
Counterspell
- Bonus Health
- +50
- Spirit Power
- +5
Your next parry protects you from the damage and effects of enemy abilities and items. On a successful spell parry
heal and gain
move speed and
Spirit.
- Healing
- 150scales with healing output
- Spirit Power
- 20
- Move Speed
- +1.75 m
- Buff Duration
- 6sscales with ability duration
- Cooldown
- 23sscales with item cooldown reduction
- Spell Parry Duration
- 0.8s
Ability-heavy enemies: spirit burst, damage over time and spell spam, especially combos that land all at once.
Most effective against (at 20k souls, by spirit DPS): Graves (1,034), Celeste (764), Bebop (684), Venator (498), McGinnis (477).
Situational: left out of generated builds and tier lists. The simulator scores it against an enemy you pick (Counters).
Some effects are in the simulator; the notes say what isn't.
• Spell parries are not simulated (no enemy abilities in the duel), so the heal and spirit power on a parry are not scored.
In real matches
- Bought
- 2,085,502 times
- Win rate of buyers
- 48.9%
- Average purchase time
- 25.3 min
Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.
In the simulator's builds
0 of 660 generated buildsNo generated build uses it.
"Worth": the share of the build's score lost by removing the item, at its most valuable.
Patch history
- ▼Counterspell: Spirit Power reduced from +8 to +5 2026-05-22
- ▼Counterspell: Cooldown increased from 20s to 23s 2026-04-30
- ▼Counterspell: Bonus health reduced from +75 to +50 2026-04-30
- ▼Counterspell: Bonus Health reduced from 100 to 75 2026-03-06