lockfu
Yamato
Assassin · Spreadshot

Yamato

Delivers charged attacks with finesse

Yamato uses precise strikes to decimate her rivals. However, such damaging attacks often will leave her exposed, so she needs to make every shot count.

RelentlessAcrobaticsPursuer
AgunBspiritBhybridC48% win rateOpen in simulator

Builds

optimised by the simulator · generated 2026-10-23
≥ 25% of offensive souls in each; vitality is free.

Lane

5k≈ 6–9 min
142 DPS2,202 EHP7.9 s TTKSimulate
Buy
13%Mystic Shot1,60010%Extra Health8008%Extra Spirit80015%ActiveCold Front1,600
Abilities
Inventory
4.8k

Early mid

12k≈ 13–16 min
204 DPS4,786 EHP7.7 s TTKSimulate
Buy next
13%Battle Vest1,60015%Enchanter's Emblem1,60012%Spirit Lifesteal1,60019%Torment Pulse3,200
Sold:
Abilities
Inventory
12k

Mid game

20k≈ 20–24 min
312 DPS6,023 EHP8.1 s TTKSimulate
Buy next
15%Spirit Rend3,20012%Toxic Bullets3,2003%Extra Spirit8009%Mystic Vulnerability1,60019%Rapid Recharge3,200
Sold:
Abilities
Inventory
20k

Late game

32k≈ 30–35 min
503 DPS7,088 EHP6.9 s TTKSimulate
Buy next
12%Tesla Bullets3,2007%Bullet Resist Shredder1,600Upgrade7%Improved Spirit1,600Upgrade27%Escalating Exposure6,40026%Mercurial Magnum6,400
Upgraded: Sold:
Abilities
Inventory
32k

Very late

45k≈ 40 min +
761 DPS7,777 EHP4.9 s TTKSimulate
Buy next
12%ActiveAlchemical Fire3,20013%Torment Pulse3,200Upgrade21%Boundless Spirit6,40022%ActiveFocus Lens6,400
Upgraded: Sold:
Abilities
Inventory
44.8k

Each phase lists what to buy since the previous one; the % on a card is how much of the build's score you lose without it. Lit pips under an ability are its upgrade tiers (green: new in this phase). Hover anything for details.

How builds are chosen

For each net worth, the optimiser searches items and ability upgrades that maximise the score: damage per second against the reference enemy × effective health^weight, averaged over short, standard and long fights, each both fresh and mid-match (long cooldowns still recovering from the previous fight). Each checkpoint starts from the previous one's items, so the builds read as a path.

Gun, spirit and hybrid differ only in where the offensive souls go. The fight assumptions (accuracy, distance, the target…) are on the Data page and adjustable in the simulator.

Abilities

Ability 1
Power Slash
12s

Channel to increase damage over 1.4 seconds, then release a fully-charged sword strike.
Press Ability 1 or
to trigger the strike early, dealing partial damage.

145
Full Charge Damage
+1.85 × spirit power
22m
Slash Length
scales with ability range
Bullet Resist
+60%
Cast Delay
1.4s
  1. 1Tier 1
    +32% Movement Slow for 3s
  2. 2Tier 2
    -4s Ability Cooldown
  3. 5Tier 3
    +8m Cast Range
    +150.0 Damage and Increases Spirit Power scaling
Fully simulated

• Always released at full charge: the gun is silent for the charge, with the bullet resist while charging.

• The T1 slow is not scored.

Values are base values with their scaling; the simulator shows them at a chosen net worth and build.

Growth without items

HealthGun DPS ×10Spirit power ×10
01,0002,0003,00008k16k24k32k40k48k
Value by net worth

Boons come with net worth; gun DPS is every bullet hitting at close range, no headshots. Items and investment bonuses come on top (see builds).

