
Inhibitor
- Weapon Damage
- +10%
- Bonus Health
- +150
Your bullets build up to reduce the target's outgoing damage and apply healing reduction.
- Damage Penalty
- -30%
- Incoming Healing
- -40%
- Debuff Duration
- 5sscales with ability duration
- Buildup Per Shot
- 0.77%
Enemies who sustain through fights with lifesteal and heals; healing reduction makes what you deal stick.
Most effective against (at 20k souls, by healing /s): Victor (240), Deadman Danny (209), Vindicta (205), Haze (200), Celeste (200).
Some effects are in the simulator; the notes say what isn't.
• Once bullets build it up, the target deals less weapon and spirit damage while it lasts (shots refresh it): less incoming damage.
• Its healing reduction counts against an enemy that heals (assumption enemy).
In real matches
- Bought
- 1,054,508 times
- Win rate of buyers
- 55.6%
- Average purchase time
- 36.1 min
Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.
In the simulator's builds
0 of 660 generated buildsNo generated build uses it.
"Worth": the share of the build's score lost by removing the item, at its most valuable.
Patch history
- ▼Inhibitor: Weapon Damage reduced from 25% to 10% 2026-04-30
- ▼Inhibitor: Damage Penalty reduced from -35% to -30% 2026-03-06
- ▲Inhibitor: Weapon Damage bonus increased from +22% to +25% 2026-03-06
- ▲Inhibitor: Healing Reduction increased from -35% to -40% 2025-11-21
- ▼Inhibitor: Slow reduced from 25% to 20%. 2024-11-08