lockfu

Healbane

Tier 2 vitality · 1,600 souls
Healbane
Vitality · Tier 2
1,600 souls
innate
Spirit Power
+7
passive

Your
spirit damage reduces the enemy's Incoming Healing. If an enemy hero dies under this effect, you receive a large heal.

Incoming Healing
-35%
Heal On Hero Kill
275
scales with healing output
Duration
8s
scales with ability duration
Counter itemHealing

Enemies who sustain through fights with lifesteal and heals; healing reduction makes what you deal stick.

Most effective against (at 20k souls, by healing /s): Victor (240), Deadman Danny (209), Vindicta (205), Haze (200), Celeste (200).

Situational: left out of generated builds and tier lists. The simulator scores it against an enemy you pick (Counters).

Partly simulated

Some effects are in the simulator; the notes say what isn't.

• Your spirit damage reduces the target's healing, which counts against an enemy that heals (assumption enemy).

• The heal on kill counts once if the duelled target dies under the debuff.

In real matches

Bought
6,621,863 times
Win rate of buyers
49.8%
Average purchase time
16.4 min

Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.

In the simulator's builds

0 of 660 generated builds

No generated build uses it.

"Worth": the share of the build's score lost by removing the item, at its most valuable.

Patch history

  • ▲Healbane: Healing reduction increased from -40% to -45%. 2024-11-08