate
Buy
6%Headshot Booster80018%Enchanter's Emblem1,6009%Extra Spirit80018%ActiveCold Front1,600
Abilities
Inventory
4.8k

Early mid

12k≈ 13–16 min
225 DPS4,478 EHP7 s TTKSimulate
Buy next
13%Mystic Shot1,60023%ActiveAlchemical Fire3,2005%Extra Health800Upgrade17%Improved Spirit1,60017%Mystic Vulnerability1,600
Upgraded: Sold:
Abilities
Inventory
12k

Mid game

20k≈ 20–24 min
364 DPS6,120 EHP7 s TTKSimulate
Buy next
7%Spirit Shredder1,6008%Suppressor1,600Upgrade30%Escalating Exposure6,400
Upgraded:
Abilities
Inventory
20k

Late game

32k≈ 30–35 min
410 DPS9,237 EHP7 s TTKSimulate
Buy next
12%Toxic Bullets3,2007%Battle Vest1,60013%Bullet Resilience3,200Upgrade23%Boundless Spirit6,400
Upgraded: Sold:
Abilities
Inventory
32k

Very late

45k≈ 40 min +
611 DPS9,627 EHP5 s TTKSimulate
Buy next
Upgrade11%Spirit Rend3,20026%ActiveFocus Lens6,40022%ActiveScourge6,400
Upgraded: Sold:
Abilities
Inventory
44.8k

Each phase lists what to buy since the previous one; the % on a card is how much of the build's score you lose without it. Lit pips under an ability are its upgrade tiers (green: new in this phase). Hover anything for details.

How builds are chosen

For each net worth, the optimiser searches items and ability upgrades that maximise the score: damage per second against the reference enemy × effective health^weight, averaged over short, standard and long fights, each both fresh and mid-match (long cooldowns still recovering from the previous fight). Each checkpoint starts from the previous one's items, so the builds read as a path.

Gun, spirit and hybrid differ only in where the offensive souls go. The fight assumptions (accuracy, distance, the target…) are on the Data page and adjustable in the simulator.

Abilities

Ability 1
Alchemical Flask
12s

Throw a flask that damages and reduces the weapon damage and move speed of enemies it hits.

60
Damage
+0.63 × spirit power
16%
Move Speed
-25%
Weapon Damage
Slow Duration
3s
scales with ability duration
Weapon Debuff Duration
7s
scales with ability duration
Cast Delay
0.1s
  1. 1Tier 1
    Hit enemies lose 1 Stamina
  2. 2Tier 2
    +35 Damage and -25% Weapon Damage
  3. 5Tier 3
    -7s Cooldown and +2m Radius
    Applies -30% Fire Rate
Partly simulated

• The target's weapon damage reduction (and the T3 fire rate slow) count toward survivability for the weapon debuff's duration, at the ability hit rate.

• The move speed slow and T1 stamina loss are not scored.

Values are base values with their scaling; the simulator shows them at a chosen net worth and build.

Growth without items

HealthGun DPS ×10Spirit power ×10
01,0002,0003,00008k16k24k32k40k48k
Value by net worth

Boons come with net worth; gun DPS is every bullet hitting at close range, no headshots. Items and investment bonuses come on top (see builds).

