
Fleetfoot
Tier 2 weapon · 1,600 souls
Fleetfoot
Weapon · Tier 2 · Active
1,600 souls
innate
- Weapon Damage
- +6%
- Slide Distance
- 35%
- Bullet Resist
- +6%
passive
Removes the Move Speed penalty while shooting.
active
Gain bonus Move Speed and Slow Resistance.
- Move Speed
- +3m
- Slow Resist
- +40%
- Duration
- 5sscales with ability duration
- Cooldown
- 16sscales with item cooldown reduction
Utility
Its effects (crowd control, mobility, vision…) aren't damage or survival: shown, not scored.
• Shooting without the move speed penalty and the move speed / slow resist active are mobility: not scored.
In real matches
- Bought
- 2,982,735 times
- Win rate of buyers
- 52.3%
- Average purchase time
- 16.5 min
Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.
In the simulator's builds
0 of 660 generated buildsNo generated build uses it: its effects are utility the simulator doesn't score.
"Worth": the share of the build's score lost by removing the item, at its most valuable.
Patch history
- ▲Fleetfoot: Now grants +6% Weapon Damage 2026-05-22
- ▲Fleetfoot: Active slow resistance increased from 35% to 40% 2026-05-22
- ▼Fleetfoot: Cooldown increased from 19s to 20s. 2024-12-06