
Healbane
- Spirit Power
- +7
Your
spirit damage reduces the enemy's Incoming Healing. If an enemy hero dies under this effect, you receive a large heal.
- Incoming Healing
- -35%
- Heal On Hero Kill
- 275scales with healing output
- Duration
- 8sscales with ability duration
Enemies who sustain through fights with lifesteal and heals; healing reduction makes what you deal stick.
Most effective against (at 20k souls, by healing /s): Victor (240), Deadman Danny (209), Vindicta (205), Haze (200), Celeste (200).
Situational: left out of generated builds and tier lists. The simulator scores it against an enemy you pick (Counters).
Some effects are in the simulator; the notes say what isn't.
• Your spirit damage reduces the target's healing, which counts against an enemy that heals (assumption enemy).
• The heal on kill counts once if the duelled target dies under the debuff.
In real matches
- Bought
- 6,621,863 times
- Win rate of buyers
- 49.8%
- Average purchase time
- 16.4 min
Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.
In the simulator's builds
0 of 660 generated buildsNo generated build uses it.
"Worth": the share of the build's score lost by removing the item, at its most valuable.
Patch history
- ▲Healbane: Healing reduction increased from -40% to -45%. 2024-11-08