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Cursed Relic

Tier 4 spirit · 6,400 souls
Cursed Relic
Spirit · Tier 4 · Active
6,400 souls
active

Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs.

Your own Damage Output is reduced for the duration.

Cooldown
55s
scales with item cooldown reduction
Duration
3.25s
scales with ability duration
Cast Range
20m
scales with ability range
Damage Penalty
-25%
Counter itemUltimates & channels

Enemies whose damage comes from an ultimate or a channel that a silence, a stun or an escape can stop or dodge.

Most effective against (at 20k souls, by ultimate DPS): Bebop (603), Celeste (509), Venator (351), McGinnis (268), Vindicta (260).

Situational: left out of generated builds and tier lists. The simulator scores it against an enemy you pick (Counters).

Partly simulated

Some effects are in the simulator; the notes say what isn't.

• Point-and-click. The curse silences and disarms the target (no damage from it, assumption crowd-control) while your own damage output takes the penalty. Interrupting and removing its buffs are not scored.

In real matches

Bought
900,068 times
Win rate of buyers
50.1%
Average purchase time
34 min

Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.

In the simulator's builds

0 of 660 generated builds

No generated build uses it.

"Worth": the share of the build's score lost by removing the item, at its most valuable.

Patch history

  • ▼Cursed Relic: No longer has -14% Damage Output innate 2026-07-28
  • ▲Cursed Relic: Now applies a -25% Damage Output debuff for the 3.25s duration 2026-07-28
  • ▲Cursed Relic: Damage Penalty increased from -10% to -14% 2026-06-30
  • ▲Cursed Relic: Damage penalty increased from -8% to -10% 2026-03-06