
Return Fire
Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.
- Bullet Damage Returned
- 65%
- Spirit Damage Returned
- 25%
- Duration
- 6.5sscales with ability duration
- Cooldown
- 23sscales with item cooldown reduction
Enemies who do most of their damage with bullets — gun carries, sustained shooters, close-range shotguns — especially when they focus you.
Most effective against (at 20k souls, by gun DPS): Haze (973), Silver (329), Mirage (309), Holliday (279), The Doorman (262).
Situational: left out of generated builds and tier lists. The simulator scores it against an enemy you pick (Counters).
Everything this does to damage or survival is in the simulator.
• Returns a share of the damage the attacker deals you before your resists (deadlock.wiki: pre-mitigation, even through Metal Skin) — the incoming stream, assumption incoming — as bullets at the attacker; evaded or deflected bullets are not returned.
• The enemy keeps attacking into it only for the first part of its duration (assumption reflect-counterplay, default half); the damage you take is unchanged.
• Counted as gun damage (it is bullet damage, through the target's bullet resist); debuffs that amplify damage to the target don't apply to it, nor does it trigger on-hit effects (deadlock.wiki).
• The bullet resist the item still carries but no longer shows on its card is applied (deadlock.wiki; patch notes tuned it from 8% to 10%).
In real matches
- Bought
- 442,099 times
- Win rate of buyers
- 48.7%
- Average purchase time
- 19.7 min
Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.
In the simulator's builds
0 of 660 generated buildsNo generated build uses it.
"Worth": the share of the build's score lost by removing the item, at its most valuable.
Patch history
- ▲Return Fire: Duration increased from 6s to 6.5s 2026-05-22
- ▲Return Fire: Bullet Resistance increased from 8% to 10% 2026-04-30
- ▲Return Fire: Bullet Damage Returned increased from 60% to 65% 2026-04-30
- •Return Fire: Returning damage now always hits the target's body (some amount would naturally miss before, and some would be headshots) 2026-03-06
- ▼Return Fire: Bullet Damage Returned reduced from 60% to 50% 2026-03-06
- ▼Return Fire: Duration reduced from 7s to 6s. 2024-11-08