
Disarming Hex
- Bonus Health
- +75
- Sprint Speed
- +0.75m
Disarms enemy target and reduces their Bullet Resist.
- Bullet Resist
- -13%
- Cast Range
- 32mscales with ability range
- Duration
- 4.25sscales with ability duration
- Cooldown
- 16sscales with item cooldown reduction
Enemies who do most of their damage with bullets — gun carries, sustained shooters, close-range shotguns — especially when they focus you.
Most effective against (at 20k souls, by gun DPS): Haze (973), Silver (329), Mirage (309), Holliday (279), The Doorman (262).
Situational: left out of generated builds and tier lists. The simulator scores it against an enemy you pick (Counters).
Some effects are in the simulator; the notes say what isn't.
• The bullet resist reduction and the disarm (assumption crowd-control: no weapon damage from the target for the duration) are scored.
Upgrade path
In real matches
- Bought
- 529,900 times
- Win rate of buyers
- 41.2%
- Average purchase time
- 26.2 min
Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.
In the simulator's builds
0 of 660 generated buildsNo generated build uses it.
"Worth": the share of the build's score lost by removing the item, at its most valuable.
Patch history
- ▲Disarming Hex: Duration increased from 4s to 4.25s 2026-05-22
- ▲Disarming Hex: Cooldown reduced from 20s to 16s 2026-03-06