
Glass Cannon
Tier 4 weapon · 6,400 souls
Glass Cannon
Weapon · Tier 4
6,400 souls
innate
- Weapon Damage
- +80%
- Max Health
- -13%
passive
Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack.
- Fire Rate per Kill
- 7%
Partly simulated
Some effects are in the simulator; the notes say what isn't.
• Fire rate per hero kill depends on the match, not the duel: not scored (no stacks assumed).
In real matches
- Bought
- 1,046,245 times
- Win rate of buyers
- 56.7%
- Average purchase time
- 31.7 min
Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.
In the simulator's builds
0 of 660 generated buildsNo generated build uses it.
"Worth": the share of the build's score lost by removing the item, at its most valuable.
Patch history
- ▼Glass Cannon: Max Health reduction reduced from -15% to -13% 2026-05-22
- ▲Glass Cannon: Max Health reduced from -10% to -13% 2025-11-21
- ▼Glass Cannon: Health loss reduced from -15% to -12%. 2024-11-08