
Ballistic Enchantment
Tier 3 weapon · 3,200 souls
Ballistic Enchantment
Weapon · Tier 3
3,200 souls
passive
Imbue an ability with increased range. Dealing damage with that ability grants you increased weapon damage per unique hero hit. Has reduced effect on non-heroes.
- Weapon Damage per Stack
- +20%
- Ability Range
- +22%
- Duration
- 20sscales with ability duration
- Non-Hero Weapon Damage
- +5%
- Non-Hero Stack Limit
- 8
Upgrades from: mystic-expansion (consumed; its cost counts toward this one)
Fully simulated
Everything this does to damage or survival is in the simulator.
• Damage from the imbued ability grants weapon damage per hero hit (every target for area abilities in multi-target scenarios).
• The range bonus is shown, not simulated.
Upgrade path
Builds from
In real matches
- Bought
- 2,064,817 times
- Win rate of buyers
- 53.8%
- Average purchase time
- 22.3 min
Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.
In the simulator's builds
0 of 660 generated buildsNo generated build uses it.
"Worth": the share of the build's score lost by removing the item, at its most valuable.
Patch history
- ▲Ballistic Enchantment: Duration increased from 14s to 20s 2026-09-16
- ▲Ballistic Enchantment: Weapon damage per stack increased from 18% to 20% 2026-03-06
- ▼Ballistic Enchantment: Range reduced from 30% to 25% 2026-03-06
- ▲Ballistic Enchantment: Non-hero weapon damage increased from 4% to 5% 2026-03-06
- ▼Ballistic Enchantment: Ability Range reduced from 25% to 20% 2026-03-06