
Cursed Relic
Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs.
Your own Damage Output is reduced for the duration.
- Cooldown
- 55sscales with item cooldown reduction
- Duration
- 3.25sscales with ability duration
- Cast Range
- 20mscales with ability range
- Damage Penalty
- -25%
Enemies whose damage comes from an ultimate or a channel that a silence, a stun or an escape can stop or dodge.
Most effective against (at 20k souls, by ultimate DPS): Bebop (603), Celeste (509), Venator (351), McGinnis (268), Vindicta (260).
Situational: left out of generated builds and tier lists. The simulator scores it against an enemy you pick (Counters).
Some effects are in the simulator; the notes say what isn't.
• Point-and-click. The curse silences and disarms the target (no damage from it, assumption crowd-control) while your own damage output takes the penalty. Interrupting and removing its buffs are not scored.
In real matches
- Bought
- 900,068 times
- Win rate of buyers
- 50.1%
- Average purchase time
- 34 min
Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.
In the simulator's builds
0 of 660 generated buildsNo generated build uses it.
"Worth": the share of the build's score lost by removing the item, at its most valuable.
Patch history
- ▼Cursed Relic: No longer has -14% Damage Output innate 2026-07-28
- ▲Cursed Relic: Now applies a -25% Damage Output debuff for the 3.25s duration 2026-07-28
- ▲Cursed Relic: Damage Penalty increased from -10% to -14% 2026-06-30
- ▲Cursed Relic: Damage penalty increased from -8% to -10% 2026-03-06