
Spirit Burn
- Ability Range
- +6%
Dealing significant
spirit damage to an enemy within 5s causes an explosion dealing damage and a burn to that enemy. While burning, enemies take damage over time and receive reduced healing.
The cooldown is per enemy, so each target can only be burned once per cooldown. Deals half-damage on non-heroes.
- Damage Threshold
- 500
- Explosion Damage
- 50
- Damage Per Second
- 24+0.06 × spirit power
- Immunity Duration
- 20sscales with item cooldown reduction
- Debuff Duration
- 8sscales with ability duration
- Incoming Healing
- -70%
Enemies who sustain through fights with lifesteal and heals; healing reduction makes what you deal stick.
Most effective against (at 20k souls, by healing /s): Victor (240), Deadman Danny (209), Vindicta (205), Haze (200), Celeste (200).
Some effects are in the simulator; the notes say what isn't.
• Explodes and burns once your spirit damage dealt the target (after resists) within the window reaches the threshold; once per immunity duration. Decay's ticks count (deadlock.wiki).
• The burning target heals less, which counts against an enemy that heals (assumption enemy).
In real matches
- Bought
- 5,661,719 times
- Win rate of buyers
- 56.5%
- Average purchase time
- 32.7 min
Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.
In the simulator's builds
0 of 660 generated buildsNo generated build uses it.
"Worth": the share of the build's score lost by removing the item, at its most valuable.
Patch history
- ▼Spirit Burn: No longer hits enemies in a 12m radius, only affects primary target now 2026-07-28
- •Spirit Burn: Changed from the cooldown being on the item to being target based 2026-07-28
- ▼Spirit Burn: Removed half cooldown against NPC 2026-07-28
- ▼Spirit Burn: Explosion damage reduced from 110 to 50 2026-07-28
- ▲Spirit Burn: DPS Spirit scaling increased from 0.05 to 0.06 2026-04-30
- ▼Spirit Burn: Ability Range reduced from +8% to +6% 2026-03-06