Patch history

  • ▼Bullet damage per boon reduced from 0.28 to 0.25 2026-09-16
  • ▼Fire Rate spirit scaling reduced from 0.25 to 0.21 2026-09-16
  • ▼Alchemical Flask projectile range and speed reduced by 30% 2026-09-16
  • ▼Willpower T3 spirit scaling reduced from +2.7 to +2.1 2026-09-16
  • ▼Willpower T3 debuff resistance reduced from 40% to 30% 2026-09-16
  • ▼Bullet damage per boon reduced from 0.34 to 0.28 2026-06-30
  • ▲Willpower T2 increased from -22s Cooldown to -24s 2026-06-30
  • ▲Willpower T3 increased from +2.5 spirit power scaling to +2.7 2026-06-30
  • ▼Bullet falloff reduced from 20m->58m to 18m->47m 2026-06-12
  • ▼Alchemical Flask spirit scaling reduced from 0.73 to 0.63 2026-06-12
  • ▼Alchemical Flask T2 reduced from +40 Damage to +35 2026-06-12
  • ▲Alchemical Flask T2 increased from -20% Weapon Damage to -25% 2026-06-12
  • ▲Willpower spirit scaling increased from +0.5 to +0.8 2026-06-12
  • ▼Binding Word T3 reduced from -18s Cooldown to -14s 2026-06-12
  • ▲Last Stand lifesteal increased from 65% to 75% 2026-06-12
  • ▲Last Stand T2 increased from -30s Cooldown to -35s 2026-06-12
  • ▲Last Stand T3 increased from +3s Duration to +4s 2026-06-12
  • ▼Bullet damage per boon reduced from 0.38 to 0.34 2026-05-22
  • •Willpower T3 debuff resistance now retroactively applies to existing debuffs when cast 2026-05-22
  • ▼Binding Word T2 no longer increases cast range by +12m 2026-05-22
  • ▼Bullet growth per boon reduced from 0.44 to 0.38 2026-03-06
  • ▼Alchemical Flask Weapon Damage reduction reduced from -30% to -25% 2026-03-06
  • ▲Alchemical Flask T2 damage increased from +36 to +40 2026-03-06
  • •Alchemical Flask T2 now also increases Weapon Damage Reduction by -20% 2026-03-06
  • ▼Alchemical Flask T2 no longer increases radius by 1m 2026-03-06
  • ▲Alchemical Flask T3 cooldown increased from -6.5s to -7s 2026-03-06
  • •Alchemical Flask T3 now also increases radius by 2m 2026-03-06
  • ▼Willpower duration reduced from 7s to 5s 2026-03-06
  • ▲Willpower cooldown reduced from 42s to 40 2026-03-06
  • •Willpower barrier now scales with spirit power in the base ability (+0.5) 2026-03-06
  • ▲Willpower T2 cooldown from -19s to -22s 2026-03-06
  • •Willpower T2 now also increases duration by +2s 2026-03-06
  • ▼Willpower T3 changed from "+150 Barrier Health and improved scaling (3.7)" to "+40% Debuff Resistance and improved scaling (2.5)" 2026-03-06
  • ▼Binding Word cast range reduced from 20m to 15m 2026-03-06
  • ▲Binding Word cooldown decreased from 37s to 34s 2026-03-06
  • ▲Binding Word T1 changed from "+1s Immobilize Duration" to "+20% Bullet Damage to Trapped heroes for 5s" 2026-03-06
  • ▼Binding Word T2 changed from "-19s Cooldown" to "+0.75s Duration and +12m Cast Range" 2026-03-06
  • •Binding Word T2 now increases trap duration by 0.75s 2026-03-06
  • ▲Binding Word T3 changed from "+20% Bullet Damage" to "-18s Cooldown and Silences enemies until they escape or are trapped" 2026-03-06
  • ▲Last Stand Channeling bullet and spirit resist increased from 30% to 60% 2026-03-06
  • ▼Last Stand radius reduced from 13m to 12m 2026-03-06
  • ▲Last Stand T1 increased from +3m Radius to +4m 2026-03-06
  • ▼Last Stand T3 no longer grants +50% Bullet and Spirit Resist 2026-03-06
  • ▲Last Stand T3 duration increased from +2.5s to +3s 2026-03-06
  • ▲Last Stand T3 now also grants you Unstoppable while channeling 2026-03-06
  • ▼Last Stand Bullet and Spirit Resist while channeling reduced from 60% to 50% 2026-03-06
  • •Last Stand T3 now also increases Bullet and Spirit Resist while channeling by +30% 2026-03-06
  • ▲Bullet damage increased from 16.2 to 16.6 2025-11-21
  • ▲Bullet damage growth increased from 0.44 to 0.48 2025-11-21
  • ▼Health regen reduced from 3 to 2 2025-11-21
  • ▼Alchemical Flask radius reduced from 6.5m to 5.5m 2025-11-21
  • ▲Alchemical Flask T2 now also grants +1m 2025-11-21
  • ▼Fire Rate Spirit Power scaling reduced from 0.25 to 0.22. 2024-12-06
  • ▼Last Stand Resistance reduced from 60% to 30%. 2024-12-06
  • •Last Stand now only goes on cooldown for 20s when interrupted rather than full. 2024-12-06
  • •Last Stand T2 now also reduces cooldown by 35s. 2024-12-06
  • ▼Last Stand T3 changed from "-56s Cooldown" to "+50% Bullet and Spirit Resistance During Channel and +2.5s Duration." 2024-12-06
  • ▲Now has +1 Sprint. 2024-11-08
  • ▲Bullet Velocity increased from 213 to 290. 2024-11-08
  • •Last Stand now goes on cooldown if you die or the ability is interrupted while cast. 2024-11-08

Weapon

Freedom's Cost
Bullet damage
17.3
Fire rate
3.81 /s
Magazine
17
Reload
2.91 s
Falloff
18–47 m
Headshot
×1.65
DPS
66.1 / 40

Base stats

Health
805
Health regen
2
Move speed
6.3
Sprint speed
1.6
Stamina
3
Light melee
50
Heavy melee
116
Headshot damage taken
1

Per boon

Bullet damage
+0.25
Health
+60
Melee damage
+1.58
Spirit power
+1.1

35 boons in all, the last at 49.2k souls.

Spirit scaling
Rounds Per Second+0.008 per spirit
Fire Rate+0.21 per spirit

Investment bonuses

SoulsWeapon dmgBase healthSpirit
800+9%+9%+7
1.6k+12%+12%+11
2.4k+15%+15%+15
3.2k+18%+20%+19
4.8k+46%+38%+38
6.4k+54%+42%+45
8k+62%+46%+52
11.2k+74%+50%+59
16k+86%+54%+66
22.4k+100%+60%+75
28.8k+115%+66%+100

Souls spent in a category (each owned item's full price) unlock the highest tier reached. The biggest step is at 4.8k; after it each tier adds less per soul (weapon: +17.5% per 1k souls up to it, +5% per 1k to the next), so piling souls into one category has diminishing returns. Builds and tier lists include it.