Patch history

  • •Crimson Slash T3 now also increases the heal spirit scaling by +0.4 2026-09-16
  • ▲Flying Slash light melee scaling increased from 1.0 to 1.2 2026-09-16
  • ▼Flying Slash T2 reduced from +40 Spirit Power to +35 2026-07-28
  • ▼Flying Slash T3 charges from +2 to +1 2026-07-28
  • ▼Flying Slash T3 Charge Time increased from 4s to 5s 2026-07-28
  • ▼Flying Slash range reduced from 28m to 26m 2026-07-09
  • ▼Flying Slash T3 Charge Delay increased from 3s to 4s 2026-07-09
  • •Flying Slash T3 Ally Targeting now requires alt cast input 2026-07-09
  • ▼Power Slash spirit scaling reduced from 2.1 to 1.85 2026-05-31
  • ▼Flying Slash cast range reduced from 30m to 28m 2026-05-31
  • ▲Power Slash post cast time reduced from 0.4s to 0.2s 2026-05-22
  • ▲Power Slash spirit scaling increased from 1.86s to 2.1 2026-05-22
  • ▲Flying Slash range increased from 25m to 30m 2026-05-22
  • ▼Flying Slash T2 no longer grants +20m Cast Range 2026-05-22
  • ▲Flying Slash T3 now also grants +15m Cast Range 2026-05-22
  • ▲Flying Slash T3 increased from +1 Charge to +2 2026-05-22
  • •Fixed Crimson Slash not being able to hit anything if the player is aimed too high or low 2026-05-22
  • ▲Shadow Transformation T1 increased from +5 Weapon Damage to +7 2026-05-22
  • ▼Power Slash being held down no longer automatically fires it 2026-03-06
  • •You can now cast Parry directly while channeling Power Slash to fire the Power Slash and parry 2026-03-06
  • ▲Power Slash base ability now has +60% Bullet Resist while channeling 2026-03-06
  • ▼Power Slash cooldown increased from 10.5s to 12s 2026-03-06
  • ▼Power Slash Slash Length reduced from 25m to 22m 2026-03-06
  • ▼Power Slash T1 changed from "+60% Bullet Resist while channeling" to "40% Slow for 3s" 2026-03-06
  • ▲Power Slash T2 changed from "-2s Cooldown and 40% slow for 3s" to "-4s Cooldown" 2026-03-06
  • ▲Power Slash T3 now also grants +8m Range 2026-03-06
  • •Flying Strike renamed to Flying Slash 2026-03-06
  • •Flying Slash is now light melee damage rather than spirit 2026-03-06
  • ▲Flying Slash slow increased from -30% to -50% 2026-03-06
  • ▼Flying Slash cooldown increased from 21s to 36s 2026-03-06
  • ▲Flying Slash range increased from 20m to 25m 2026-03-06
  • ▲Flying Slash T1 changed from "25% Slow" to "-18s Cooldown" 2026-03-06
  • •Flying Slash T2 changed from "+20m Cast Range" to "+20m Cast Range and gain +40 Spirit for 6s" 2026-03-06
  • •Flying Slash T3 changed from "Can Grapple to ally heroes and +6 Weapon Damage for 10s" to "Can Grapple to ally heroes. Becomes Charged and grants +2 charges (3s between charges)." 2026-03-06
  • •Fixed Flying Slash T3 ally cast stopping too soon before reaching the player 2026-03-06
  • ▼Crimson Slash cooldown increased from 15s to 16s 2026-03-06
  • ▲Crimson Slash Fire Rate reduction increased from -18% to -30% 2026-03-06
  • ▲Crimson Slash T1 changed from "-26% Fire Rate" to "On Hit: +30% Melee Damage for 4s" 2026-03-06
  • ▲Crimson Slash T3 increased from -9s Cooldown to -10s 2026-03-06
  • •Crimson Slash T3 now also increases spirit scaling (+0.6) 2026-03-06
  • ▼Shadow Transformation cooldown increased from 110s to 130s 2026-03-06
  • ▼Shadow Transformation Bullet and Spirit Resist reduced from 40% to 30% 2026-03-06
  • ▼Shadow Transformation T1 changed from "+14% Fire Rate" to "+5 Weapon Damage" 2026-03-06
  • •Shadow Transformation T2 now also reduces cooldown by 25s 2026-03-06
  • ▲Shadow Transformation T3 increased from +20% Bullet and Spirit Resist to +30% 2026-03-06
  • •Fixed Flying Strike triggering heavy melee procs rather than light melee (damage amount was light melee still) 2026-03-06
  • ▼Base regen reduced from 2.0 to 1.0 2025-11-21
  • ▼Power Slash low charge damage from 40% to 30% 2025-11-21
  • ▼Power Slash medium charge damage from 60% to 50% 2025-11-21
  • ▼Crimson Slash cooldown increased from 11.5s to 15s 2025-11-21
  • ▲Crimson Slash T3 increased from -5.75s Cooldown to -9s 2025-11-21
  • •Flying Strike T3 now also lets you grapple to ally heroes. 2024-12-06
  • ▲Shadow Transformation cast time reduced from 2s to 1.5s. 2024-12-06
  • ▼Shadow Transformation no longer has a 0.6s post cast time. 2024-12-06
  • •Shadow Transformation T3 now also increases Resist by 15%. 2024-12-06
  • •Shadow Transformation now affects the grapple time speed. 2024-11-08
  • ▲Shadow Transformation duration increased from 4s to 6s. 2024-11-08
  • ▼Shadow Transformation no longer prevents death. 2024-11-08
  • ▲Shadow Transformation now grants +60% Bullet and Spirit Resist. 2024-11-08
  • ▲Shadow Transformation now heals for 30% hp (done after the dispel). 2024-11-08

Weapon

Sister's Lament
Bullet damage
5.31 × 5 pellets
Fire rate
2.38 /s
Magazine
12
Reload
2.44 s
Falloff
20–46 m
Headshot
×1.65
DPS
63.2 / 42.6

Base stats

Health
730
Health regen
1
Move speed
8.2
Sprint speed
1.6
Stamina
3
Light melee
55
Heavy melee
128
Headshot damage taken
1

Per boon

Bullet damage
+0.154
Alt-fire bullet damage
+0.7
Health
+45
Melee damage
+1.58
Spirit power
+1.1

35 boons in all, the last at 49.2k souls.

Spirit scaling
Clip Size+0.15 per spirit

Investment bonuses

SoulsWeapon dmgBase healthSpirit
800+9%+9%+7
1.6k+12%+12%+11
2.4k+15%+15%+15
3.2k+18%+20%+19
4.8k+46%+38%+38
6.4k+54%+42%+45
8k+62%+46%+52
11.2k+74%+50%+59
16k+86%+54%+66
22.4k+100%+60%+75
28.8k+115%+66%+100

Souls spent in a category (each owned item's full price) unlock the highest tier reached. The biggest step is at 4.8k; after it each tier adds less per soul (weapon: +17.5% per 1k souls up to it, +5% per 1k to the next), so piling souls into one category has diminishing returns. Builds and tier lists include it.