lockfu

Return Fire

Tier 2 vitality · 1,600 souls
Return Fire
Vitality · Tier 2 · Active
1,600 souls
active

Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.

Bullet Damage Returned
65%
Spirit Damage Returned
25%
Duration
6.5s
scales with ability duration
Cooldown
23s
scales with item cooldown reduction
Counter itemGun damage

Enemies who do most of their damage with bullets — gun carries, sustained shooters, close-range shotguns — especially when they focus you.

Most effective against (at 20k souls, by gun DPS): Haze (973), Silver (329), Mirage (309), Holliday (279), The Doorman (262).

Situational: left out of generated builds and tier lists. The simulator scores it against an enemy you pick (Counters).

Fully simulated

Everything this does to damage or survival is in the simulator.

• Returns a share of the damage the attacker deals you before your resists (deadlock.wiki: pre-mitigation, even through Metal Skin) — the incoming stream, assumption incoming — as bullets at the attacker; evaded or deflected bullets are not returned.

• The enemy keeps attacking into it only for the first part of its duration (assumption reflect-counterplay, default half); the damage you take is unchanged.

• Counted as gun damage (it is bullet damage, through the target's bullet resist); debuffs that amplify damage to the target don't apply to it, nor does it trigger on-hit effects (deadlock.wiki).

• The bullet resist the item still carries but no longer shows on its card is applied (deadlock.wiki; patch notes tuned it from 8% to 10%).

In real matches

Bought
442,099 times
Win rate of buyers
48.7%
Average purchase time
19.7 min

Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.

In the simulator's builds

0 of 660 generated builds

No generated build uses it.

"Worth": the share of the build's score lost by removing the item, at its most valuable.

Patch history

  • ▲Return Fire: Duration increased from 6s to 6.5s 2026-05-22
  • ▲Return Fire: Bullet Resistance increased from 8% to 10% 2026-04-30
  • ▲Return Fire: Bullet Damage Returned increased from 60% to 65% 2026-04-30
  • •Return Fire: Returning damage now always hits the target's body (some amount would naturally miss before, and some would be headshots) 2026-03-06
  • ▼Return Fire: Bullet Damage Returned reduced from 60% to 50% 2026-03-06
  • ▼Return Fire: Duration reduced from 7s to 6s. 2024-11-08