lockfu

Inhibitor

Tier 4 vitality · 6,400 souls
Inhibitor
Vitality · Tier 4
6,400 souls
innate
Weapon Damage
+10%
Bonus Health
+150
passive

Your bullets build up to reduce the target's outgoing damage and apply healing reduction.

Damage Penalty
-30%
Incoming Healing
-40%
Debuff Duration
5s
scales with ability duration
Buildup Per Shot
0.77%
Also countersHealing

Enemies who sustain through fights with lifesteal and heals; healing reduction makes what you deal stick.

Most effective against (at 20k souls, by healing /s): Victor (240), Deadman Danny (209), Vindicta (205), Haze (200), Celeste (200).

Partly simulated

Some effects are in the simulator; the notes say what isn't.

• Once bullets build it up, the target deals less weapon and spirit damage while it lasts (shots refresh it): less incoming damage.

• Its healing reduction counts against an enemy that heals (assumption enemy).

In real matches

Bought
1,054,508 times
Win rate of buyers
55.6%
Average purchase time
36.1 min

Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.

In the simulator's builds

0 of 660 generated builds

No generated build uses it.

"Worth": the share of the build's score lost by removing the item, at its most valuable.

Patch history

  • ▼Inhibitor: Weapon Damage reduced from 25% to 10% 2026-04-30
  • ▼Inhibitor: Damage Penalty reduced from -35% to -30% 2026-03-06
  • ▲Inhibitor: Weapon Damage bonus increased from +22% to +25% 2026-03-06
  • ▲Inhibitor: Healing Reduction increased from -35% to -40% 2025-11-21
  • ▼Inhibitor: Slow reduced from 25% to 20%. 2024-11-08