
Silence Wave
- Bonus Health
- +50
Launch an expanding projectile which Silences enemies for a short duration and deals impact damage.
Silence does not interrupt channeling abilities.
- Damage
- 75+0.7 × spirit power
- Cast Range
- 40mscales with ability range
- Cooldown
- 42sscales with item cooldown reduction
Ability-heavy enemies: spirit burst, damage over time and spell spam, especially combos that land all at once.
Enemies whose damage comes from an ultimate or a channel that a silence, a stun or an escape can stop or dodge.
Most effective against (at 20k souls, by spirit DPS): Graves (1,034), Celeste (764), Bebop (684), Venator (498), McGinnis (477).
Most effective against (at 20k souls, by ultimate DPS): Bebop (603), Celeste (509), Venator (351), McGinnis (268), Vindicta (260).
Some effects are in the simulator; the notes say what isn't.
• The impact damage is scored; the silence is not.
In real matches
- Bought
- 243,843 times
- Win rate of buyers
- 45.7%
- Average purchase time
- 26.9 min
Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.
In the simulator's builds
1 of 660 generated builds"Worth": the share of the build's score lost by removing the item, at its most valuable.
Patch history
- ▲Silence Wave: Damage spirit scaling increased from 0.6 to 1.0 2026-03-06
- ▲Silence Wave: Cooldown reduced from 35s to 30s 2026-03-06
- ▼Silence Wave: No longer upgrades from Spirit Sap 2025-11-21
- ▼Silence Wave: No longer reduces Spirit Resistance or Spirit Power 2025-11-21
- ▲Silence Wave: Now deals 100 Impact Damage (0.3 spirit power growth) 2025-11-21