
Plated Armor
- Bonus Health
- +130
Gain a chance to either deflect incoming bullets, preventing all
weapon damage or prevent all on-hit effects from bullets.
- Deflection Percent
- 30%
- On-Hit Prevention Percent
- 50%
Enemies who do most of their damage with bullets — gun carries, sustained shooters, close-range shotguns — especially when they focus you.
Most effective against (at 20k souls, by gun DPS): Haze (973), Silver (329), Mirage (309), Holliday (279), The Doorman (262).
Situational: left out of generated builds and tier lists. The simulator scores it against an enemy you pick (Counters).
Some effects are in the simulator; the notes say what isn't.
• Deflection counts as bullet evasion.
• On-hit prevention is not scored (enemy on-hit effects are not simulated).
In real matches
- Bought
- 1,591,032 times
- Win rate of buyers
- 52.2%
- Average purchase time
- 35.4 min
Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.
In the simulator's builds
0 of 660 generated buildsNo generated build uses it.
"Worth": the share of the build's score lost by removing the item, at its most valuable.
Patch history
- •Plated Armor: Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor 2026-09-16