
Arcane Surge
Tier 2 spirit · 1,600 souls
Arcane Surge
Spirit · Tier 2
1,600 souls
innate
- Stamina
- +1
- Stamina Recovery
- +12%
passive
After you Dash-Jump, the next ability you use within 7s will have bonus Range, Duration, and Spirit Power.
- Ability Range
- +12%
- Ability Duration
- +15%
- Spirit Power
- 20
- Cast Window
- 7sscales with ability duration
Upgrades from: extra-stamina (consumed; its cost counts toward this one)
Utility
Its effects (crowd control, mobility, vision…) aren't damage or survival: shown, not scored.
• The bonus needs a dash-jump before the cast, which the duel doesn't simulate (the innate stamina applies).
Upgrade path
Builds from
In real matches
- Bought
- 2,938,727 times
- Win rate of buyers
- 52.2%
- Average purchase time
- 12 min
Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.
In the simulator's builds
0 of 660 generated buildsNo generated build uses it: its effects are utility the simulator doesn't score.
"Worth": the share of the build's score lost by removing the item, at its most valuable.
Patch history
- •Arcane Surge: Fixed various cases with the bonuses not working 2026-06-12
- •Arcane Surge: Fixed various interaction bugs with different abilities 2026-05-22
- ▲Arcane Surge: Spirit Power increased from +15 to +20 2026-03-06
- ▼Arcane Surge: Ability Range reduced from 15% to 12% 2026-03-06
- ▼Arcane Surge: Ability range reduced from +20% to +18%. 2024-12-06
- ▼Arcane Surge: Ability duration reduced from +20% to +18. 2024-12-06
- ▼Arcane Surge: Spirit Power reduced from +20 to +18. 2024-12-06