Lane
5k≈ 6–9 min
13%Mystic Shot1,600
10%Extra Health800
8%Extra Spirit800
15%ActiveCold Front1,600




Delivers charged attacks with finesse
Yamato uses precise strikes to decimate her rivals. However, such damaging attacks often will leave her exposed, so she needs to make every shot count.
13%Mystic Shot1,600
10%Extra Health800
8%Extra Spirit800
15%ActiveCold Front1,600



13%Battle Vest1,600
15%Enchanter's Emblem1,600
12%Spirit Lifesteal1,600
19%Torment Pulse3,200



15%Spirit Rend3,200
12%Toxic Bullets3,200
3%Extra Spirit800
9%Mystic Vulnerability1,600
19%Rapid Recharge3,200



12%Tesla Bullets3,200
7%Bullet Resist Shredder1,600
Upgrade7%Improved Spirit1,600
Upgrade27%Escalating Exposure6,400
26%Mercurial Magnum6,400



12%ActiveAlchemical Fire3,200
13%Torment Pulse3,200
Upgrade21%Boundless Spirit6,400
22%ActiveFocus Lens6,400



Each phase lists what to buy since the previous one; the % on a card is how much of the build's score you lose without it. Lit pips under an ability are its upgrade tiers (green: new in this phase). Hover anything for details.
For each net worth, the optimiser searches items and ability upgrades that maximise the score: damage per second against the reference enemy × effective health^weight, averaged over short, standard and long fights, each both fresh and mid-match (long cooldowns still recovering from the previous fight). Each checkpoint starts from the previous one's items, so the builds read as a path.
Gun, spirit and hybrid differ only in where the offensive souls go. The fight assumptions (accuracy, distance, the target…) are on the Data page and adjustable in the simulator.

Channel to increase damage over 1.4 seconds, then release a fully-charged sword strike.
Press Ability 1 or
to trigger the strike early, dealing partial damage.
• Always released at full charge: the gun is silent for the charge, with the bullet resist while charging.
• The T1 slow is not scored.
Values are base values with their scaling; the simulator shows them at a chosen net worth and build.
Boons come with net worth; gun DPS is every bullet hitting at close range, no headshots. Items and investment bonuses come on top (see builds).
35 boons in all, the last at 49.2k souls.
| Souls | Weapon dmg | Base health | Spirit |
|---|---|---|---|
| 800 | +9% | +9% | +7 |
| 1.6k | +12% | +12% | +11 |
| 2.4k | +15% | +15% | +15 |
| 3.2k | +18% | +20% | +19 |
| 4.8k | +46% | +38% | +38 |
| 6.4k | +54% | +42% | +45 |
| 8k | +62% | +46% | +52 |
| 11.2k | +74% | +50% | +59 |
| 16k | +86% | +54% | +66 |
| 22.4k | +100% | +60% | +75 |
| 28.8k | +115% | +66% | +100 |
Souls spent in a category (each owned item's full price) unlock the highest tier reached. The biggest step is at 4.8k; after it each tier adds less per soul (weapon: +17.5% per 1k souls up to it, +5% per 1k to the next), so piling souls into one category has diminishing returns. Builds and tier lists include it.